Commit graph

84 commits

Author SHA1 Message Date
Wally4000
04a72fbc5e Add Profiler control for Cmake 2024-09-04 13:35:07 +10:00
wally4000
fd22ce09e0 Shuffle some files around 2024-08-05 21:15:57 +10:00
wally4000
345be9e963 Windows slashes yay 2024-07-01 11:33:35 +10:00
Wally4000
3c594851bb more io 2024-06-18 20:21:29 +10:00
wally4000
c8b43189a0 more IO isolation 2024-06-18 14:59:35 +10:00
wally4000
4bcc5af9b9 Move MathUtil.h to Utility 2024-06-17 16:29:28 +10:00
wally4000
677f53c592 Modernise DAEDALUS_USE and replace ARRAY_SIZE VARIABLE 2024-06-17 13:45:41 +10:00
Howard Su
734ed8788d Make Win32 build on Release 2023-12-07 22:56:38 +08:00
Howard Su
d3c304abae Cleanup UI code for platform independent 2023-12-05 14:15:25 +08:00
Wally4000
8f83e2bc04 Modern compilers can deal with __fastcall 2023-10-23 13:05:33 +11:00
Wally4000
895e8910d9 Remove BuildOptions and clean up macros 2023-10-23 12:58:37 +11:00
Wally4000
73827031bf Bunch more compilation fixes, not quite there yet 2023-10-04 12:58:31 +11:00
Wally4000
76eb881494 use shared_ptr instead of RefCounted Class 2023-06-22 15:47:48 +10:00
Wally4000
cf7c70c69b Tidy up types. 2023-06-22 15:04:14 +10:00
Wally4000
4d73616749 Correct some CMake stuff 2023-04-26 09:46:48 +10:00
Wally4000
6dca83df5e Clean up CMake (PSP Build is jank) 2023-04-15 09:35:45 +10:00
Wally4000
3fec82b04d Remove stdafx.h for consistency 2022-03-22 18:06:17 +11:00
Wally4000
1804b898cf Overhaul CMake. May break PSP Build 2022-03-21 21:34:56 +11:00
Wally4000
9b5eddb57a DAEDALUS_USE Is optimised out if not used. 2022-03-18 18:04:51 +11:00
wally4000
d52ce85ce8 replace Clamp with std::clamp 2021-10-23 23:08:27 +11:00
Wally4000
15e3e2a1d0 Update to the Bazel Directory Structure.. 2020-08-22 18:42:41 +10:00
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1511baa25e Fix up paths in headers 2020-05-27 19:20:52 +10:00
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1c342d8c8f Revert all initialiser list variables. 2020-05-04 12:24:21 +10:00
z2442
275aacd212 more nullptr updates 2019-05-03 21:09:20 -04:00
Ben Slater
6a725bf99e Removed a bunch of asserts / debug options from release build, stabs a bunch of compiler warnings 2019-05-03 17:43:44 +10:00
Wally
f58fc56107 More work on Assert / moving to C11
Audio had a lot of unitialized variables..
2019-03-24 00:05:39 +09:00
Ben Slater
c562b76641 *Clean build from StrmnNrmns repo 2019-02-27 17:04:51 +11:00
Wally
e17fdddadf [~] Fix Conker Regression
[+] Remove a hell of a lot more missed asserts.
2019-01-23 17:05:36 +11:00
Wally
795cb677f1 Move more debug stuff out of the main code 2019-01-21 16:12:37 +11:00
Paul Holden
49a06ed319 [~] Make header guards consistently use FULL_PATH_TO_FILE_H_, with script 2013-06-04 22:02:30 +01:00
Paul Holden
734944d829 [~] Drop the _MSC_VER check around #pragme once - all the compilers we use understand #pragma once (or happily ignore it) 2013-06-04 22:02:30 +01:00
strmnnrmn
ffcbe649b1 [~] stdafx cleanup: Include stdio.h and stdlib.h where needed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1703 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:53:29 +00:00
strmnnrmn
4e78d7d970 [~] stdafx cleanup: Include stdlib.h where needed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1702 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:52:59 +00:00
strmnnrmn
16cb89183a [~] stdafx cleanup: Include string.h where needed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1701 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:52:47 +00:00
strmnnrmn
3757a27a46 [~] stdafx cleanup: PSP should compile without DaedalusTypes.h in stdafx.h now
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1699 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:52:22 +00:00
strmnnrmn
5366827789 [~] stdafx cleanup: Start adding DaedalusTypes.h where needed.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1696 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:06:16 +00:00
strmnnrmn
5eec4748c9 [~] stdafx cleanup: Move DAEDALUS_USE to Utility/Macros.h
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1693 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:05:49 +00:00
strmnnrmn
9821e04675 [~] Update DAEDALUS_ASSERT and other macros that are compiled out of release builds so that they 'consume' their arguments without generating any code. This removed the need for use() in a lot of places.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1655 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-27 16:37:17 +00:00
strmnnrmn
eccb55f70d [~] Tidy ColourValue.cpp
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1646 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-27 16:36:23 +00:00
strmnnrmn
f9d90fc7c9 [-] Vector2ColourUnclamped wasn't called
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1645 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-27 16:36:19 +00:00
Corn
c329fbd011 [!] reverted some unneeded conversions/bloat
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1600 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-19 20:25:01 +00:00
salvy
581072f5e2 [!] Fixed MSVC warnings
[!] Optimization for Sprite2D, only update the counter individually when next command doesn't match
[!] Fixed and optimized guNormalize_Rugrats (Still can't find any game that uses this errg)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1599 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-18 22:05:31 +00:00
strmnnrmn
260cd55a7f [+] Add a FlattenTexture utility function
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1551 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 08:34:06 +00:00
strmnnrmn
68e2f02f40 [~] Add a SysGL/GL.h - use this to ensure glew/glfw headers are included in a consistent order
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1541 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-07 12:01:59 +00:00
salvy
7692e8e07c [!] Forgot to define DAEDALUS_GL for OSX
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1444 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-26 22:01:33 +00:00
salvy
0f60eae933 [!] Started WIP to get rendering working from GL renderer (some textures show up now, ex texrect!)
[!] Compiled project as console app (needed for glfw) [WIP, ALOT things got broken! and huge clean up is needed, will fix them eventually)
Note: glew and glfw are now needed to build W32.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1443 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-26 21:58:22 +00:00
salvy
c8ac6af830 [!] Fixes to to get OSX (GL rendering) to work under W32
Note: libpng15 is now needed to compile W32 build

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1442 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-26 16:18:21 +00:00
strmnnrmn
e3ae6014af [~] Pass the fopen mode through FileSink::Open
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1427 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-25 22:39:09 +00:00
strmnnrmn
eb6bd59f55 [~] Allow a negative pitch to be specified, which writes the png from bottom to top (useful for screenshots)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1421 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-24 22:09:14 +00:00
strmnnrmn
fdff3e47f2 [*] Implement PngSaveImage as a DataSink, and make the filename version create a FileSink
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1391 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-24 12:53:06 +00:00