Commit graph

77 commits

Author SHA1 Message Date
wally4000
057d301b11 Remove BaseDir extern and replace with setBasePath function 2024-08-02 15:15:58 +10:00
wally4000
a02e85073e Move a lot of fopen to std::fstreams 2024-07-11 20:10:49 +10:00
wally4000
34885c6189 Replace fopen in Fragment Loading code with std::fstream 2024-07-08 11:43:58 +10:00
wally4000
4a35201f22 Specify if a variable is unused to silence compiler. 2024-06-20 12:24:05 +10:00
wally4000
677f53c592 Modernise DAEDALUS_USE and replace ARRAY_SIZE VARIABLE 2024-06-17 13:45:41 +10:00
wally4000
6f52ec47a2 This work could be duplicated.. 2024-05-28 08:08:25 +10:00
Howard Su
199835e701 support OSX and enable screen scale 2023-12-09 22:03:38 +08:00
Howard Su
734ed8788d Make Win32 build on Release 2023-12-07 22:56:38 +08:00
Howard Su
abba1cdca9 Add input support
Keycode mapping needs more work.
2023-12-06 12:35:02 +08:00
Howard Su
7b02681143 Start working on UIContext implementation 2023-12-05 22:54:07 +08:00
Howard Su
c580dfc327 Get Code compiled 2023-12-05 14:47:01 +08:00
Wally4000
3dab92cd1d Fix a few more changes 2023-10-31 14:26:05 +11:00
Wally4000
1c5ca317f2 Adding 3DS Port 2023-10-30 21:27:44 +11:00
Wally4000
895e8910d9 Remove BuildOptions and clean up macros 2023-10-23 12:58:37 +11:00
Wally4000
448c384727 Begin fixing Posix build 2023-10-15 21:19:13 +11:00
Wally4000
76eb881494 use shared_ptr instead of RefCounted Class 2023-06-22 15:47:48 +10:00
Wally4000
6dca83df5e Clean up CMake (PSP Build is jank) 2023-04-15 09:35:45 +10:00
Wally4000
060557db9b Use smart pointers for singleton and graphics 2022-07-16 00:36:25 +10:00
Wally4000
a9cf98ff24 Add Imgui UI made by Z2442. Will clean later 2022-05-03 11:35:28 +10:00
Wally4000
623c3cdd69 Tidy up ShaderPath code 2022-04-03 20:59:14 +10:00
Wally
23d60271b8 PSP will now build but crashes :( 2022-03-27 12:56:24 +11:00
Wally4000
3fec82b04d Remove stdafx.h for consistency 2022-03-22 18:06:17 +11:00
Wally4000
1804b898cf Overhaul CMake. May break PSP Build 2022-03-21 21:34:56 +11:00
Wally4000
a1f945414d Remove System/Paths.h / Paths.cpp as not required 2022-01-30 21:21:03 +11:00
Wally4000
0c242a0249 Start tidying up the paths, fix c++20 compat 2022-01-30 21:07:40 +11:00
Wally4000
eadc1b3758 move from typedef to modern using declaration 2021-10-18 18:58:14 +11:00
Wally4000
15e3e2a1d0 Update to the Bazel Directory Structure.. 2020-08-22 18:42:41 +10:00
Carlos R
264ded00a8 Refactored S2DEX, FB and Sprite2D 2020-08-02 15:46:55 -07:00
Carlos R
78734ef838 Misc changes to the memcpy swizzle and added a missing blender (GL) 2020-06-11 08:49:25 -07:00
=
1511baa25e Fix up paths in headers 2020-05-27 19:20:52 +10:00
wally4000
d2694878c0 Fixed GL 2019-05-27 16:55:36 +10:00
Wally
2d7157e5a9 Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM 2019-05-27 13:00:23 +10:00
Ben Slater
c562b76641 *Clean build from StrmnNrmns repo 2019-02-27 17:04:51 +11:00
Wally
a4e4f15357 SDL is now working correctly.. just a bit slow 2019-02-18 13:27:11 +11:00
Ben Slater
09eddeacce small rewrite of SDL init stuff 2019-02-15 10:09:23 +11:00
Ben Slater
5d99427086 Just linker errors to go now 2019-02-14 13:38:46 +11:00
Ben Slater
e664edc436 Start moving from GLFW to SDL 2019-02-14 13:21:59 +11:00
salvy
351e16a38c [!] Fixed PC build
[!] No longer needed to clear tnl flags
[~] Removed unused variable
2013-09-25 12:31:58 -07:00
salvy
084ec18b44 [!] Improved zelda's sun hack, also now it work with accurate tmem 2013-07-01 22:38:07 +01:00
Paul Holden
7bcb333f75 [+] Fixes for GLFW 3.0 2013-06-16 19:39:20 +01:00
Paul Holden
56ca51475f [~] Replace IO::Path::PathBuf with IO::Filename 2013-06-04 22:02:31 +01:00
Paul Holden
49a06ed319 [~] Make header guards consistently use FULL_PATH_TO_FILE_H_, with script 2013-06-04 22:02:30 +01:00
salvy
dd678a0964 [!] Fixed graphics glitching out in Banjo Tooie
[!] Fixed sun glare in Banjo Tooie (looks great now!)
2013-06-02 18:21:58 -07:00
strmnnrmn
9d54b648f3 [~] Linux fixes
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1705 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 09:05:44 +00:00
strmnnrmn
3d4a0c0e95 [~] stdafx cleanup: Move utility macros to Utility/Macros.h and directly include where needed.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1691 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:05:35 +00:00
strmnnrmn
9bc86745b7 [~] stdafx cleanup: Pull in Utility/Profiler.h directly
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1689 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:05:14 +00:00
strmnnrmn
6435d4dc36 [~] stdafx.h cleanup - move gDaedalusExePath to System/Paths.h
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1684 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:04:31 +00:00
strmnnrmn
43d924db7e [~] Remove the hacky pspgu.h files for W32/OSX/Linux and just define this stuff directly in SysGL/GL.h (slightly less hacky).
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1681 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:04:05 +00:00
strmnnrmn
9b4943bec0 [~] Add a FIXME for glGenVertexArrays and GLEW
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1667 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-06 18:20:07 +00:00
salvy
cd8b86989b [!] Fixed sky in glover when in un/scaled (PSP)
[!] Fixed possible bug in blend state, also default is blend disabled (No longer breaks tarzan) (PSP)
[!] PRXs weren't copied to the correct location (PSP)
[~] Correct last warning for W32

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1613 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-26 06:58:28 +00:00