[+] Glover needs rounding mode (PSP)
[!} Fixed crash in Paper Mario when Mem opt is enabled
[!} Removed unused entry from PatchSymbol struct
[-] Remove DAEDALUS_IS_LEGACY (all dead code is removed by the compiler anyways)
[!] Changed abit initiation of system, (my previous attempt was breaking the PSP build)
[~] Paper Mario still needs hack for mem opt
[~] GetState no need to return
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1524 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Enable memory access opt for LB (Mario 64 doesn't crash anymore with it, still risky, small speed up, let me know if any game stops working with mem opt option)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1157 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] Implemented LWC1/SWC1 (Skipping MTC1/MFC1 for every access to or from FPU)
[+] Re-use old base register if possible for LW/LWC1 and SW/SWC1 (skipping address calculation for every load and store, most effective with MemOpt enabled)
[!] LoopOpt should be much more stable now
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@646 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] small update/boost to reference CPU clip.
[!] optimized both VFPU and CPU clip flag generation
[+] added hack to make memory opt work in PD
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@418 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Disabled mem opt for LW op (breaks Paper Mario)
[~] Do mem access opt for cache op (balances speed lost from LW)
[!] Made RDP_SetOtherMode debug only (we no longer use gRDPOtherMode._u64 anyways)
[+] Added locally a modified build.mak, also restored -MD flag and old makefile style)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@77 42e9bfbe-799a-4a2d-bad1-236e862a387a