Wally4000
1c5ca317f2
Adding 3DS Port
2023-10-30 21:27:44 +11:00
Wally4000
895e8910d9
Remove BuildOptions and clean up macros
2023-10-23 12:58:37 +11:00
Wally4000
448c384727
Begin fixing Posix build
2023-10-15 21:19:13 +11:00
z2442
35425e1449
-Add Async to Mac OSX
...
-Fix logic error in main rom selector
-Enable SDL Quit in main window.
2023-08-06 11:07:56 -04:00
Wally4000
76eb881494
use shared_ptr instead of RefCounted Class
2023-06-22 15:47:48 +10:00
Wally4000
6dca83df5e
Clean up CMake (PSP Build is jank)
2023-04-15 09:35:45 +10:00
Wally4000
060557db9b
Use smart pointers for singleton and graphics
2022-07-16 00:36:25 +10:00
Wally4000
2824aaaba6
Use Std::filesystem more
2022-07-11 13:54:08 +10:00
Wally4000
8c423f00cb
Actually do it in the right file
2022-06-13 16:31:31 +10:00
Wally4000
472d16adfc
Add missing imgui file to fix Unix builds
2022-06-13 16:25:33 +10:00
Wally4000
a9cf98ff24
Add Imgui UI made by Z2442. Will clean later
2022-05-03 11:35:28 +10:00
Wally4000
c9df0d49d0
Use FileSystem for more things
2022-04-28 13:20:10 +10:00
Wally4000
623c3cdd69
Tidy up ShaderPath code
2022-04-03 20:59:14 +10:00
Wally
23d60271b8
PSP will now build but crashes :(
2022-03-27 12:56:24 +11:00
Wally4000
3fec82b04d
Remove stdafx.h for consistency
2022-03-22 18:06:17 +11:00
Wally4000
1804b898cf
Overhaul CMake. May break PSP Build
2022-03-21 21:34:56 +11:00
Wally4000
a1f945414d
Remove System/Paths.h / Paths.cpp as not required
2022-01-30 21:21:03 +11:00
Wally4000
0c242a0249
Start tidying up the paths, fix c++20 compat
2022-01-30 21:07:40 +11:00
wally4000
4fbc81a4ac
Use std::max and std::min
2021-10-23 22:12:40 +11:00
Wally4000
eadc1b3758
move from typedef to modern using declaration
2021-10-18 18:58:14 +11:00
z2442
383621ba0d
Add window resize + fullscreen toggle
2020-12-31 08:52:37 -05:00
z2442
6cb37a2040
Mapp z button
2020-12-21 14:34:42 -05:00
z2442
bbfe479234
Add analog stick support
2020-12-21 14:03:36 -05:00
z2442
4fee3bc6d3
Basic Xinput Support for windows!
2020-12-21 13:00:32 -05:00
Wally4000
15e3e2a1d0
Update to the Bazel Directory Structure..
2020-08-22 18:42:41 +10:00
Carlos R
6311dba429
Added savestate support to the Linux build
...
Usage is: There's 9 slots available for savestes, pressing ctrl + 0-9 will create a savestate and pressing 0-9 will load the savestate
*Properly exit the emulator when the Daedalus window is closed, also the emulator can now be exited when pressing escape
*Properly disabled gamepad support, also added a define to re enable once it gets implemented with SDL
*Moved key polling events to a callback
2020-08-09 13:32:21 -07:00
Carlos R
264ded00a8
Refactored S2DEX, FB and Sprite2D
2020-08-02 15:46:55 -07:00
Carlos R
78734ef838
Misc changes to the memcpy swizzle and added a missing blender (GL)
2020-06-11 08:49:25 -07:00
=
1511baa25e
Fix up paths in headers
2020-05-27 19:20:52 +10:00
Ben Slater
0e2d2369c4
Reverted base renderer
2019-05-27 17:34:13 +10:00
wally4000
d2694878c0
Fixed GL
2019-05-27 16:55:36 +10:00
Wally
2d7157e5a9
Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM
2019-05-27 13:00:23 +10:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
Wally
f7d5bf9ff3
fixed input so keys actually work now
2019-02-18 21:01:36 -05:00
z2442
41d0328899
Add SDL QUIT
2019-02-18 19:15:06 -05:00
mrbenslater
a15db49462
Added input for SDL keyboard.. Needs some work and is very basic
2019-02-18 17:12:00 +11:00
mrbenslater
e791226e2e
Merge branch 'SDL2' of https://github.com/z2442/daedalus into SDL2
2019-02-18 14:31:52 +11:00
Wally4000
07b9834d18
Tidied up GraphicsContextGL, removed remaining glfw references
2019-02-18 13:47:10 +11:00
Wally
a4e4f15357
SDL is now working correctly.. just a bit slow
2019-02-18 13:27:11 +11:00
mrbenslater
f60b5cd993
Something
2019-02-17 10:54:52 +11:00
mrbenslater
3b7b47e16a
More tinkering but no dice
2019-02-15 22:15:42 +11:00
mrbenslater
1b73c06860
Fix transparent screen for linux.. now it's just black
2019-02-15 21:34:50 +11:00
Ben Slater
06b0c9b15c
add more stuff
2019-02-15 15:58:18 +11:00
Ben Slater
09eddeacce
small rewrite of SDL init stuff
2019-02-15 10:09:23 +11:00
Wally
fd5964b619
Fixed Linux build, GLSL stuff still doesn't work.. maybe it will on my PC at home
2019-02-14 15:06:16 +11:00
Ben Slater
17f05fbf5d
Fixed linker errors, just gotta get SDL rendering
2019-02-14 14:23:34 +11:00
Ben Slater
b3f38652c7
SDL2 stuff builds but segfaults
2019-02-14 13:51:13 +11:00
Ben Slater
5d99427086
Just linker errors to go now
2019-02-14 13:38:46 +11:00
Ben Slater
e664edc436
Start moving from GLFW to SDL
2019-02-14 13:21:59 +11:00
Ben Slater
06031952a5
Removed gyp files and old sources as we are convinced that the builds are working correctly
2019-02-08 14:38:42 +11:00