strmnnrmn
|
3d7b560cb3
|
[~] Better assert for 'Specifying negative width/height for tile descriptor'
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1357 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-21 22:16:57 +00:00 |
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strmnnrmn
|
a7b569ac71
|
[!] Fix PrepareTexRectUVs - it was applying GU_CLAMP when uv0.{x,y} was already >0, but uv1.{x,y} was <0 or >size
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1356 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-21 22:16:51 +00:00 |
|
Corn
|
940a205123
|
[!] Kirby 64 also needs the "no clamp hack"
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1355 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-21 20:16:24 +00:00 |
|
Corn
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f2d0f4cd0f
|
[!] Force Clamp for textures on texrects (and use a hack to disable it on Lamborghini)
[!] Fix off by one in UV mapping for texrects (california speed)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1354 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-21 19:20:09 +00:00 |
|
strmnnrmn
|
fd03012d0d
|
[!] Possible fix for loading savestates - mpCacheHashTable wasn't being cleared, so 'if( mpCacheHashTable[ixa] && mpCacheHashTable[ixa]->GetTextureInfo() == ti )' could dereference an uninitialised pointer.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1353 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 08:08:38 +00:00 |
|
salvy
|
1be5f67228
|
[!] Better keep Process Pif in one function to avoid redundancy
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1352 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 05:33:56 +00:00 |
|
salvy
|
6e122cb4bc
|
[~] Check for palette NULL is only needed when DAEDALUS_FAST_TMEM is defined
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1351 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-20 01:53:18 +00:00 |
|
strmnnrmn
|
50bbb7bb1c
|
[~] Fix a small texrect uv issue - if the uv1 x/y is outside of bounds, don't force clamping (all the offseting should be fine)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1350 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-20 01:00:19 +00:00 |
|
strmnnrmn
|
95ff470496
|
[-] PSP renderer doesn't need to remove mTileTopLeft from texrect uvs now (PrepareTexRectUVs should have set it to zero and fixed everything up already)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1349 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-20 01:00:11 +00:00 |
|
strmnnrmn
|
f8d4b4d190
|
[!] Fix glitchy borders in TexRect. Use GU_CLAMP/GL_CLAMP_TO_EDGE, but only after fixing up UVs so that they're positive.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1348 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-20 00:42:24 +00:00 |
|
strmnnrmn
|
f959a9c940
|
[~] OSX doesn't use mScale in CNativeTexture
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1347 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-20 00:42:16 +00:00 |
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strmnnrmn
|
65928a7b4f
|
[~] Fix Draw2DTextureBlit on OSX. It's only needed on PSP and Draw2DTexture works fine for OSX. So move the logic for calling (w>=512) to RendererPSP::Draw2DTexture, and remove Draw2DTextureBlit from the BaseRenderer abstract interface.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1346 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-20 00:42:08 +00:00 |
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strmnnrmn
|
9a33890661
|
[~] Implement the Draw2DTexture functions on OSX. Still not sure these are correct - Wipeout intro text is a bit garbled
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1345 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:41:58 +00:00 |
|
strmnnrmn
|
b7486694f9
|
[~] Pass S2DEX/Sprite2D texture loads through the renderer so that it can keep track of what's loaded
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1344 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-20 00:41:51 +00:00 |
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strmnnrmn
|
5888665fb5
|
[~] Add some debug logging in case the shader couldn't be compiled
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1343 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:41:44 +00:00 |
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strmnnrmn
|
992841a92d
|
[~] Keep the UV coords sane, even though they're not used (avoid future copy-paste errors :)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1342 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:41:37 +00:00 |
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strmnnrmn
|
a9ddb29935
|
[~] If TextureInfo.Line isn't set, fall back to ConvertTexture
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1341 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:41:30 +00:00 |
|
strmnnrmn
|
be013e48ba
|
[~] Improve an assert in GetUpdatedTextureDescriptor - print out the .left value
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1340 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:41:23 +00:00 |
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strmnnrmn
|
849a797321
|
[~] Add an assert to ConvertTile if Line hasn't been set
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1339 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:41:17 +00:00 |
|
strmnnrmn
|
69cde1d3ce
|
[~] Fix indentation in ConvertTile.cpp (there shouldn't be any functional changes)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1338 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:41:10 +00:00 |
|
strmnnrmn
|
ff498e4443
|
[~] Improve assert in ABI3.cpp and remove redundant second assert (code doesn't change between asserts). I'm not even sure what this is asserting for - should assert earlier, where code is used to compute vscale?
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1337 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:41:03 +00:00 |
|
strmnnrmn
|
c8225f941d
|
[~] Rename ConvertGenericPalettised* to something a bit more meaningful
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1336 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:40:57 +00:00 |
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strmnnrmn
|
cc9adb280e
|
[*] Tidy/simplify/optimise CI texture conversion. For all dest formats we decode the palette first, which simplifies the conversion loop for the RGBA8888 case and means we can remove some duplicated code which is no longer needed.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1335 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:40:50 +00:00 |
|
strmnnrmn
|
7b79e66b00
|
[!] Fix crash on OSX when forcing the native texture format to RGBA 8888
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1334 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:40:44 +00:00 |
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strmnnrmn
|
e112b852ac
|
[~] On OSX, just pass the texture width/height through as uTexScale rather than the reciprocal
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1333 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:40:38 +00:00 |
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strmnnrmn
|
65cf2d0128
|
[!] Fix broken texels in the first byte of each row (e.g. mariokart) in the new accurate tmem mode
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1332 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:40:31 +00:00 |
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strmnnrmn
|
bb7cae6784
|
[+] Use ConvertTile when DAEDALUS_ACCURATE_TMEM is set
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1330 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:40:19 +00:00 |
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strmnnrmn
|
8c223d0680
|
[~] Fix CopyLine etc - forgot that we need to unswap the words. Should be able to improve this (copy as byteswapped, do fiddling in the texture decoder)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1329 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:40:10 +00:00 |
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strmnnrmn
|
f18ec33db0
|
[~] BSWAP32 is defined twice
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1328 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:40:03 +00:00 |
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strmnnrmn
|
8415e94977
|
[~] No need for cont input args here
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1326 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-20 00:39:51 +00:00 |
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strmnnrmn
|
e068c9da98
|
[~] Rename mRecentTexture* to mBoundTexture*
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1325 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-20 00:39:41 +00:00 |
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strmnnrmn
|
648d139117
|
[~] Not we can move the code to set up mRecentTexture earlier (hopefully into RDPStateManager::GetUpdatedTextureDescriptor
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1324 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:39:33 +00:00 |
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strmnnrmn
|
7e9a6f8eb0
|
[*] Remove mTileScale. No need to cache this, as we can always figure it out from the native texture (less state to keep in sync is better)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1323 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-20 00:39:27 +00:00 |
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strmnnrmn
|
c2b6206b51
|
[~] RendererPSP::RenderUsingRenderSettings - outer check for mRecentTexture != NULL isn't needed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1322 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:39:17 +00:00 |
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strmnnrmn
|
3f197704c5
|
[~] Tidy
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1321 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:39:10 +00:00 |
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strmnnrmn
|
575bc9fd2e
|
[~] Rename GetTextureDescriptor to GetUpdatedTextureDescriptor, and remove mutable
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1320 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:39:04 +00:00 |
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strmnnrmn
|
545e2c4221
|
[~] Tidy UpdateTexture a little
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1319 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:38:56 +00:00 |
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strmnnrmn
|
dc91fe455b
|
[~] We can store raw pointers to CachedTextures, and save a little overhead.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1318 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:38:50 +00:00 |
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strmnnrmn
|
7061f3d30a
|
[-] CachedTexture::Touch isn't used
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1317 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:38:43 +00:00 |
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strmnnrmn
|
c72b2ce625
|
[~] STextureInfoSnapshot can use a CNativeTexture
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1316 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-20 00:38:35 +00:00 |
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strmnnrmn
|
240081f9ff
|
[~] Don't store a separate mpWhiteTexture per CachedTexture. Make it a separate attribute of the key (TextureInfo) and cache it directly.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1315 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-20 00:38:26 +00:00 |
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strmnnrmn
|
231b248979
|
[~] CTextureCache::GetOrCreateTexture can return a CNativeTexture now.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1314 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:38:17 +00:00 |
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strmnnrmn
|
af29743eab
|
[~] Keep track of NativeTextures, not CachedTextures. I'm going to introduce a new CachedTile type for OSX, and it's simpler for the renderer to only know about the native texture type (common to CachedTexture and CachedTile)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1313 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:38:09 +00:00 |
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strmnnrmn
|
be4b8e85c4
|
[~] RenderUsingCurrentBlendMode and DebugBlendmode can use a reference to the texture RefPtr
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1312 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:38:00 +00:00 |
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strmnnrmn
|
f0c89b1874
|
[~] Make CachedTexture::UpdateIfNecessary private. Always do this when returning from CTextureCache::GetOrCreateTexture (the mFrameLastUsed check in IsFresh ensure that this does nothing if called many times in a frame)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1311 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:37:50 +00:00 |
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strmnnrmn
|
7855c69a86
|
[~] ConvertTexture on OSX isn't quite ready for OSX RGBA8888 only
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1310 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:37:41 +00:00 |
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strmnnrmn
|
d3678e876d
|
[~] Specify DAEDALUS_ACCURATE_TMEM in the OSX build. MAybe should be in the OSX Platform.h
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1309 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:37:34 +00:00 |
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strmnnrmn
|
bc2c3207d5
|
[!] Fix bug in new tmem emulation code
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1308 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:37:27 +00:00 |
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strmnnrmn
|
d04bd5b013
|
[~] Shuffle around the arguments to ConvertTexture a bit. Define TextureDestInfo in the cpp file, and just plumb though the required arguments directly. All this so I can try to add a ConvertTile function which decodes directly from emulated TMEM.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1307 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-20 00:37:19 +00:00 |
|
salvy
|
332d9a2ee0
|
[!] Fixed async audio
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1306 42e9bfbe-799a-4a2d-bad1-236e862a387a
|
2013-03-19 18:05:16 +00:00 |
|