Commit graph

16 commits

Author SHA1 Message Date
wally4000
a446e40597 Revert POLEF implementation (Was experimental and not supposed to go to Master) 2025-02-28 21:01:03 +11:00
Wally4000
2bd47919fa Move CoverArt out of main tree 2024-10-06 15:22:22 +02:00
wally4000
4a35201f22 Specify if a variable is unused to silence compiler. 2024-06-20 12:24:05 +10:00
wally4000
4bcc5af9b9 Move MathUtil.h to Utility 2024-06-17 16:29:28 +10:00
Wally4000
895e8910d9 Remove BuildOptions and clean up macros 2023-10-23 12:58:37 +11:00
Wally4000
c7f0aa88ee Clang-tidy audio and use std::array where possible 2022-05-02 13:06:08 +10:00
Wally4000
ad282a3d62 Run Audio through Clang Format 2022-04-28 17:34:58 +10:00
Wally4000
7b17394d80 Revert "Tidy up Audio code a little"
This reverts commit 2aded82a18.
2022-04-04 10:07:45 +10:00
Wally4000
2aded82a18 Tidy up Audio code a little 2022-04-01 21:11:22 +11:00
Wally4000
3fec82b04d Remove stdafx.h for consistency 2022-03-22 18:06:17 +11:00
Wally4000
15e3e2a1d0 Update to the Bazel Directory Structure.. 2020-08-22 18:42:41 +10:00
=
1511baa25e Fix up paths in headers 2020-05-27 19:20:52 +10:00
Ben Slater
a751be2906 Replace memcpy with memmove in audio
Increase size of jobmanager buffer and replace memcpy with memmove
2019-05-09 12:08:46 +10:00
Wally
f73d0885d2 Added DEBUG_AUDIO option to see what each game is accessing 2019-04-02 15:19:04 +11:00
Wally
24d0475f4d Reworked audio stuff from scratch, sound works again but back to old slowness and Mario64 doesn't seem to have audio now 2019-03-30 01:46:36 +09:00
Wally
a7217d3455 Commit existing Audio Structure from z2442 repo
This commit contains:
* New changes to make audio similar to AziAudio which will hopefully make audio cleaner.
2019-03-29 09:21:25 +09:00