#ifndef HLEGRAPHICS_CONVERTTILE_H_ #define HLEGRAPHICS_CONVERTTILE_H_ #include "Graphics/TextureFormat.h" struct NativePf8888; struct TextureInfo; bool ConvertTile(const TextureInfo & ti, void * texels, NativePf8888 * palette, ETextureFormat texture_format, u32 pitch); #endif // HLEGRAPHICS_CONVERTTILE_H_