/* Copyright (C) 2010 Salvy6735 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef SYSPSP_UTILITY_BUTTONS_H_ #define SYSPSP_UTILITY_BUTTONS_H_ // // This a wrapper to easy up the use of kernel buttons prx // //************************************************************************************* // //************************************************************************************* /*struct PSPButtons { //u32 type; // input type of our buttons, X,O,[] etc, kernel inputs supported too. //u32 style; // input style for either kernel or non-kernel button bool kmode; // returns true if kernelbuttons.prx loaded correctly }; */ // Extern // //extern PSPButtons gButtons; //************************************************************************************* // //************************************************************************************* // Function to init our buttons funcs etc bool InitHomeButton(); // Function to read our buttons //void DaedalusReadButtons(u32 buttons); #endif // SYSPSP_UTILITY_BUTTONS_H_