[!] Simplified further osSpTaskLoad
[~] Removed Wextra flag from release (spams too muc, but eventually we need to look at those warnings)
[~] Made blendmodes as static
[~] Reorder abit our symbol table for oshle (to make easier to track down issues)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@112 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Re-enabled __osSetFpcCsr (I disabled it by error :d)
[!] Tyde up osContGetInitData (seems games don't care as long as is in the range of 0x0BBBFDFF)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@107 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Reverted adding back libs from 623 ( It didn't fix the freezing issue in MM when oshle is off...)
[~] Avoid linking unnecessary libs
[!] Updated profiler for memcpy, also added back original memcpy_vpfu( newer memcpy_vpu mostly LE version got really slow, should we revert the changes to it? )
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@98 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Removed Nascar hack (tested several games and depth source check seems safe, risky though)
[~] Fixed menu writing in Tarzan and also added proper fix to the alpha issues Tarzan had
[!] Set new blender as default ( I find it alot easier to work with, as far as right now there's no case that it breaks anything)
[=>]Merged from 632-636 (Yamagushi)
[~] Updated About Screen.
[~] Added message boxes for reset settings confirmation.
[~] Added new quit window.
[!] Fixed Dpad+Analog UI Bug
[!] Fixed 2 Rom UI Bug
[!] Fixed Graphical UI Bug
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@95 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Fixed OS HLE progress in debug console (will show the patches)
[!] Removed some text output from blender for "release" compile
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@91 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Default Blendmode in explorer is MODULATE_RGB / force MAGENTA
[!] Changed Blendmodes.cpp functions names to reflect proper use
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@87 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Only check for blendmodes when muux has been marked as inexact (this needed for generic blendmode to work, read notes for more info, mario 64's star hack is broken though)
[+] Adapt inexact highlighter and dumping mux to work with generic blendmode method)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@80 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Disabled mem opt for LW op (breaks Paper Mario)
[~] Do mem access opt for cache op (balances speed lost from LW)
[!] Made RDP_SetOtherMode debug only (we no longer use gRDPOtherMode._u64 anyways)
[+] Added locally a modified build.mak, also restored -MD flag and old makefile style)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@77 42e9bfbe-799a-4a2d-bad1-236e862a387a
[-] Temporarily disabled dependency generation (Is broken, sent bug report to minpspw author)
[+] Added example how to get fps natively (doesn't seem to work, is commented out)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@74 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Redid abit the makefile, otherwise Daedalus won't compile with latest minpspw
[+] Added fpu.h lacally, we can support other dev enviroments other than minpspw (note I commented the math functions we were already using, we need to clean math.h..)
Note : seems that when compiling, the compiler generates d files, that causes the compiler to get confused we are compiling d code..
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@72 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Commented out scissor fix (no longer needed)
[!] Set mem region 0xA500 0xA5FF as invalid (Pokemon Stadium 1 and FZero U boots now)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@71 42e9bfbe-799a-4a2d-bad1-236e862a387a