[!] Yoshi_Memrect no longer adds any overhead to RDP cmds, instead we'll just retrieve from LoadDetailsMap
[~] Small clean ups..
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@439 42e9bfbe-799a-4a2d-bad1-236e862a387a
[-] Removed RDP_EMULATE_TMEM option (It only slowed down and never helped any game, also added more logic to our code)
[!] Avoid setting Tile/TileSize twice
[!] Simplified parameters for SetTile/SetTileSize
[!] Simplified setting pitch tile
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@385 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Simplified WriteValue_Cartridge (Added notes too for games that write to ROM in DOM1/ADDR2..)
[!] Moved RTC READ out of ProcessEeprom to keep code clean, and added an assert for NOP cmds in PIF.
[~] Killed a couple of dead externals
[!] Signed extend DADD/DADDU and also operand in 32bit (fixes Excite Bike and saves 4 ops)
[~] Small clean ups here and there..
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@307 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Temporally disabled check to wrap certain textures (was breaking the sun and other textures in Zelda, and Mario's hat in SSB) (Note: We need to make that check more robust if disabled the castle in Link's stage in SSB is broken..)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@185 42e9bfbe-799a-4a2d-bad1-236e862a387a