Salvy
568cd31dc9
[!] Fixed regression from dev rev 183 that caused alot of static in Audio_Ucode (Corn)
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[!] Reduced BUFFER_SIZE in audio (Corn)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@276 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-09 20:55:46 +00:00
Salvy
22549f4a82
[+] Remove offscreen rects and tris [WIP] (Removes annoying black box in Conker)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@275 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-07 21:19:57 +00:00
Corn
d6511de290
[!] Better accuracy and further optimizing Frame limiter
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[+] Added speedhack for Automobili Lamborghini
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@274 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-06 21:10:52 +00:00
Corn
d871d9e43d
[!] Some additional fixes to framelimiter and FPS screen info
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@273 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-05 22:19:15 +00:00
Corn
df81c8c415
[!] Made N64 audio processing buffer much smaller
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[-] Removed audio buffer cache write-back
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@272 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-04 21:00:01 +00:00
Salvy
68b81b0ca6
[~} Minor clean up in audio plugin
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[~] Reset LoopVal everyframe
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@271 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-04 00:01:34 +00:00
Salvy
6646b5f72e
[+] Cache custom ucodes
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[~] Minor clean up in CheatCodes_Clear
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@270 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-03 08:16:03 +00:00
Salvy
a4b5d5169f
[!] Fixed bug in codecount that caused to count bogus values (Thanx Corn for spotting the issue)
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[!] Removed hack I had to kill the apply cheat loop early due the bug in codecount
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@269 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-03 07:36:01 +00:00
Salvy
5c1a260ce1
[~] Bit of commenting and clean up
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@268 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-02 06:40:17 +00:00
Corn
f3feb6ab2d
[!] Reworked frame limiter code and added sync to half speed as well as full speed(useful for hyperhackers cheat code in SM64)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@267 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-01 10:45:30 +00:00
Corn
0e8176426d
[+] Added Aerogauge speedhack
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[!] slimmed cheat type checking
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@266 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-30 16:31:38 +00:00
Corn
0e193830e1
[!] Fixed proper apply cheat intervals
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[!] Fixed Compiler Warning in 4300.cpp
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@265 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-30 08:00:19 +00:00
Salvy
e638274721
[~] More corrections to the cheat frequency option
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[~] Removed a couple of dead variables
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@264 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-29 22:32:08 +00:00
Corn
5758f3acd0
[!] Reduced and changed texture update frequencies
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[!] Corrected cheat update frequencies
[!] Fixed compile warning
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@263 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-29 19:45:12 +00:00
Salvy
4034771010
[+] Added option to choose the frequency to apply cheat codes (every 31 is the default, activators as cheats that require you to hold certain buttons, require 15 or less though)
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[!] Remove delay when entering the menu on newer PSP models (the delay is just a speculative fix for Phats anyways)
[!] Do not allow SELECT (GS Button) to be used if cheat codes are disabled
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@262 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-29 01:19:34 +00:00
Salvy
b5c122a89e
[+] Added support for GS button cheats, just press SELECT to use them.
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[!] Increase cheats to eight per game
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@261 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-27 20:06:36 +00:00
Salvy
2045ecced3
[!] Make empty entries for cheat codes non selectable
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[!] Make entries of cheat codes non selectable when "Enable Cheat Codes" is disable
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@260 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-27 06:40:31 +00:00
Salvy
75ea9431f6
[!] Simplified CheatCodes_Apply
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[!] Fixed cheats not showing up after running and exit the same ROM
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@259 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-26 22:36:23 +00:00
Salvy
e244accfe2
[!] Disable all active cheat codes when turning off the "Enable Cheat Codes" option. (also do one pass to restore their orig value)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@258 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-26 21:02:50 +00:00
Salvy
82f3ef5e2f
[!] Made cheat front-end more friendly (always have cheats ready for the user without any hassle)
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[!] Only parse the cheat file when the ROM is different than the previous ROM (to avoid unnecessary overhead, thnx Corn for the help)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@257 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-26 19:22:44 +00:00
Salvy
02a54c0d28
[~] Forgot this
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@256 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-26 07:41:09 +00:00
Salvy
a875f2a306
[!] Apply cheat codes only once every 60 VBLs (to avoid hogging the emulator)
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[+] Added support for compressed cheats and activator cheats are fully supported as well
[!] Flush save once per row, instead of 4 times per row (Corn)
[+] Added more cheat codes (mostly compressed and activator cheats for testing)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@255 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-26 07:37:54 +00:00
Salvy
5f842cfdb6
[+] Handle cheat codes at 0xD0000000 and 0xD1000000 ( Ex; Pokemon Snap's camera fix cheat code)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@254 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-25 23:01:57 +00:00
Salvy
b2089276a5
Forgot this..
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@253 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-25 20:12:55 +00:00
Salvy
8ddc19fe3e
[+] WIP - Parse cheats when you enter the cheat menu (Note : cheat file is parse/and clear everytime the cheat menu is access!)
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[+] ROM name for cheats' format has changed, now it has to match to the roms.ini name of the ROM (this is done for better integration of the GUI, and to avoid conflicts when there's several ROM versions as seen in Zelda)
[+] Added cheatcodes to fix camera movement and pictures in Pokemon Snap U
[~] Corrected small typo in one of Zelda's cheat code
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@252 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-25 20:12:36 +00:00
Salvy
e26c59e5b1
[~] Stick pc addr directly in GBI1_DL (saves 16 ops)
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[~] Tidy GBI1/2 Texture ucode (saves 2 ops)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@251 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-24 07:16:22 +00:00
Salvy
607c47fc6d
[!] Corrected ucode map for Wave Racer, should be Tri2, not Tri1 (Is never called though, I just nop'd it to be safe)
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[!] Eliminate division in Tri1 (saves 30 ops yay)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@250 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-24 05:50:40 +00:00
Salvy
fd6b016137
[!] Typo in FW check
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@249 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-23 19:51:20 +00:00
Salvy
64898c2f55
[!] Bump up OSHLE magic number
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[!] Fixed assert in OSHLE
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@247 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-23 19:18:47 +00:00
Salvy
d7eb12bf3e
[!] Tagging as Beta 3 Update
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[+] Added more cheats to the database
[~] Removed debug code from Cheat routine
[!] Killed a warning in R4300.cpp
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@246 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-23 19:13:51 +00:00
Salvy
b9348ae053
[!] Simplified cheat store/restore routine
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[!] Make sure to store even cheats that write multiple times (Thnx Corn for suggesting)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@245 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-22 21:56:37 +00:00
Corn
a5f0c4c144
[!] Small optimization for loading/adding triangles
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@244 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-22 20:22:19 +00:00
Salvy
eb91a1c771
[!] Fixed bug that caused certain cheats not be disabled correctly (Corn)
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[+] Store/restore original value before writing cheat codes (allows us to undo cheats when disabled, thnx Corn and Kreationz for suggestions)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@243 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-22 17:06:38 +00:00
Salvy
0e7cbfb652
[!] Fixed enable flag and made it safe (fixes certain cheats to be disabled by error)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@242 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-21 02:28:42 +00:00
Salvy
f83e03a180
[+] Restore value if cheatcode is no longer active, makes it possible to disable cheats instantly (hackish as hell though)
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[~] Minor clean up in cheat UI
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@241 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-19 22:18:51 +00:00
Corn
f6ea4b530c
[!] Corrected Ucode description for Conker when debugging Dlists
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@240 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-19 18:58:04 +00:00
Salvy
76bc4509ad
[!] Compensate empty entries of cheat codes in UI
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@239 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-19 06:45:48 +00:00
Salvy
0d94b27161
[+] check if country id of cheat codes match to the selected ROM, if not they'll be skipped
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@238 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-19 01:05:28 +00:00
Salvy
a753d22d76
[!] Implemented cheat list generator for GUI (yay)
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[~] Removed several hacks etc I had for it (when I was attempting to get it working)
[!] Fixed bug that caused last cheat entry to always be enabled
Note - frontend for cheats work perfectly now
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@237 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-18 22:40:10 +00:00
Salvy
8091e0e0b8
[!] Fixed bug that caused cheats to be displayed after loading a game with no cheats
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[!] Fixed enable cheats option not working
[!] Activation of cheat codes
[+] Show a msg if user opens the cheat menu with no cheats etc
[!] Fixed left and right pad not working in cheat menu
[+] Make read only cheat list if cheat code option is disabled
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@236 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-18 20:14:13 +00:00
Salvy
ad0c328b9b
Disable temporally a couple of flags to enable or disable cheats (they don't work yet, due the UI part not working properly)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@235 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-16 20:59:12 +00:00
Salvy
f8667b6da8
[+] More WIP towards the GUI for cheats (everything is half or barely working atm)
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[+] Added cheat codes for SSV
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@234 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-16 20:46:24 +00:00
Salvy
2b02d480a8
[+] Added cheat menu (WIP, only disable and enable cheats option work atm)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@233 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-16 06:52:54 +00:00
Salvy
cdcd8c77bf
[+] Implemented cheat support (this mostly based from 1964 and PJ64)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@232 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-16 01:41:23 +00:00
Corn
b648e527a4
[!] reverted IRQ optimization that made Animal crossing fail(salvy)
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[+] Some minor optimizations to the VFPU TnL
[+] Ucode names for Conker BFD to debug Dlist
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@231 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-15 21:05:11 +00:00
Corn
a3bc5aeb56
[!] Alpha channel gets passed along even when doing lighting on a tris
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[+] Added rendered Rects as screen debug info
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@230 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-14 22:06:47 +00:00
Salvy
04329769c3
[-] Reverted changes from 64 -> 32bit in interrupts (slightly slower but safer)
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[-} Reverted change in GenerateCFC1 (it caused issues in the interpreter, it can be risky for the dynarec as well)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@229 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-12 06:20:36 +00:00
Corn
330f34a973
[!] Fixed graphics bug (and Dlist counter bug) in Conker
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@228 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-11 22:22:34 +00:00
Corn
604234c066
[!] fix compile error from prev rev
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@227 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-11 20:44:29 +00:00
Salvy
c3e2731455
[!] MemoryUpdateMI only write back when there's an interrupt (faster but risky)
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[!] Fixed Conker's eyes
[!] Fixed Bad ucode detection in DrMario
[+] Added counter for rects clipped
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@226 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-04-11 20:19:59 +00:00