salvy
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0801ac4ed2
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[!] Moved W32 audio thread back to main thread (was causing various issues, it would be nice to get it working though)
[!] Fixed issue in pixel shader that was affecting my video card (Thx StrmnNrmn)
[!] Copy n64.psh to build dir (W32)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1543 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-04-08 01:43:40 +00:00 |
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strmnnrmn
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0f8d525fae
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[+] For Copy mode, we shouldn't do any clamping. (Player/Level Select backgrounds in Mario Kart use this.)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1538 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-04-07 11:29:52 +00:00 |
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strmnnrmn
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bd75cf6e38
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[!] Fix a number of small issues with the new pixel shader - correctly select between point/bilinear filtering, and fix texrects for things like California Speed and Mario Kart.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1536 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-04-07 11:29:40 +00:00 |
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strmnnrmn
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fcc2a59778
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[+] Lots of pixel shader iteration. Mostly 'perfect' now, still some problems with bilinear filtering on Mario Kart, California Speed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1533 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-04-07 11:29:20 +00:00 |
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strmnnrmn
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6a10ac65f5
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[*] Pass integer texture coords through to TexRect and TexRectFlip. For OpenGL, the shader now also passes the texture offset/scale as integer args
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1531 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-04-07 11:29:02 +00:00 |
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