Wally4000
2bd47919fa
Move CoverArt out of main tree
2024-10-06 15:22:22 +02:00
Howard Su
fcc875fb46
Fix warnings, still left some
2023-12-06 08:52:37 +08:00
Wally4000
895e8910d9
Remove BuildOptions and clean up macros
2023-10-23 12:58:37 +11:00
Wally4000
c7f0aa88ee
Clang-tidy audio and use std::array where possible
2022-05-02 13:06:08 +10:00
Wally4000
ad282a3d62
Run Audio through Clang Format
2022-04-28 17:34:58 +10:00
Wally4000
3fec82b04d
Remove stdafx.h for consistency
2022-03-22 18:06:17 +11:00
Wally4000
15e3e2a1d0
Update to the Bazel Directory Structure..
2020-08-22 18:42:41 +10:00
=
1511baa25e
Fix up paths in headers
2020-05-27 19:20:52 +10:00
Wally
2d7157e5a9
Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM
2019-05-27 13:00:23 +10:00
Wally
58f16a5d36
Missed a change, removed last of PSP only code from HLEAudio
2019-04-03 10:00:50 +11:00
Wally
24d0475f4d
Reworked audio stuff from scratch, sound works again but back to old slowness and Mario64 doesn't seem to have audio now
2019-03-30 01:46:36 +09:00
Wally
a7217d3455
Commit existing Audio Structure from z2442 repo
...
This commit contains:
* New changes to make audio similar to AziAudio which will hopefully make audio cleaner.
2019-03-29 09:21:25 +09:00
Wally
6af19c00da
Audio Code had quite a large number of non typesafe code. Needed to clean that up.
...
Updated to C11
2019-03-24 00:37:16 +09:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
Wally
795cb677f1
Move more debug stuff out of the main code
2019-01-21 16:12:37 +11:00
salvy
d10ff1ca11
[+] Implemented lightning for Conker rendering (PC/OSX only for now) (Corn & Salvy)
...
[!] PSP VFPU ASM compatible with new light struct as well possible to interface with Conker's new TnL. (Corn)
[!] Slight tidy in audio Alist processing loop. (Corn)
2013-07-31 13:56:36 -07:00
salvy
e7e9e4e06d
[!] Typo in CopyLineSwap32 (fast tmem copy)
...
[!] Fixed crash in games that use musyx, also fixed detection
2013-06-11 10:31:10 -07:00
strmnnrmn
9bc86745b7
[~] stdafx cleanup: Pull in Utility/Profiler.h directly
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1689 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:05:14 +00:00
salvy
cd8b86989b
[!] Fixed sky in glover when in un/scaled (PSP)
...
[!] Fixed possible bug in blend state, also default is blend disabled (No longer breaks tarzan) (PSP)
[!] PRXs weren't copied to the correct location (PSP)
[~] Correct last warning for W32
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1613 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-26 06:58:28 +00:00
strmnnrmn
1e9e443f79
[*] Get rid of the PSPRenderer singleton, and implement as a simple gRenderer pointer. This gets rid of the PSPRenderer typename everywhere, which will make the next step easier (adding an OSXRenderer, and making that and PSPRenderer derive from BaseRenderer. Also in this commit, fixed a bunch of mixed tabs/spaces and formatting.
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1107 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-02 15:46:18 +00:00
strmnnrmn
d7d116642a
Fix more trailing whitespace (files with CRLF line endings?)
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@825 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-28 23:23:11 +00:00
Salvy
e6f559517a
[!] Simplified Audio_Ucode
...
[~] Make sure to reset isMKABI and isZeldaABI
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@325 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-07-26 17:53:34 +00:00
Salvy
568cd31dc9
[!] Fixed regression from dev rev 183 that caused alot of static in Audio_Ucode (Corn)
...
[!] Reduced BUFFER_SIZE in audio (Corn)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@276 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-09 20:55:46 +00:00
Salvy
68b81b0ca6
[~} Minor clean up in audio plugin
...
[~] Reset LoopVal everyframe
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@271 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-05-04 00:01:34 +00:00
Corn
847867fce2
[!] Some clean up in graphics and audio
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@183 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-12 11:08:54 +00:00
Salvy
71525b1b12
[!] Leveraged comparing ints with floats in DLParser_GBI1_Sprite2DDraw (chops down 38 ops) (needs more work)
...
[~] Inlined Audio_Ucode_Detect (I reverted it by error)
[!] Add SVN # to about menu (we'll change it back once we get close to release)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@169 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-04 20:04:05 +00:00
Salvy
41bc9c6c44
[!] Only try to detect ABI once (WIP)
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@168 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-04 18:41:40 +00:00
Salvy
bdbd952c60
[+] Initial repo (based from r630 dx64 branch)
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@3 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 04:37:41 +00:00