[!] Ignore MakeTextureWhite in auto combiner (causes unnecessary texture updates in Zelda, anyways we ignore it in blendmodes, and have yet to see an issue)
[!] Wait abit longer before trashing textures (texture cache failures in Aerogauge is now 0, VRAM usage seems fine in my PHAT PSP)
[~] Some clean ups, disable osSetIntMask (for now, need to implement it correctly)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@776 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Fixed a bug in osSpTaskLoad when setting the status reg, also optimized it to DMA directly
[+] Enabled osSpTaskYield/osSpTaskYielded (I noticed it was used in OOT)
[!] increased MEM_UNUSED alloc to store word size data
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@762 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Simplified further osSpTaskLoad
[~] Removed Wextra flag from release (spams too muc, but eventually we need to look at those warnings)
[~] Made blendmodes as static
[~] Reorder abit our symbol table for oshle (to make easier to track down issues)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@112 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Re-enabled __osSetFpcCsr (I disabled it by error :d)
[!] Tyde up osContGetInitData (seems games don't care as long as is in the range of 0x0BBBFDFF)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@107 42e9bfbe-799a-4a2d-bad1-236e862a387a