Commit graph

  • 124cc6bef1 Change from typedef to mdero Wally4000 2021-10-18 18:57:04 +11:00
  • 06ed2f6d4a use Posix threads Wally4000 2021-10-18 15:08:16 +11:00
  • e0c0d23a06 Remove kubridge libraries, tidy up main a bit Wally4000 2021-10-17 12:27:12 +11:00
  • b1e6ac01da Adding in some std:: functions to replace some templates Wally4000 2021-10-16 22:54:18 +11:00
  • 105ac5beb7 st_ctime is now sce_st_ctime Wally4000 2021-10-16 17:55:54 +11:00
  • daf0238852 Build files in base directory Wally4000 2021-10-16 17:54:22 +11:00
  • a1474dd68a Use Toolchain provided IntraFont / KUBridge. Don't build as PRX for now Wally4000 2021-10-16 17:53:40 +11:00
  • 2e7618627e PSP will now use strcasecmp Wally4000 2021-10-16 17:50:11 +11:00
  • f94deb4a85 bufferwidth and pixelformat are not s32 variables Wally4000 2021-10-16 17:26:18 +11:00
  • 0e4dd5604e ThreadHandle not defined correctly. Breaks in new toolchain Wally4000 2021-10-16 17:25:20 +11:00
  • 46f418b615
    Update README.md Rdx (Chandu Sangar) 2021-08-20 13:54:32 +05:30
  • 299d82978d Revert "Revert "sorta fixed frame limiter and enabled win32 threaded audio"" Wally 2021-07-18 11:09:07 +10:00
  • 5b99ec13c8 Revert "sorta fixed frame limiter and enabled win32 threaded audio" Wally 2021-07-18 11:09:07 +10:00
  • e788ed1ba0
    Improve readme.md Chandu Sangar 2021-06-26 14:16:13 +05:30
  • 3e855a6e45
    add roms + icons Screenshots Chandu Sangar 2021-06-26 14:01:37 +05:30
  • 4085d0262f
    Improvement Chandu Sangar 2021-06-26 13:58:51 +05:30
  • ec312e6c40
    Improvements + update Readme.md Chandu Sangar 2021-06-26 13:47:39 +05:30
  • ae1f3446b1
    Create Changelog.txt Chandu Sangar 2021-06-26 13:46:30 +05:30
  • 3f3df57f9c
    Merge pull request #32 from DaedalusX64/revert-31-master z2442 2021-06-07 08:56:43 -07:00
  • b4414cdaa2
    Revert "Create Japanese.lng, Chinese (simplified).lng and Greek.lng" z2442 2021-06-07 08:56:19 -07:00
  • cf5e942b98
    Merge pull request #31 from Rdx-Official/master z2442 2021-06-07 08:48:49 -07:00
  • feaa73f074
    Create Greek.lng Chandu Sangar 2021-06-07 19:16:13 +05:30
  • eb620ad34f
    Merge pull request #1 from Rdx-Official/Rdx-Official-patch-1 Chandu Sangar 2021-06-07 16:08:24 +05:30
  • 05ed9dd31e
    Create Chinese (Simplified).lng Chandu Sangar 2021-06-07 16:07:03 +05:30
  • 1de048466e
    Create Japanese.lng Chandu Sangar 2021-06-07 15:13:55 +05:30
  • 76eecb8ded
    Merge pull request #28 from i-am-wells/patch-1 Ben Slater 2021-06-05 22:43:56 +10:00
  • fcc4cae3cf
    Copy n64.psh for linux Ian Wells 2021-03-15 22:31:49 -07:00
  • 3013f10369 Remove some Curly braces in Pause Screen Add "Battery is charging string" to remove random garbage on screen Wally4000 2021-02-22 12:47:51 +11:00
  • c91176dfb4 Enable 02 again z2442 2021-02-20 14:37:19 -05:00
  • a34ab37f37 This should be NULL z2442 2021-02-20 13:53:54 -05:00
  • 091a48c042 Remove vita refrence from about screen. z2442 2021-02-20 13:33:16 -05:00
  • a08aba610e Removed visualstudio cache files and add to .gitignore Ben Slater 2021-01-26 22:56:18 +11:00
  • 9f640ee362 Merge branch 'master' of https://github.com/daedalusx64/daedalus Ben Slater 2021-01-26 22:55:38 +11:00
  • 3c3c48b749 Added .vs to gitignore to stop vs caches from uploading. Ben Slater 2021-01-26 22:54:44 +11:00
  • 1eaefacc31
    Update .gitignore Ben Slater 2021-01-26 22:52:12 +11:00
  • 383621ba0d Add window resize + fullscreen toggle z2442 2020-12-31 08:52:37 -05:00
  • 8791abed65 sorta fixed frame limiter and enabled win32 threaded audio z2442 2020-12-22 13:58:12 -05:00
  • 6cb37a2040 Mapp z button z2442 2020-12-21 14:34:42 -05:00
  • bbfe479234 Add analog stick support z2442 2020-12-21 14:03:36 -05:00
  • 4fee3bc6d3 Basic Xinput Support for windows! z2442 2020-12-21 13:00:32 -05:00
  • fe552bb2ef Fix linking issue z2442 2020-12-21 11:24:24 -05:00
  • 4f05afe3f1
    Update README.md z2442 2020-12-18 13:31:10 -05:00
  • 3039f6a652 Windows support! z2442 2020-12-18 13:14:27 -05:00
  • b023e0f08d
    Merge pull request #25 from Lycaena/patch-1 wally4000 2020-10-21 19:00:10 +11:00
  • 433c5cea81
    Create Turkish.lng Lycaena 2020-10-17 01:16:19 +03:00
  • 976e24ddd1 Update Git Ignore to reflect build changes Get rid of GetTargetU32 which is unsafe on 64 bit platforms Wally4000 2020-08-30 09:36:56 +10:00
  • 00f6fc054f Fix macOS Build Wally4000 2020-08-25 15:26:42 +10:00
  • c83e5fe929 Update CMakeLists / Daedalus build script to make it less complex Wally4000 2020-08-25 15:10:43 +10:00
  • 81fcb6b354 Remove GraphicsPlugin file Wally4000 2020-08-22 20:55:32 +10:00
  • 15e3e2a1d0 Update to the Bazel Directory Structure.. Wally4000 2020-08-22 18:42:41 +10:00
  • f9a986a6cc S2DEX fixes Carlos R 2020-08-10 22:04:58 -07:00
  • 5470cebe96 Re-implement ConvertYUV16 for ConvertImage Carlos R 2020-08-09 23:38:01 -07:00
  • 47652f082e Refactored S2DEX_BgCopy/Bg1cyc Carlos R 2020-08-09 17:02:48 -07:00
  • ff9f4811a2 Fixed typo in Sprite2D Carlos R 2020-08-09 17:00:48 -07:00
  • 6311dba429 Added savestate support to the Linux build Carlos R 2020-08-09 13:32:21 -07:00
  • 91f2641796 Removed workaround for incompatible savestates that is no longer needed Carlos R 2020-08-09 12:06:55 -07:00
  • 6a1fbfca52 Fixed PSP path for savegames and FindFilename usage Carlos R 2020-08-09 11:59:04 -07:00
  • 5b3a42c749 TMEM clean ups Carlos R 2020-08-08 10:42:55 -07:00
  • 59a8d35114 Ensure we point to the correct instruction for Sprite2D Carlos R 2020-08-05 08:54:39 -07:00
  • 264ded00a8 Refactored S2DEX, FB and Sprite2D Carlos R 2020-08-02 15:46:55 -07:00
  • d1eebabe55 Fixed PSP build Carlos R 2020-08-02 15:23:48 -07:00
  • 01a3356327 More improvements for Sprite2D Carlos R 2020-08-01 14:29:49 -07:00
  • 29f3709776 Accuracy and optimizations for Sprite2D ucode Carlos R 2020-08-01 13:57:26 -07:00
  • 02f3b02352 Optimizations for Convertile (accurate tmem) Carlos R 2020-07-30 23:11:20 -07:00
  • 5f45683d74 Fixed check that determines if rom format its handled Carlos R 2020-07-28 07:50:48 -07:00
  • c59cd8759c Added ConvertFormats.h Carlos R 2020-07-26 11:21:54 -07:00
  • bfffb7be1c Removed duplicate from convertimage/tile Carlos R 2020-07-26 11:18:46 -07:00
  • 7b1d43a3c7 Removed unused Comment and Info entries from roms.ini Carlos R 2020-07-19 15:06:26 -07:00
  • b06ba224f4 Roms.ini fixes Carlos R 2020-07-19 14:51:17 -07:00
  • 37db2e4337 Removed -1 from uViHeight/uViWidth Carlos R 2020-07-18 13:15:58 -07:00
  • c01cb5ac90 More Improvements for Accurate TMEM Carlos R 2020-07-18 11:23:50 -07:00
  • 80bb566033 Implemented YUV16 for accurate TMEM Carlos R 2020-07-16 22:57:46 -07:00
  • 7a7706eb72 Merge remote-tracking branch 'origin/master' Carlos R 2020-07-16 20:15:14 -07:00
  • 757505fb43 Optimization for accurate TMEM Carlos R 2020-07-16 20:14:13 -07:00
  • d782bc73e3 Readded shadows :) Wally4000 2020-07-16 21:04:04 +10:00
  • 24bb0cbe23 Update Intrafont with latest sources from https://gitlab.com/HaydenKow/libintrafont This fixes the horrible menu issue we've been having Wally4000 2020-07-16 12:34:27 +10:00
  • e9e0999540 Fixed crash in Pokemon Puzzle League, Fifa 98 and other games Carlos R 2020-07-14 21:59:41 -07:00
  • e0070b6861 Fix for blast corps and more bound checks Carlos R 2020-07-12 15:10:16 -07:00
  • 3de6b8210e Fixes and improvements for hle cache and mempack support Carlos R 2020-07-12 14:10:40 -07:00
  • b39e6d119e *Do not set the texture tile and scale when texture its disabled, also handle properly when the texture scale its 0, DKR does this Carlos R 2020-07-11 15:29:31 -07:00
  • b37c629d8a *Defined DAEDALUS_SILENT for release builds to Carlos R 2020-07-11 15:10:55 -07:00
  • 3c1a74d1b7 *Properly mask down RDPSegAddr, also removed now redundant masks Carlos R 2020-07-10 15:16:07 -07:00
  • da6b5132b3 *Proper implementation for Branchz and added Zelda implementation, thanks Rinnegatamante Carlos R 2020-07-10 13:30:21 -07:00
  • de782b19ae Implemented Trix for GE and PD Carlos R 2020-07-05 15:18:45 -07:00
  • 3d1184f990 *Removed vertex stride from the ucode cache, now vertex stride its applied at compile time for all microcodes *Removed GBI0_Tri4 (F3D microcode doesn't support it) *Moved GBI0_Tri4 implementation to Ucode_GE.h since this is actually part of the custom microcode used by GE and PD. Carlos R 2020-07-04 17:37:52 -07:00
  • 9801199bf6 Clean ups from last commit Carlos R 2020-07-04 02:29:23 -07:00
  • ad31af0d97 Optimized CullDl Carlos R 2020-07-03 19:46:49 -07:00
  • 6733dbc19d F3D improvements Carlos R 2020-07-02 22:37:56 -07:00
  • f70c0180b5 Prep work to add more custom ucode implementations Carlos R 2020-07-02 09:15:45 -07:00
  • 4e48f03020 Fix some uninitialised states in the renderer which was breaking lightning in debug builds. Thanks StrmnNrmn! Carlos R 2020-07-01 22:44:17 -07:00
  • ef3752e3d2 Implement F3DBETA ucode (this an early version of Fast3D) Carlos R 2020-06-28 23:13:42 -07:00
  • 9bec25e3ca More improvements to the gfx ucode detection Carlos R 2020-06-28 19:28:21 -07:00
  • ee22e26003 More bound checks Carlos R 2020-06-27 13:53:06 -07:00
  • d1ce452382 Improvements to BaseRenderer Carlos R 2020-06-27 12:08:58 -07:00
  • 5a403c9f24 Refactored rom write support and clean ups for ROMBuffer.cpp Carlos R 2020-06-12 17:17:58 -07:00
  • 78734ef838 Misc changes to the memcpy swizzle and added a missing blender (GL) Carlos R 2020-06-11 08:49:25 -07:00
  • e213b81291 Fixes for DMA SP and memcpy swizzle Carlos R 2020-06-10 09:25:14 -07:00
  • 703b2663d4 Fixes for flash ram and rom read Carlos R 2020-06-09 22:36:05 -07:00
  • f19e4262e5 DMA fixes Carlos R 2020-06-09 21:31:11 -07:00
  • f26134fa42 Finalise appropriate ptr changes = 2020-05-28 09:47:31 +10:00