Commit graph

88 commits

Author SHA1 Message Date
wally4000
efd219a4ac Remove TextureCacheWebDebug for non posix targets. More path stuff 2025-02-21 21:09:29 +11:00
z2442
a9718b0620 Adding hardware fog for the PSP. 2024-12-05 17:10:46 -05:00
wally4000
057d301b11 Remove BaseDir extern and replace with setBasePath function 2024-08-02 15:15:58 +10:00
wally4000
4cbf70a925 Replace a bunch more IO:: namespace stuff 2024-06-18 10:53:45 +10:00
wally4000
68233ee492 Fix more path stuff 2024-06-17 20:05:10 +10:00
wally4000
4bcc5af9b9 Move MathUtil.h to Utility 2024-06-17 16:29:28 +10:00
Wally4000
3818abcaa0 Fix PSP Build 2023-10-29 16:33:33 +11:00
Wally4000
895e8910d9 Remove BuildOptions and clean up macros 2023-10-23 12:58:37 +11:00
Wally4000
76eb881494 use shared_ptr instead of RefCounted Class 2023-06-22 15:47:48 +10:00
Ian
7818571cfb
SysPSP: Fix kPlaceholder typo preventing DEBUG build 2023-04-14 19:03:24 -04:00
Wally
9fe0d7666f Use modern alignas specifier 2022-06-19 13:55:08 +10:00
Wally4000
3fec82b04d Remove stdafx.h for consistency 2022-03-22 18:06:17 +11:00
wally4000
b2a97c9471 Fix build. 2021-10-23 22:26:46 +11:00
Wally4000
b1e6ac01da Adding in some std:: functions to replace some templates 2021-10-16 22:54:18 +11:00
Wally4000
15e3e2a1d0 Update to the Bazel Directory Structure.. 2020-08-22 18:42:41 +10:00
Carlos R
264ded00a8 Refactored S2DEX, FB and Sprite2D 2020-08-02 15:46:55 -07:00
=
3707c880c2 Revert move to HWFog, we'll re-add this at a later date. 2020-05-28 09:38:37 +10:00
=
1511baa25e Fix up paths in headers 2020-05-27 19:20:52 +10:00
=
1c342d8c8f Revert all initialiser list variables. 2020-05-04 12:24:21 +10:00
Rinnegatamante
839825dce3 Move to hw fog usage. 2020-04-27 15:11:35 +02:00
Ben Slater
e9f95d3f18 Tidied up code more, removed some more asserts and debug stuff 2019-05-22 14:26:24 +10:00
z2442
275aacd212 more nullptr updates 2019-05-03 21:09:20 -04:00
Ben Slater
6a725bf99e Removed a bunch of asserts / debug options from release build, stabs a bunch of compiler warnings 2019-05-03 17:43:44 +10:00
Ben Slater
eb134c1262 Moved some more asserts and profiling stuff out of the way to stop the compiler whinging.
Start restructuring audio plugin.. (Needs a diagram now)
2019-05-02 20:46:56 +10:00
Wally
44b590f464 More playing around with C11 styled stuff
Tidied up ME code
2019-03-23 08:59:56 +09:00
Wally
6329d885cf Tidied up tractor lines and converted some code to C14 standard
Upped Audio Sync from 40000 to 44100 to make games with faster sound work with framerate limiter
2019-03-21 21:27:32 +09:00
Ben Slater
c562b76641 *Clean build from StrmnNrmns repo 2019-02-27 17:04:51 +11:00
Wally
e17fdddadf [~] Fix Conker Regression
[+] Remove a hell of a lot more missed asserts.
2019-01-23 17:05:36 +11:00
Wally
119a49de20 Remove remaining Debug Symbols from PSP Build 2019-01-22 09:59:53 +11:00
mrbenslater
bfd0e3d055 Revert "Mostly done moving debug stuff"
This reverts commit f8c10f97b7.
2019-01-21 21:29:08 +11:00
mrbenslater
f8c10f97b7 Mostly done moving debug stuff 2019-01-21 20:54:18 +11:00
CornN64
d4adf51a6b [!] Fix menu screens in 40Winks
[!] Made AudioHLEProcessor addresses and audio buffer accesses safer
2014-02-09 19:34:42 +01:00
salvy
804094c1af [!] Fixed W32 build, also a couple of warnings
[!] Handle better platform differences with sqrtf, roundf etc
2013-11-13 00:47:50 -08:00
CornN64
a93e3313e8 [!] Fixed fog issue with alpha textures
[!] Fixed (bug) when fog is enabled in MM and point light
2013-10-19 20:48:27 +02:00
CornN64
e16d9c8ba9 [!] Fixed fog issue in some games
[!] Small optimization for CBFD(C++ TnL)
2013-10-15 17:20:37 +02:00
salvy
351e16a38c [!] Fixed PC build
[!] No longer needed to clear tnl flags
[~] Removed unused variable
2013-09-25 12:31:58 -07:00
CornN64
bfd94b655c [!] Some WIP for vertex fog on PSP (functions on many games that uses the standard TnL. It uses a second pass to blend in the fog)
[-] Reverted some changes from previous commit since it broke texturing in some games and CBFD lights.
2013-09-21 18:31:48 +02:00
salvy
084ec18b44 [!] Improved zelda's sun hack, also now it work with accurate tmem 2013-07-01 22:38:07 +01:00
salvy
8d796520a6 [!] Fixed shade issue in Kirby 2013-06-26 21:42:13 +01:00
strmnnrmn
b0b6ca54df [~] Tidy another szFilePath
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1741 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:40:32 +00:00
strmnnrmn
9bc86745b7 [~] stdafx cleanup: Pull in Utility/Profiler.h directly
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1689 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:05:14 +00:00
strmnnrmn
b05c813379 [~] Huge filename cleanup. Use IO::Filename rather than char [MAX_PATH] or char [MAX_PATH+1]. Add an IO::Path::Assign. Use IO::Path::Assign/Combine rather than strcpy/strcat/snprintf. Remove MAX_PATH (everything should use the constant in IO.h if required, then we can make this platform specific)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1686 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:04:55 +00:00
salvy
a4b93c094a [!] (PSP) Use more complex blit for large textures (fixes Star Soldier and V-Rally)
[!] Disable DoubleDIsplay for Star Soldier (fixes crash in main menu), something fishy is there that is overflowing our PSP dlist
[!] Re-enable DoubleDisplay for DK64, it was crashing before since we weren't freezing the task,, and thus a bad dlist.
[+] Added check for compressed cheats to avoid any overflow.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1678 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-17 05:35:10 +00:00
salvy
cd8b86989b [!] Fixed sky in glover when in un/scaled (PSP)
[!] Fixed possible bug in blend state, also default is blend disabled (No longer breaks tarzan) (PSP)
[!] PRXs weren't copied to the correct location (PSP)
[~] Correct last warning for W32

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1613 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-26 06:58:28 +00:00
strmnnrmn
fcc2a59778 [+] Lots of pixel shader iteration. Mostly 'perfect' now, still some problems with bilinear filtering on Mario Kart, California Speed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1533 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-07 11:29:20 +00:00
strmnnrmn
6a10ac65f5 [*] Pass integer texture coords through to TexRect and TexRectFlip. For OpenGL, the shader now also passes the texture offset/scale as integer args
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1531 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-07 11:29:02 +00:00
strmnnrmn
b359dc1c1f [~] Remove mAlphaThreshold - this is just the blend colour alpha
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1527 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-07 11:28:31 +00:00
strmnnrmn
fe79a21f1a [!] PrintMux wasn't quite accurate - there's different inputs for each side of the subtract, for instance.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1375 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-24 12:51:05 +00:00
salvy
1d61dd19e6 [!] Need to set depth state in Draw2Texture (Fixes logo in Wipeout)
[-] Don't update shademodel ( I don't think this required, and was breaking tiger's honey hunt)
[!] Fixed crash in Wetrix
[!] Removed unused hacks
[~] Banjo K needs tlut hack for fast tmem (Fixes Nintendo logo)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1369 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-23 03:33:13 +00:00
salvy
2166c443c3 [~] Forgot to merge StrmnNrmn's fix to the psp renderer
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1361 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-22 20:02:12 +00:00