Commit graph

26 commits

Author SHA1 Message Date
Wally
be21cd14e3 Removed ttf fonts for now.
Replaced logo with Moto's new logo
Declared some variables properly in JpegTask for type safety.y
2019-03-21 16:11:44 +09:00
Wally
30eca8117b yShuffle some files around
Added -lc to build script to use fast memcpy

A#
2019-03-18 15:45:59 +09:00
Ben Slater
04ca1d4e7c Fixed Rom List BSOD on floor
Added more roms to roms.ini
2019-03-13 00:09:48 +09:00
Ben Slater
6e1c139557 Added some more games to roms.ini / Minor changes to rom selector 2019-03-12 23:43:47 +09:00
Ben Slater
63177e230e Fixed Rom Selector so it doesn't BSOD. Final testing for GUI commit 2019-03-12 21:46:56 +09:00
Ben Slater
156aee6f42 Resized Preview images to suit new UI 2019-03-10 10:44:22 +09:00
Ben Slater
c562b76641 *Clean build from StrmnNrmns repo 2019-02-27 17:04:51 +11:00
Tau
95d39ff1ba Fixed translation for Spanish 2019-01-18 17:29:27 +01:00
mrbenslater
ad90adb999 [+] Daedalus now relies on the CMake Build system to work, use build_daedalus.sh
[!] Removed a bunch of redundant files and moved Makefile to the old folder (Will need to update some stuff there if we wish to keep using it but for now it's redundant)
[~] Updated / Modified Readme file to reflect current day
[+] Added Support for building PSP Debug build and tidy up build_daedalus.sh
[+] build_daedalus.sh now creates a "DaedalusX64" folder in the Daedalus directory containing all data for PSP Build
2019-01-18 23:15:01 +11:00
TheMrIron2
a7c74d51cb
(UNFINISHED) Irish translation by TheMrIron2
Basic menus + prompts mostly done. Need to translate options. Also need to figure out "magic number" system.
2018-09-01 23:51:41 +01:00
salvy
17bb71746e [+] Added Hungarian translation by Kobudera
[+] Added Gamecube style controller configurations by Reamer87
2013-08-19 08:28:52 +01:00
salvy
91229711ff [!] Some clean ups and fixes to accurate tmem
[~] Fixed build when FAST_TMEM_COPY is not defined
[!] Fixed scrolling textures in DK64 when accurate tmem is not defined
[+] Added correct save type for Xena Warrior Princess and Super Robot Spirits
2013-07-01 22:37:22 +01:00
salvy
c401085c2a [!] Fixed game saving for DK64
[!] Added cheat file for PC (needed for subscreen delay fix and other cheats that are applied automatically)
2013-06-10 13:50:09 -07:00
salvy
9a0624ab37 [!} Fixed crash in 1080 with accurate tmem, also added bound checking in load block to be safe.
[!] Updated glfw to latest version 2.7.8
[!] Pull webly header from third party dir (I'll start pulling out all the headers from third party dir to make compiling PC build easier)
[+] Added german translation by Vedat
[-] Removed deprecated files from PC Data
[~] Disabled full screen toggle for PC (GLFW doesn't handle fullscreen toggle very well yet)
[!} n64.psh had inconsistent end lines
2013-06-03 10:59:55 -07:00
salvy
7fc3af08d0 [!] Saves state's name scheme is the same as the PSP now(save states can be shared with the PSP easily), also no there's 10 slots per game
[!] Increase max trace size (Note: Banjo Tooie still flushes our fragment cache too often, but atleast now I can run it fullspeed on my old pc)
[+] Added toggle for full screen, just press F1 (WIP!)
[!} Updated readme.txt
2013-06-02 23:05:23 -07:00
Paul Holden
c45747a16c [~] Couple more readme fixes 2013-06-01 12:17:07 +01:00
Paul Holden
e7c639ab1f [~] Fix number of save slots in readme. 2013-06-01 12:15:43 +01:00
Paul Holden
55d7490f3f [~] Wrap lines in readme.txt a bit more consistently. Update strmnnrmn credits, and link to github 2013-06-01 12:11:45 +01:00
salvy
a013fb87b0 Updated PSP readme
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1731 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 07:30:19 +00:00
salvy
680a2ff786 [!] Changed input configuration for PC (please refer to readme.txt)
[!] Updated readme.txt for PC
[!} Save states will be created on /SaveStates directory (PC)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1729 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 06:48:47 +00:00
salvy
378f3bc67f [!] Move branch type to static analysis (This avoids an extra look up for branch type)
[!] Use PSP's roms.ini for PC (StrmnNrmn can you check if it works fine for OSX?)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1719 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-26 18:09:48 +00:00
salvy
a4b93c094a [!] (PSP) Use more complex blit for large textures (fixes Star Soldier and V-Rally)
[!] Disable DoubleDIsplay for Star Soldier (fixes crash in main menu), something fishy is there that is overflowing our PSP dlist
[!] Re-enable DoubleDisplay for DK64, it was crashing before since we weren't freezing the task,, and thus a bad dlist.
[+] Added check for compressed cheats to avoid any overflow.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1678 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-17 05:35:10 +00:00
salvy
fae089c360 [!] Updated roms.ini
[!] Pre-swap addr of cheatcodes when parsing, this allow us to speed up when applying cheat codes
[~] Misc fixes and changes for cheat code menu
[+] Now is possible to disable cheat codes individually

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1658 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-02 20:46:00 +00:00
salvy
ef42c7e90f [!] Added support to compile W32 build with MSVC11, MSVC9 project files are still present, I'll make sure to maintain it too.
[!] Huge clean up with data files, moved them where they belong, also we should remove files that are too old or irrelevant
[!] Move all project files to Projects/(TARGET) (Since we support several platforms, it was getting messy having everything in the trunk)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1547 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-11 07:04:18 +00:00
strmnnrmn
6a1ef9495f [~] At least refresh Data/PSP with latest files at https://daedalusx64.svn.sourceforge.net/svnroot/daedalusx64/data
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1031 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-18 23:15:21 +00:00
strmnnrmn
768e26ad33 [+] Reintroduce Data directory. PSP dir is probably redundant. PC dir is stale and probably mostly redundant. Will tidy up soon
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1030 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-18 23:08:11 +00:00