wally4000
345be9e963
Windows slashes yay
2024-07-01 11:33:35 +10:00
Wally4000
3c594851bb
more io
2024-06-18 20:21:29 +10:00
Wally4000
8f83e2bc04
Modern compilers can deal with __fastcall
2023-10-23 13:05:33 +11:00
Wally4000
895e8910d9
Remove BuildOptions and clean up macros
2023-10-23 12:58:37 +11:00
Wally4000
76eb881494
use shared_ptr instead of RefCounted Class
2023-06-22 15:47:48 +10:00
Wally4000
3fec82b04d
Remove stdafx.h for consistency
2022-03-22 18:06:17 +11:00
Wally4000
15e3e2a1d0
Update to the Bazel Directory Structure..
2020-08-22 18:42:41 +10:00
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1511baa25e
Fix up paths in headers
2020-05-27 19:20:52 +10:00
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1c342d8c8f
Revert all initialiser list variables.
2020-05-04 12:24:21 +10:00
z2442
275aacd212
more nullptr updates
2019-05-03 21:09:20 -04:00
Ben Slater
6a725bf99e
Removed a bunch of asserts / debug options from release build, stabs a bunch of compiler warnings
2019-05-03 17:43:44 +10:00
Wally
f58fc56107
More work on Assert / moving to C11
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Audio had a lot of unitialized variables..
2019-03-24 00:05:39 +09:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
Wally
795cb677f1
Move more debug stuff out of the main code
2019-01-21 16:12:37 +11:00
strmnnrmn
4e78d7d970
[~] stdafx cleanup: Include stdlib.h where needed
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1702 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:52:59 +00:00
salvy
581072f5e2
[!] Fixed MSVC warnings
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[!] Optimization for Sprite2D, only update the counter individually when next command doesn't match
[!] Fixed and optimized guNormalize_Rugrats (Still can't find any game that uses this errg)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1599 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-18 22:05:31 +00:00
strmnnrmn
260cd55a7f
[+] Add a FlattenTexture utility function
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1551 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 08:34:06 +00:00
salvy
7692e8e07c
[!] Forgot to define DAEDALUS_GL for OSX
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1444 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-26 22:01:33 +00:00
salvy
c8ac6af830
[!] Fixes to to get OSX (GL rendering) to work under W32
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Note: libpng15 is now needed to compile W32 build
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1442 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-26 16:18:21 +00:00
strmnnrmn
e3ae6014af
[~] Pass the fopen mode through FileSink::Open
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1427 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-25 22:39:09 +00:00
strmnnrmn
eb6bd59f55
[~] Allow a negative pitch to be specified, which writes the png from bottom to top (useful for screenshots)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1421 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-24 22:09:14 +00:00
strmnnrmn
fdff3e47f2
[*] Implement PngSaveImage as a DataSink, and make the filename version create a FileSink
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1391 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-24 12:53:06 +00:00
strmnnrmn
fb537ad57f
[~] kFoo for constants, FOO_UPPER_CAPS for preprocessor
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1386 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-24 12:52:31 +00:00