Commit graph

3114 commits

Author SHA1 Message Date
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3707c880c2 Revert move to HWFog, we'll re-add this at a later date. 2020-05-28 09:38:37 +10:00
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aa569512bb Small cleanup 2020-05-27 19:23:45 +10:00
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1511baa25e Fix up paths in headers 2020-05-27 19:20:52 +10:00
Carlos R
0a1581d4e5 Fixes for MemoryUpdateSPStatus
*Make code more readable
*Fix bug where we weren't clearing the SP_STATUS_BROKE bit and ensure the RSP tasks are executed when clearing this bit
2020-05-26 22:02:37 -07:00
Carlos R
1ea107e15a Misc changes
*Added FB task from the Vita port. verified working on PPL
*Disabled OSHLE for linux/osx, we don't have a dynarec, no point to have it enabled
2020-05-26 20:32:50 -07:00
Wally4000
744fea9b71 Ensure we close the file on each instance we destroy a png object. 2020-05-24 21:53:12 +10:00
wally4000
46c23041ce
Merge pull request #19 from salvy/master
Accuracy fixes
2020-05-20 16:56:10 +10:00
Carlos R
934ea22c7f Fix crashes in Paper Mario and Yoshi
*Correct bad pointer casting for optimized copy in Yoshi_Memrect and fixed non optimized copy
*Store n64 ram offset rather than the system memory for Fast TMEM (thanks strmnnrmn!). Fixes random crashes when using the non accurate path for TMEM emulation
*Make sure to reset tmem block for fast TMEM even when accurate TMEM its used since we fall back to the non accurate path when games set line to 0
*Ignore load tile for accurate TMEM when line its 0, this was causing a crash in Paper Mario which sets line = 0
2020-05-16 16:09:17 -07:00
Carlos R
7937cc748c * Implement missing dom1/addr1/3
Fixes bug in Paper Mario where a save slot will get duplicated also fixes a bug in Majora's Mask where link did not have a shield and sword during the first movie
2020-05-16 15:02:35 -07:00
g
66b84def41 Revert "some fog changes better but not perfect."
This reverts commit 5a8720ecfb.
2020-05-16 21:19:22 +10:00
joey
afea726b77 Revert "Update Async audio code"
This reverts commit df857580a6.
2020-05-16 21:18:12 +10:00
salvy
4508825624 Merge branch 'master' of https://github.com/DaedalusX64/daedalus 2020-05-13 19:39:49 -07:00
salvy
831be5b995 Debug build fixes
*Fixed debug build when DAEDALUS_DEBUG_DISPLAYLIST its defined, also I enabled it for debug builds
*Fixed ptr->u32 cast in DLParser_DumpVtxInfoDKR, it was causing a compilation error for me)
*Removed unsused zlib from third_party, also added webby
2020-05-13 19:39:20 -07:00
Wally4000
9852a7eb7b Accurate TMEM required for Posix build. 2020-05-13 11:47:44 +10:00
Wally4000
8043afce6e Add Cache / Save Game path support to Posix build.
Correct long filename in roms.ini
2020-05-12 22:56:52 +10:00
salvy
937534e81d Typo 2020-05-12 03:00:01 -07:00
salvy
6f97bf4a6e Microcode fixes
*Fixed possible overflow of ucode entries, also spread entries to avoid always overriding the last entry
*Fixed out of bounds assert for microcode data
*Properly check both microcode data and code base for ucode cache
*Removed gLastUcodeBase,  potentially caused ucodes not to be loaded correctly.  This was legacy code before we had the ucode cache
*Fixed 32bit pointer assumption on DLParser_SetCustom
2020-05-12 02:36:25 -07:00
salvy
1f7396aff8 Merge branch 'master' of https://github.com/DaedalusX64/daedalus 2020-05-12 00:46:07 -07:00
salvy
290a13e22f Update main.cpp
Fixed PSP slim detection
2020-05-12 00:43:33 -07:00
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de27d59ecf Fix Dev options to debug output 2020-05-12 17:36:02 +10:00
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de0e24096c Revert "Backport of Frangarcj's view port change."
This reverts commit 382f3c111d.
2020-05-12 17:30:52 +10:00
joey Radcliffe
9b9a88604c Compiles on OSX now :) 2020-05-11 19:31:30 -04:00
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f28b4788a5 fix saves / Disable debug console on release
Fix more {}
2020-05-07 17:55:26 +10:00
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24ce426507 Deprecate support for PSVita in DaedalusX64 PSP 2020-05-06 16:43:39 +10:00
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939fe5027d Add Rinne's commit to fix rendering issues. 2020-05-06 11:25:14 +10:00
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1c342d8c8f Revert all initialiser list variables. 2020-05-04 12:24:21 +10:00
joey
df857580a6 Update Async audio code 2020-05-01 14:55:39 -04:00
joey
5a8720ecfb some fog changes better but not perfect. 2020-05-01 12:43:49 -04:00
joey
c8b7a08d29 Regression 2020-04-29 18:50:50 -04:00
joey
aca3c56d00 Ignore narrowing on Clang/OSX 2020-04-28 08:58:52 -04:00
joey
4c059c51b7 Makes candles and other effects appear in OB64 2020-04-28 08:49:36 -04:00
wally4000
477b7222b9
Merge pull request #17 from Rinnegatamante/master
Move to hw fog usage.
2020-04-28 09:30:38 +10:00
Rinnegatamante
839825dce3 Move to hw fog usage. 2020-04-27 15:11:35 +02:00
z2442
7388099250 Small fixes from Rinne's Repo 2020-04-25 15:49:44 -04:00
joey
382f3c111d Backport of Frangarcj's view port change. 2020-04-23 18:52:08 -04:00
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8251a59dc4 Change from Physics to physical. no ideas. 2020-04-18 12:11:42 +10:00
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09dd54c362 Merge SDL2 branch to Master 2020-04-18 11:05:38 +10:00
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019600709a Move like DAEDALUS_LINUX and DAEDALUS_OSX stuff to DAEDALUS_POSIX 2020-04-18 10:56:40 +10:00
joey
f83cee6e82 Added linux and mac debug 2020-04-17 13:53:31 -04:00
joey
dd1b590244 Fix osx buid 2020-04-17 13:27:49 -04:00
joey
9056cce916 Fixed narrowing errors on Clang / OSX build 2020-04-15 19:53:32 -04:00
Wally4000
e1dce15cc1 Moved stuff so that Posix / OSX Builds will pass CMake path checks 2020-04-15 23:20:18 +10:00
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329b8dda9d Remove redundant Ucode Filees 2020-04-15 19:42:18 +10:00
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2cd1572cea Merge branch 'master' into mpkisolate 2020-04-15 17:47:39 +10:00
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a68b3bdafe Add Cache Directory and move hle files there
Make sure SaveStates and Cache dir are generated on fly
Update Roms.ini
2020-04-15 17:46:49 +10:00
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ad1da3645e Merge branch 'master' of https://github.com/daedalusx64/daedalus 2020-04-15 15:58:38 +10:00
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d2cde3090f Apply fixes from Vita Repo for mempak fix. Thanks Rinnegatamante and m464p-nx 2020-04-15 15:47:59 +10:00
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5cb6b8d146 Apply fixes from Vita Repo for mempak fix. Thanks Rinnegatamante and m464p-nx 2020-04-15 15:47:40 +10:00
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127e7b7985 Apply fixes from Vita Repo for mempak fix. Thanks Rinnegatamante and m464p-nx 2020-04-15 10:25:55 +10:00
wally4000
e5065e4649
Merge pull request #12 from PhantomHorror/Ukrainian-language
Ukrainian translation of DaedalusX64
2020-04-04 09:13:53 +11:00