Commit graph

23 commits

Author SHA1 Message Date
wally4000
345be9e963 Windows slashes yay 2024-07-01 11:33:35 +10:00
Wally4000
3c594851bb more io 2024-06-18 20:21:29 +10:00
Wally4000
8f83e2bc04 Modern compilers can deal with __fastcall 2023-10-23 13:05:33 +11:00
Wally4000
895e8910d9 Remove BuildOptions and clean up macros 2023-10-23 12:58:37 +11:00
Wally4000
76eb881494 use shared_ptr instead of RefCounted Class 2023-06-22 15:47:48 +10:00
Wally4000
3fec82b04d Remove stdafx.h for consistency 2022-03-22 18:06:17 +11:00
Wally4000
15e3e2a1d0 Update to the Bazel Directory Structure.. 2020-08-22 18:42:41 +10:00
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1511baa25e Fix up paths in headers 2020-05-27 19:20:52 +10:00
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1c342d8c8f Revert all initialiser list variables. 2020-05-04 12:24:21 +10:00
z2442
275aacd212 more nullptr updates 2019-05-03 21:09:20 -04:00
Ben Slater
6a725bf99e Removed a bunch of asserts / debug options from release build, stabs a bunch of compiler warnings 2019-05-03 17:43:44 +10:00
Wally
f58fc56107 More work on Assert / moving to C11
Audio had a lot of unitialized variables..
2019-03-24 00:05:39 +09:00
Ben Slater
c562b76641 *Clean build from StrmnNrmns repo 2019-02-27 17:04:51 +11:00
Wally
795cb677f1 Move more debug stuff out of the main code 2019-01-21 16:12:37 +11:00
strmnnrmn
4e78d7d970 [~] stdafx cleanup: Include stdlib.h where needed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1702 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:52:59 +00:00
salvy
581072f5e2 [!] Fixed MSVC warnings
[!] Optimization for Sprite2D, only update the counter individually when next command doesn't match
[!] Fixed and optimized guNormalize_Rugrats (Still can't find any game that uses this errg)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1599 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-18 22:05:31 +00:00
strmnnrmn
260cd55a7f [+] Add a FlattenTexture utility function
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1551 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 08:34:06 +00:00
salvy
7692e8e07c [!] Forgot to define DAEDALUS_GL for OSX
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1444 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-26 22:01:33 +00:00
salvy
c8ac6af830 [!] Fixes to to get OSX (GL rendering) to work under W32
Note: libpng15 is now needed to compile W32 build

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1442 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-26 16:18:21 +00:00
strmnnrmn
e3ae6014af [~] Pass the fopen mode through FileSink::Open
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1427 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-25 22:39:09 +00:00
strmnnrmn
eb6bd59f55 [~] Allow a negative pitch to be specified, which writes the png from bottom to top (useful for screenshots)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1421 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-24 22:09:14 +00:00
strmnnrmn
fdff3e47f2 [*] Implement PngSaveImage as a DataSink, and make the filename version create a FileSink
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1391 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-24 12:53:06 +00:00
strmnnrmn
fb537ad57f [~] kFoo for constants, FOO_UPPER_CAPS for preprocessor
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1386 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-24 12:52:31 +00:00
Renamed from Source/SysPSP/Graphics/PngUtilPSP.cpp (Browse further)