Salvy
f21b305920
[!] Fixed regression that caused undesired inputs when returning from pause menu
...
[!] Debug build compiles again (note, profiler and dump dlist is broken)
[!] Cleaned up gbi2 table to avoid using loaducode and unused cmds
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@14 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-28 09:27:48 +00:00
Corn
30b8d55c64
[!] Fixed compile error in debug mode RSP_HLE
...
[+] Added general purpose debug variables TEST_VARX & TEST_VARY -> PSPRenderer & Displaylistdebugger ((u32)TEST_VARX % 10 -> gives 0 to 9)
[!] Some small fixes in DLParser (made safer in debug mode)
[!] Init some variables in Microcode (warnings)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@13 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-27 10:10:44 +00:00
Salvy
97417ee48a
[+] Enabled osSetFpcCsr (is only called once...no speed up expect it, works fine with all the games I tried)
...
[!] Forgot some changes from last commit
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@12 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-26 22:22:49 +00:00
Salvy
add5c2d853
[!] Rewrote kernel buttons lib to work with newer firmwares
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@11 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-26 22:04:34 +00:00
Salvy
438f73c950
[+] Improved ucode detector (is alot simpler and faster now)
...
[~] Fixed a bug that caused our ucode detector to give bad detections (also removed all the checks we had for that)
[+] Replaced old cache code for ucodes with a faster and simpler version
[!] Only try to detect ucodes once (only loaducode changes ucodes in game anyways)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@10 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-26 21:54:45 +00:00
Corn
4d1d08b178
[+] inline N64 register cache functions
...
[-] printf in audio HLE
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@9 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 19:22:55 +00:00
Salvy
18ac2c5723
[!] optimized osAiSetNextBuffer
...
[~] reset gCurrentLength everytime we load a rom - fixes "bug" in aerogauge after booting Doom :p
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@8 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 11:34:14 +00:00
Corn
df28120ac5
[+] optimations in OSHLE patches (math and regs)
...
[+] new screen info preference
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@7 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 10:12:38 +00:00
Salvy
379b833502
[~] fixed compiling issue
...
[+] added go and 3k support under hen
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@5 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 10:00:51 +00:00
Salvy
d9a70771df
[~] Added WIP speed hack Corn and I found (around 40% speed up)
...
Note : Mostly on example of what can be done for all roms to archive over 40% speed up when audio is disabled.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@4 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 04:46:01 +00:00
Salvy
bdbd952c60
[+] Initial repo (based from r630 dx64 branch)
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@3 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 04:37:41 +00:00