wally4000
fd22ce09e0
Shuffle some files around
2024-08-05 21:15:57 +10:00
wally4000
a02e85073e
Move a lot of fopen to std::fstreams
2024-07-11 20:10:49 +10:00
wally4000
77b4f443f5
Add Framerate Analysis and audio Debugging to CMake
2024-07-08 11:43:57 +10:00
wally4000
9310ae0788
add cstring in appropriate files
2024-07-01 10:48:50 +10:00
Wally4000
895e8910d9
Remove BuildOptions and clean up macros
2023-10-23 12:58:37 +11:00
Wally4000
c7f0aa88ee
Clang-tidy audio and use std::array where possible
2022-05-02 13:06:08 +10:00
Wally4000
ad282a3d62
Run Audio through Clang Format
2022-04-28 17:34:58 +10:00
Wally4000
3fec82b04d
Remove stdafx.h for consistency
2022-03-22 18:06:17 +11:00
Wally4000
15e3e2a1d0
Update to the Bazel Directory Structure..
2020-08-22 18:42:41 +10:00
=
1511baa25e
Fix up paths in headers
2020-05-27 19:20:52 +10:00
z2442
9a7552956a
Fix Debug build
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Correct Async Audio
2019-09-24 20:16:41 -04:00
z2442
d05e2ac205
fix async gex and smash
2019-06-07 23:47:02 -04:00
z2442
275aacd212
more nullptr updates
2019-05-03 21:09:20 -04:00
Ben Slater
bbd97bf62e
More tweaks
2019-04-06 10:15:11 +11:00
Wally
bd33a2f3cb
Move some asserts out of AudioBuffer Release.
2019-04-03 10:11:36 +11:00
Wally
58f16a5d36
Missed a change, removed last of PSP only code from HLEAudio
2019-04-03 10:00:50 +11:00
Wally
a7078b7526
Revert some audio buffer changes which made async sound pop
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Made a change that fixes Mario head
2019-04-03 09:39:36 +11:00
Wally
24d0475f4d
Reworked audio stuff from scratch, sound works again but back to old slowness and Mario64 doesn't seem to have audio now
2019-03-30 01:46:36 +09:00
Wally
6af19c00da
Audio Code had quite a large number of non typesafe code. Needed to clean that up.
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Updated to C11
2019-03-24 00:37:16 +09:00
Ben Slater
da49ae68dc
Readded Audio Buffer
2019-03-12 21:20:08 +09:00
Ben Slater
318b0bbc5a
Merge Audio Branch
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Merge branch 'Cleanup-Audio' into cleanup-ui
2019-03-12 21:16:44 +09:00
z2442
6e4de89935
Unlock audio Framerate
2019-03-08 20:17:28 -05:00
z2442
b6f3e4ef46
Changes to audio + ulock audio framrate + change me caching
2019-03-05 18:59:17 -05:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
Wally
795cb677f1
Move more debug stuff out of the main code
2019-01-21 16:12:37 +11:00
Paul Holden
067a594a9f
[~] Move ConfigOptions.{h,cpp} to Config/ and tidy header include order.
2013-06-04 22:02:31 +01:00
Corn
1f657c2efa
[!] Keep last sample value to pad sample data buffer if not enough samples are available (reduce pops and clicks in the audio)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1303 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-18 19:35:29 +00:00
strmnnrmn
a8b7e322e5
[~] Rename AudioBuffer::Fill to Drain, and remove some tractor lines
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1242 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-10 19:00:27 +00:00
strmnnrmn
63eaa880c3
[~] Rename CAudioBuffer::GetSize to GetNumBufferedSamples
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1229 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-09 14:01:49 +00:00
strmnnrmn
bcd140d321
[~] Update CAudioBuffer::Fill to return the number of samples written (ignoring zeroing)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1225 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-09 14:01:11 +00:00
strmnnrmn
6a3dc1b215
[~] Add some ifdef DAEDALUS_PSP guards for the OSX/W32 builds
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@911 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-02 12:11:47 +00:00
strmnnrmn
d7d116642a
Fix more trailing whitespace (files with CRLF line endings?)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@825 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-28 23:23:11 +00:00
Corn
cacf4e0acb
[!] removed some redundant variables in PSPRenderer
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[!] small fix to audio and made buffers smaller for less delay
[!] add disassemble when BSOD happens (not avail in release mode)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@496 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-11-24 17:44:56 +00:00
Corn
df81c8c415
[!] Made N64 audio processing buffer much smaller
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[-] Removed audio buffer cache write-back
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@272 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-04 21:00:01 +00:00
Salvy
bdbd952c60
[+] Initial repo (based from r630 dx64 branch)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@3 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 04:37:41 +00:00