wally4000
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a446e40597
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Revert POLEF implementation (Was experimental and not supposed to go to Master)
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2025-02-28 21:01:03 +11:00 |
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Wally4000
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2bd47919fa
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Move CoverArt out of main tree
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2024-10-06 15:22:22 +02:00 |
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wally4000
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4a35201f22
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Specify if a variable is unused to silence compiler.
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2024-06-20 12:24:05 +10:00 |
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wally4000
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4bcc5af9b9
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Move MathUtil.h to Utility
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2024-06-17 16:29:28 +10:00 |
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Wally4000
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895e8910d9
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Remove BuildOptions and clean up macros
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2023-10-23 12:58:37 +11:00 |
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Wally4000
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c7f0aa88ee
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Clang-tidy audio and use std::array where possible
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2022-05-02 13:06:08 +10:00 |
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Wally4000
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ad282a3d62
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Run Audio through Clang Format
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2022-04-28 17:34:58 +10:00 |
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Wally4000
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7b17394d80
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Revert "Tidy up Audio code a little"
This reverts commit 2aded82a18 .
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2022-04-04 10:07:45 +10:00 |
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Wally4000
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2aded82a18
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Tidy up Audio code a little
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2022-04-01 21:11:22 +11:00 |
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Wally4000
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3fec82b04d
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Remove stdafx.h for consistency
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2022-03-22 18:06:17 +11:00 |
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Wally4000
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15e3e2a1d0
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Update to the Bazel Directory Structure..
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2020-08-22 18:42:41 +10:00 |
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=
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1511baa25e
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Fix up paths in headers
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2020-05-27 19:20:52 +10:00 |
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Ben Slater
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a751be2906
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Replace memcpy with memmove in audio
Increase size of jobmanager buffer and replace memcpy with memmove
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2019-05-09 12:08:46 +10:00 |
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Wally
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f73d0885d2
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Added DEBUG_AUDIO option to see what each game is accessing
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2019-04-02 15:19:04 +11:00 |
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Wally
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24d0475f4d
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Reworked audio stuff from scratch, sound works again but back to old slowness and Mario64 doesn't seem to have audio now
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2019-03-30 01:46:36 +09:00 |
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Wally
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a7217d3455
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Commit existing Audio Structure from z2442 repo
This commit contains:
* New changes to make audio similar to AziAudio which will hopefully make audio cleaner.
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2019-03-29 09:21:25 +09:00 |
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