/* Copyright (C) 2003 Azimer Copyright (C) 2001,2006 StrmnNrmn This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // // N.B. This source code is derived from Azimer's Audio plugin (v0.55?) // and modified by StrmnNrmn to work with Daedalus PSP. Thanks Azimer! // Drop me a line if you get chance :) // #include "Base/Types.h" #include "Utility/MathUtil.h" #include "HLEAudio/HLEAudioInternal.h" #include "HLEAudio/HLEAudioState.h" AudioHLEInstruction ABI1[0x20] = { // std::array ABI1 = { SPNOOP, ADPCM, CLEARBUFF, ENVMIXER, LOADBUFF, RESAMPLE, SAVEBUFF, SEGMENT, SETBUFF, SETVOL, DMEMMOVE, LOADADPCM, MIXER, INTERLEAVE, POLEF, SETLOOP}; // SPNOOP ADPCM CLEARBUFF ENVMIXER LOADBUFF RESAMPLE SAVEBUFF SEGMENT SETBUFF SETVOl DMEMMOVE LOADADPCM // MIXER INTERLEAVE POLEF SETLOOP