Commit graph

875 commits

Author SHA1 Message Date
TheMrIron2
d2addbf2d1
Fix 4:3 resolution
Standardised to 512x448
2018-08-23 22:22:10 +01:00
TheMrIron2
a85f19b7d3
Fix async crashes caused by -Ofast 2018-08-23 10:26:11 +00:00
TheMrIron2
2be8207606
Further improve Media Engine code
-Ofast replacing -O3 and adding -fsingle-precision constant for simplified maths for better CPU usage + less memory traffic
2018-08-22 13:46:00 +00:00
TheMrIron2
f68d8da65c
Speed up media engine math, add -O3 optimisation
Also -O3, but given that nothing game-changing has broken since we added -O3 last time then why not here too
2018-08-20 13:32:59 +01:00
z2442
26e072e22c
Add files via upload 2018-08-15 18:48:00 -04:00
Hayden K
817c15ba37 Initial Commit
port to newer zbib, libpng, and gcc 5.4.2
2018-06-25 12:01:06 -04:00
salvy
be72ff010f [!] Fixed and made MEMCPY_TEST platform independent
[!] Small bug fix when decrypting PifRam
2014-04-28 21:00:52 -07:00
CornN64
d4adf51a6b [!] Fix menu screens in 40Winks
[!] Made AudioHLEProcessor addresses and audio buffer accesses safer
2014-02-09 19:34:42 +01:00
salvy
804094c1af [!] Fixed W32 build, also a couple of warnings
[!] Handle better platform differences with sqrtf, roundf etc
2013-11-13 00:47:50 -08:00
CornN64
6ad8ef7914 [!] Use A0 as scratch address register 2013-11-07 13:14:10 +01:00
salvy
e691015226 [!] Fixed and optimized IS_SEG_8000 (Corn)
[+] Glover needs rounding mode (PSP)
[!} Fixed crash in Paper Mario when Mem opt is enabled
[!} Removed unused entry from PatchSymbol struct
[-] Remove DAEDALUS_IS_LEGACY (all dead code is removed by the compiler anyways)
2013-11-07 00:19:23 -08:00
salvy
6c20dcbb50 [!] Optimized LWL/LWR when offset is zero, also avoid invalidating old base register
[~] Minor optimization in LoadBlock when ACCURATE TMEM is defined
2013-11-06 23:34:56 -08:00
CornN64
85accc910d [!] Some minor fixes 2013-11-04 18:24:30 +01:00
CornN64
66f8c9e851 [!] Fixed text in advanced option screen
[!] Reinstated some lost changes to exception.cpp
2013-10-20 21:47:48 +02:00
CornN64
a93e3313e8 [!] Fixed fog issue with alpha textures
[!] Fixed (bug) when fog is enabled in MM and point light
2013-10-19 20:48:27 +02:00
CornN64
e16d9c8ba9 [!] Fixed fog issue in some games
[!] Small optimization for CBFD(C++ TnL)
2013-10-15 17:20:37 +02:00
salvy
351e16a38c [!] Fixed PC build
[!] No longer needed to clear tnl flags
[~] Removed unused variable
2013-09-25 12:31:58 -07:00
CornN64
5b3534bab4 [!] Fog now works with point light on PSP as well (Zelda MM)
[!] Removed redundant texture flag in TnL flags
2013-09-25 21:00:11 +02:00
CornN64
bfd94b655c [!] Some WIP for vertex fog on PSP (functions on many games that uses the standard TnL. It uses a second pass to blend in the fog)
[-] Reverted some changes from previous commit since it broke texturing in some games and CBFD lights.
2013-09-21 18:31:48 +02:00
salvy
59052f047a [!} Optimization to Conker's light (PC/OSX)
[!] Aligned v2, we can copy 2d vectors more efficiently
2013-09-19 23:28:24 -07:00
CornN64
0a9a6bb2ce [!] Some tidy and small optimizations in VFPU ASM TnL
[+] Added TnL VFPU ASM for Zelda MM point lighting
[+] Added calculations in VFPU ASM for back/front culling triangles
2013-08-24 20:34:02 +02:00
CornN64
902eda7a6c [!] Fixed VFPU TnL lighting for Conker on PSP (Tnx Glide for reversing it to C code from N64) 2013-08-19 08:18:32 +01:00
salvy
f57f085699 [+] Added blendmode for Quake 64 (PSP) 2013-08-19 08:18:32 +01:00
CornN64
a0ff7c8160 [!] Further optimized lighting calculations and branches in conker TnL.
[!] LightVerts() now returns only R,G & B (V3 and no A)
[!] Lights color and direction now uses V3
[!] Fixed RDP_MoveMemLight() to proper light direction.
2013-08-01 18:39:16 +02:00
salvy
d10ff1ca11 [+] Implemented lightning for Conker rendering (PC/OSX only for now) (Corn & Salvy)
[!] PSP VFPU ASM compatible with new light struct as well possible to interface with Conker's new TnL.  (Corn)
[!] Slight tidy in audio Alist processing loop. (Corn)
2013-07-31 13:56:36 -07:00
CornN64
b2a7b6da47 [!]ops 2013-07-15 09:41:40 -07:00
CornN64
e0d8871af0 [!] Fixed broken ASM scrolling + some tidy in exception.cpp for PSP 2013-07-14 19:36:41 +01:00
Paul Holden
7a5b4ee62f [!] banjo Tooie works now with the PSP dynarec 2013-07-12 21:43:49 +01:00
salvy
084ec18b44 [!] Improved zelda's sun hack, also now it work with accurate tmem 2013-07-01 22:38:07 +01:00
salvy
8d796520a6 [!] Fixed shade issue in Kirby 2013-06-26 21:42:13 +01:00
salvy
31518c6046 [!] Fixed text in bomberman the second attack (accurate tmem) 2013-06-19 00:08:59 -07:00
Paul Holden
c7125668f4 [~] Move System.{h,cpp} to System/ 2013-06-04 22:02:31 +01:00
Paul Holden
067a594a9f [~] Move ConfigOptions.{h,cpp} to Config/ and tidy header include order. 2013-06-04 22:02:31 +01:00
Paul Holden
7cfc7d16fa [~] Reference headers relative to Source/ 2013-06-04 22:02:31 +01:00
Paul Holden
49a06ed319 [~] Make header guards consistently use FULL_PATH_TO_FILE_H_, with script 2013-06-04 22:02:30 +01:00
Paul Holden
734944d829 [~] Drop the _MSC_VER check around #pragme once - all the compilers we use understand #pragma once (or happily ignore it) 2013-06-04 22:02:30 +01:00
salvy
977277f243 [!] Fixed compatibility with windows xp (Note XP users makes sure to install the Microsoft Visual C++ 2012 Redistributable Package SP1
[+] Added Visual Studio 11 project files for mediaengine and dvemgr
2013-06-02 16:20:30 -07:00
strmnnrmn
5c94de6276 [~] Path::AddExtension return value is unused (and a bit pointless)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1747 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:41:10 +00:00
strmnnrmn
c4667cfee3 [~] Rename DaedalusConfig::szSaveDir to mSaveDir
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1743 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:40:45 +00:00
strmnnrmn
b0b6ca54df [~] Tidy another szFilePath
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1741 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:40:32 +00:00
strmnnrmn
d386e7fbd1 [~] Change some more szFilePath -> filepath
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1740 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:40:27 +00:00
strmnnrmn
7f6a40f167 [~] Give Save a C-style interface
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1735 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:40:01 +00:00
Corn
4c3f5a3f58 [!] Added true 64bit compare for BGTZ on PSP dynarec
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1730 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 06:59:31 +00:00
Corn
c6f684cb90 [!] Fix BGTZ to 64bit for DK64 in Dynarec
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1726 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-30 18:18:26 +00:00
Corn
f14525b4d6 [!] Smoother joystick sensitivity on PSP
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1721 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-27 17:57:23 +00:00
Corn
1b037b19d8 [!] Fixed a potential bug in DADD and DADDIU when dst reg is the same as one of the src regs
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1720 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-26 18:27:46 +00:00
salvy
378f3bc67f [!] Move branch type to static analysis (This avoids an extra look up for branch type)
[!] Use PSP's roms.ini for PC (StrmnNrmn can you check if it works fine for OSX?)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1719 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-26 18:09:48 +00:00
salvy
1e287e7640 [!} Fixed regression in wipeout (W32)
[~} Small typo from previous commit and updated gfxbugs.txt

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1718 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-24 07:32:29 +00:00
salvy
eb94a69152 [!] Fixed bug with OSHLE when flushing the fragment cache (This fixes many games, Banjo Tooie, F-Zero, Zelda, PS, SSB, and others)
[~] DK64 works now with dynarec (PSP)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1717 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-24 06:35:33 +00:00
salvy
99988d4f9d [+] Added advanced option to enable "Clear Depth FrameBuffer", needed for DK64 and Zelda's special effects (This can slow down games, make sure to only enable it if needed)(This enabled by default for PC)
[!] Optimized Clear Depth FrameBuffer (Corn)


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1714 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-23 05:44:40 +00:00