Corn
43da3845c6
[!] Optimized CPU and VFPU VectorClip
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[!] Reduced max number of clipped verts to 192 from 1024 (saving some memory)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@417 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-26 21:11:39 +00:00
Corn
8f003bd715
[!] Fixed CPU clipping (used for reference and is ~5% slower than VFPU)
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[!] Fixed Kirby blend and removed offending blend for Rocket-robot on wheels (tnx Bdcanay)
[!] Disabled Loop Opt for Rocket-Robot on wheels
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@416 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-25 19:10:03 +00:00
Salvy
76d2d84362
[~] Silly typo from last commit
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@415 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-25 07:29:34 +00:00
Salvy
a8ec3958e9
[!] Simplified and added comments to SetUcode (~100 ops)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@414 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-25 07:22:16 +00:00
Corn
a1bf2d6f62
[!] reduced memory usage for new TMEM implementation(1/4 of original)
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[!] fixed textures in Golden Eye
[~] some cleaning in DLparser.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@413 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-23 21:13:33 +00:00
Salvy
2197a90dbd
[+] Patch normal ucode tables to create "custom" ucode tables
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[!] Removed all custom ucode tables since they aren't needed anymore (saves alot of space to binary)
[!] Set ucode, patch ucodes, set vtx multiplier in one go (ToDo : set ucode names in one go too)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@412 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-23 19:16:09 +00:00
Salvy
7eb1546f77
[~] Removed SetTextureGenLin by error :P
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@411 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-23 07:28:06 +00:00
Salvy
047ab425a8
[!] Code clean ups and simplified some things here and there
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[!] Make DLParser_PopDL static to hint compiler to inline (saves ~20 ops)
[!] Reverted changes to DLParser_GBI2_GeometryMode, only made code less readable and slower (saves ~10 ops)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@410 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-23 07:18:13 +00:00
Salvy
ea5ee1c7f6
[!] Forgot to sort MoveMem and MoveWord
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[!] Some clean up, mostly in S2DEX
[!] Reverted changes to DLParser_InitGeometryMode, it only made the code less readable and slower (+10 ops)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@409 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-23 01:06:48 +00:00
Corn
bbbababc74
[+] Optimized palette loading (bypassing copy to TMEM) for a speed up in some games
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[+] Old TMEM emulation is a compile option in buildconfig.h
[-] removed redundant texture info in struct
[-] TMEM is not using VRAM (was no speed benefit)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@408 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-22 20:51:06 +00:00
Salvy
32acd8a57b
[!] Sorted all ucodes and moved them to headers to make development easier and make sure cod placement is optimal (Note : More clean ups and sorting are needed)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@407 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-22 15:47:29 +00:00
Corn
e582378269
[!] small optimization for DKR, only load WPmatrix to GE when needed
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@406 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-20 20:35:11 +00:00
Corn
8d3f60889f
[~] Correction to DKR "sprites"
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@405 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-19 20:24:44 +00:00
Corn
a67233ed14
[!] More refinements to DKR "sprites"
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@404 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-18 18:59:41 +00:00
Corn
dc51de4de6
[!] Getting closer to proper rendering of sprites in DKR
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[!] Simplified DRK TnL pipeline
[!] Fixed debug output of TnL for DKR
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@403 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-18 13:42:22 +00:00
Corn
52040baf61
[!] forgot to change these in last commit
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@402 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-17 14:15:27 +00:00
Corn
e32c8c6db6
[!] Sprites are somewhat improved in DKR (still needs work)
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[!] Fixed PD boot crash (tnx Bdcanay and Salvy)
[!] Share same global variable for special address in PD, DKR and CBFD
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@401 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-17 12:43:12 +00:00
Salvy
6f8b3a1217
[!] Forgot to update the vertex multiplier table (this was breaking most custom ucodes, sorry!)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@400 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-16 23:26:21 +00:00
Corn
6f4e0e8659
[-] Reverted Texrect since it does not work well with GE after all
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[!] Reduced MaxUcode to 11 (saves some memory)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@399 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-15 20:31:32 +00:00
Salvy
bafa94cb03
[~] Some code reordering and small clean ups
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@398 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-14 05:05:47 +00:00
Corn
1afb7709bd
[!] Optimized TnL paths for DKR
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[~] Fixed compile error for enable texture (debug Dlist)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@397 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-13 21:08:30 +00:00
Salvy
faaf063c0b
[!] Unified DKR and JFG ucode tables
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[!] Simplified DKR/JFG's Vtx ucode
[!] Simplified abit MoveWord_DKR
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@396 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-13 05:58:50 +00:00
Corn
90fb4297f8
[+] Semi fixed missing sprites in DKR (still needs more work, at least now they show up).
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[!] Optimized the DKR TnL rendering pipeline.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@395 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-12 20:40:49 +00:00
Corn
fa099b1cdf
[!] Fixed texture scaling glitch (and simplified transform pipeline) in Conker.
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[!] Small change in Vector clipping ASM (scale whole matrix rather than just one vector at the time).
[!] Some clean up in gspmacros and PSPRenderer.
[+] Alternative transform pipeline (using CPU/FPU) for Conker (WIP)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@394 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-11 14:11:53 +00:00
Corn
acfae3d956
[!] TEXRECT seems to work fine even in GE when discarding decimal part in coordinates (tnx Salvy)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@393 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-05 21:43:52 +00:00
Corn
b0ee3c6f13
[!] modified/reverted some of the previous commit since it breaks scaling and debug outputs
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@392 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-05 06:33:16 +00:00
Salvy
f0bf5d10ee
[~] Minor optimizations in GFX plugin
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[!] Don't declare blendmodes as statics since it only makes the binary larger and most games only use a few blends.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@391 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-05 05:42:29 +00:00
Corn
c73d9486dc
[!] Some rendering pipeline fixes and optimizations
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[!] Changed amount and order of render states
[!] Updated DList debug output
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@390 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-04 16:05:24 +00:00
Salvy
6bceee6182
[!] Simplified even more memory access analysis (~1k ops in StaticAnalysis.cpp, I think this the fastest it can get)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@388 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-01 06:50:15 +00:00
Salvy
c4d9f89e02
[!] Simplified memory access analyst (shoves off 3k+ ops in StaticAnalysis.cpp)
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[!] Simplified parameters in CodeGen
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@387 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-01 05:44:22 +00:00
Salvy
ed35ac70cc
[!] Tidy check to update when rumble is active
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@386 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-30 05:46:02 +00:00
Salvy
fb29b30d2a
[!] Fixed a blendmode for Majora's Mask
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[-] Removed RDP_EMULATE_TMEM option (It only slowed down and never helped any game, also added more logic to our code)
[!] Avoid setting Tile/TileSize twice
[!] Simplified parameters for SetTile/SetTileSize
[!] Simplified setting pitch tile
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@385 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-29 01:34:19 +00:00
Salvy
3987a1867a
[!] Bring back changes to Patch_memcpy
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[!] Check if len==0(NOP!) in Patch_memcpy (fixes SpiderMan)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@384 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-26 06:25:03 +00:00
Salvy
421eab241a
[!] Reverted changes to Patch_memcpy (was breaking SpiderMan, thx chito for reporting it)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@383 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-26 04:34:05 +00:00
Salvy
54196ec36c
[!] Remove any excess of cheats to avoid wasting memory
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@382 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-26 01:50:13 +00:00
Salvy
eff830d135
[!] Increase number of cheat slots per ROM to 16 (since we have plenty of memory now to allocate cheats)
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[+] Added a very basic scroll for cheat list (needs work!)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@381 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-26 01:02:05 +00:00
Corn
8720edacfc
[!] Disable Simulate doubles for conker
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[!] Fixed various debug output for DKR/PD
[!] Optimized standard CPU rendering a bit more
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@380 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-25 08:57:55 +00:00
Corn
99d8e4e922
[!] Some additional fixes to DLParser_Mtx_DKR()
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[!] Rewrite CPU version of SetNewVertexInfo() to look more consistent(and faster)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@379 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-24 10:37:27 +00:00
Salvy
7a5650f8c0
[!] Optimized and simplified DKR/JFG's Mtx ucode
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@378 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-24 07:00:45 +00:00
bdacanay
4b47da5bdc
[+] Added cheats to most N64 games.
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[+] Added some blends for DKR
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@377 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-24 00:10:09 +00:00
Corn
48c802a25e
[!] Optimized SimulateDouble and updated roms.ini
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@376 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-23 21:24:47 +00:00
Corn
72a7cdb108
[!] This time it seems as if BranchZ really works for OOT & MM (more work is needed for proper function in Aerogauge and Penny racers)
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[!] Remove forced back culling for DKR (use normal)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@375 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-23 18:32:32 +00:00
Corn
e271f5bdf1
[!] Fixed texture loading for JFG and Mickey
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[!] Some small optimizations to BranchZ/TestVerts/FlushTris/AddTris
[!] Fixed some debug output status texts
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@374 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-23 11:36:25 +00:00
Salvy
18bcf76810
[!] Fixed static in textures in DKR/Mickey/JetForce Gemini
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[!] Simplified DLInMem (heavily used by DKR)
[!] Fixed bug in ucode cache that was breaking menu in SSV
[+] Added blendmode for Mountains in Majora's Mask (thx chito for reporting it)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@373 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-23 00:53:47 +00:00
Corn
7f4a5de08f
[!] fixed Debug Dlist bug (crash in DKR)
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[!] Alloc corrected meaning of video memory errors
[!] fixed Debi Dlist menu
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@372 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-22 23:30:41 +00:00
Corn
0a48bc6c6f
[!] some minor tweaks in the rendering pipelines (DKR/PD/conker)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@371 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-22 18:17:31 +00:00
Corn
3874241de6
[!] Updates to PD rendering pipeline
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[!] Some minor updates (TEXGEN) to other rendering pipelines
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@370 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-21 15:16:06 +00:00
Corn
eac7c0bb22
[+] WIP on for rendering PD
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[!] Some optimizations in the rendering pipelines
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@369 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-21 09:43:45 +00:00
Corn
ed42134164
[!] Some additional fixes to DKR/Gemini
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@368 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-20 18:39:56 +00:00
Corn
45edda3f29
[+] Fixes to polygons in Jet Force
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[+] Fixed polygon clipping DKR/Jet force
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@367 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-08-20 15:33:06 +00:00