wally4000
fd22ce09e0
Shuffle some files around
2024-08-05 21:15:57 +10:00
wally4000
057d301b11
Remove BaseDir extern and replace with setBasePath function
2024-08-02 15:15:58 +10:00
Wally4000
0b1f9c4256
Doesn't need to be defined in Windows build
2024-07-06 09:50:40 +10:00
wally4000
5be11beeb3
Std::filesystem by reference and start to enable Translate for all
2024-06-20 10:07:25 +10:00
Howard Su
fcc875fb46
Fix warnings, still left some
2023-12-06 08:52:37 +08:00
Wally4000
895e8910d9
Remove BuildOptions and clean up macros
2023-10-23 12:58:37 +11:00
Wally4000
73827031bf
Bunch more compilation fixes, not quite there yet
2023-10-04 12:58:31 +11:00
Wally4000
07387899ca
use more std::filesystem
2022-04-20 20:06:58 +10:00
Wally4000
b0185d6441
Begin introducing std::filesystem more
2022-04-19 20:22:58 +10:00
Wally4000
15e3e2a1d0
Update to the Bazel Directory Structure..
2020-08-22 18:42:41 +10:00
Carlos R
01a3356327
More improvements for Sprite2D
...
*Fixed typo in the bound check from last commit
*Added hack for WCW Nitro, fixes sprite issues, this game should be playable now
*Refactored Sprite2D for consistency (same structure as S2DEX)
2020-08-01 14:29:49 -07:00
=
1511baa25e
Fix up paths in headers
2020-05-27 19:20:52 +10:00
salvy
c728c7654e
[!} Ensure r0 is always zero (R4300_CHECK_R0 is no longer needed, is now only used for debugging)
...
[!] Fixed regression in mario party 3 (We now only set rounding mode for games that needed it ex DK64) (PSP)
[!] Optimized CTC1
[!] Fixed bug in Compare for Equality in interpreter
[!} Clean ups in R4300.cpp
[!] Optimisation for ADDI in x86 dynarec (PC)
2013-11-04 10:18:54 -08:00
Paul Holden
a14f741b7a
[+] Hack for Banjo Tooie shadow
2013-07-12 21:46:29 +01:00
Paul Holden
49a06ed319
[~] Make header guards consistently use FULL_PATH_TO_FILE_H_, with script
2013-06-04 22:02:30 +01:00
Paul Holden
734944d829
[~] Drop the _MSC_VER check around #pragme once - all the compilers we use understand #pragma once (or happily ignore it)
2013-06-04 22:02:30 +01:00
strmnnrmn
43c7c48bab
[~] Rename RomInfo::szFileName to mFileName
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1737 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:40:13 +00:00
strmnnrmn
e20f9469c5
[~] stdafx cleanup: Move Endian.h to Utility/ and only include where needed
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1704 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:53:42 +00:00
strmnnrmn
a835f22a27
[~] stdafx cleanup: Pull in Utility/String.h directly. Need to clean up _strcmpi.
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1690 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:05:21 +00:00
strmnnrmn
b05c813379
[~] Huge filename cleanup. Use IO::Filename rather than char [MAX_PATH] or char [MAX_PATH+1]. Add an IO::Path::Assign. Use IO::Path::Assign/Combine rather than strcpy/strcat/snprintf. Remove MAX_PATH (everything should use the constant in IO.h if required, then we can make this platform specific)
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1686 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:04:55 +00:00
strmnnrmn
7a453bb916
[+] System_Open init steps should be able to fail - e.g. if the specified file can't be found.
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1570 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:25:05 +00:00
salvy
fb3e24048c
[!] Fixed W32 Build
...
[!] Changed abit initiation of system, (my previous attempt was breaking the PSP build)
[~] Paper Mario still needs hack for mem opt
[~] GetState no need to return
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1524 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-05 19:35:17 +00:00
salvy
1d61dd19e6
[!] Need to set depth state in Draw2Texture (Fixes logo in Wipeout)
...
[-] Don't update shademodel ( I don't think this required, and was breaking tiger's honey hunt)
[!] Fixed crash in Wetrix
[!] Removed unused hacks
[~] Banjo K needs tlut hack for fast tmem (Fixes Nintendo logo)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1369 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-23 03:33:13 +00:00
Corn
f2d0f4cd0f
[!] Force Clamp for textures on texrects (and use a hack to disable it on Lamborghini)
...
[!] Fix off by one in UV mapping for texrects (california speed)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1354 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-21 19:20:09 +00:00
salvy
0dfba36356
[!] Conker's fix was good for banjo tooie too, just needed to be done earlier
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1297 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-15 00:24:24 +00:00
salvy
2b3a0edb63
[+] Added hack to remove fillrects that cover screen in banjo tooie
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1296 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-14 18:48:38 +00:00
salvy
6f304819d1
[!] x86 platform compiles now
...
[!] Fixed virtual alloc (x86)
[-] Removed debug COP2 code
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1040 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-20 20:39:26 +00:00
Corn
8cb35c0708
[!] Simulated CVT_D_S causes issues (in EWJ/PPGirls/Tom&Jerry/Mario Party) It is now made compatible with both interpreter and dynarec simdoubles
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@889 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-01-11 13:59:23 +00:00
Corn
c0b2ff0c69
[!] Power Puff Girls is now playable(textures are mostly fixed, use video rate match enabled)
...
[!] No need to use simulate doubles in Conker/Tom&Jerry/Mario Party Draft mini game/Earth Worm Jim/Power Puff Girls
[!] Fixed a subtle bug in MOV.D (both in interpreter and dynarec) that caused problems in Conker(and possibly other games)
[!] Added direct access to doubles in the emulated registers (FPUD)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@888 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-01-11 11:39:06 +00:00
salvy
947f1f5dfa
[!] Just call builtin_bswap32 instead
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@876 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-12-25 08:59:22 +00:00
salvy
5308274e8f
[!] Fixed bug with savestate screenshot when having more than 64 more folders (Corn)
...
[+] Added Azimer's DK64 hack(DK64 boots now, make sure to have Double Display List off)
[!] Set EEPROM4k for DK64 (fixes hang when entering main menu in DK64)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@873 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-12-24 19:27:20 +00:00
salvy
4b1a0b3354
[-] Removed RR64 hack in OSHLE (doesn't seem to be needed anymore)
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@865 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-12-13 21:34:37 +00:00
strmnnrmn
767e4efd9c
Fix line endings
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@822 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-28 22:11:57 +00:00
Corn
5a9178dd8a
[!] Fixed bug that made textures fail in Kirby (fence disappear and other issues)
...
[!] Added hack for a forced blend in Sin and Punishment
[!] Additional clean up in Blend explorer
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@816 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-25 14:49:46 +00:00
Corn
8c078db793
[!] Reworked how texture info gets saved in RDPStateManager
...
[!] Fixed additional texture issues in SSV and Fzero
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@792 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-10-30 13:10:52 +00:00
Corn
396fcfe47a
[!] Fixes some broken SSV textures
...
Note: probably need to rework how RDPStateManager loads textures for a proper fix.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@790 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-10-28 21:39:20 +00:00
Corn
fdc60f39bd
[!] Fixed most of the blocky textures in Space station silicon valley
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@789 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-10-27 17:55:36 +00:00
Corn
c662b0d587
[!] Improved changed texture detection for Worms Armageddon
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@786 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-10-22 05:20:08 +00:00
Corn
b513fbc09b
[!] Removed optimization of LBU for banjo while using dynarec mem opt.
...
[!] Changed to a simpler hash for texture indexing.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@752 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-08-19 14:43:02 +00:00
salvy
8b72c5085d
[!] Removed SimulateDoubleDisabled option (was replaced with specific game hacks)
...
[!] Tyde R4300_Cop1_CTC1 (saves 7 ops)
[!] Made all instances of FPUControl[31] to 32bit (Compiler was already optimizing it off anyways)
[!] Fixed languages not being unloaded properly when switching to default language
[!] Tyde when loading languages
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@645 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-18 03:33:42 +00:00
salvy
1c1894afd8
[!] Removed overhead of Buck Bumble hack from Cop1_D_ADD, biggest win is for games that need simulate doubles disabled
...
[!] Enabled simulate doubles for Buck Bumble (slight speed up)
[!] Use pspfpu math for interpreted Opcodes that use floorf,roundf,truncf etc (generates much better assembly, for example our own implementation added mfc1)
[!] Do proper floorf,roundf,truncf for Double precision Opcodes that use them (we should use double precision from libc actually( Im sure this the reason we didn't handled them in the first place?).. but since we simulate doubles for most games and doing it natively with single precision is alot faster, better than not handling them at all ;). Should fix some random bugs)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@632 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-27 22:09:42 +00:00
Corn
0d1cb7d636
[!] Fix rayman hack
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@629 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-16 20:23:27 +00:00
Corn
81c6fb5c64
[!] optimization and additional fixes for rayman hack
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@627 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-16 16:59:08 +00:00
Corn
9cee33185a
[!] Indice buffer is now 256
...
[!] Clean up among the hacks
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@569 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-01-02 19:28:24 +00:00
Corn
8cf41c9d99
[+] Hack for SOTE to show text and menus (clean scene has to be enabled)
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@556 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-21 20:17:27 +00:00
Corn
c33c2b0a84
[-] Removed forced speed hack since its optional now
...
[-] Removed forced Loop Opt. off from roms.ini
[+] Brought back Pilotwing 64 hack (since cheat version still has issues)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@555 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-21 15:52:53 +00:00
Corn
fd193ee214
[!] Auto speed adjustment hack for Rayman/Donald duck/Tom and Jerry
...
[!] Removed some redundant checks for SOTE
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@550 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-20 14:09:13 +00:00
Corn
0d4d9f126b
[!] Fixed TexRectFlip to do proper flip
...
[-] Reverted alpha to make Aidyn sky show up
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@540 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-17 16:59:23 +00:00
Corn
1999882ffa
[+] Added bitwise feature hacks to speed up checks and make it easier to have same hack in many games
...
[+] Donald Duck is a bit more playable with T1 texture hack (same as Rayman2)
[-] Alternative TLUT hack is now a part of bitwise hacks
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@536 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-15 19:52:46 +00:00
Corn
a86d2c6765
[!] Reworked Insert and Force matrix (speed up for games that uses it and WWF games should work better now)
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@534 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-12-15 13:27:07 +00:00