Wally4000
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448c384727
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Begin fixing Posix build
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2023-10-15 21:19:13 +11:00 |
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Carlos R
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264ded00a8
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Refactored S2DEX, FB and Sprite2D
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2020-08-02 15:46:55 -07:00 |
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Paul Holden
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49a06ed319
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[~] Make header guards consistently use FULL_PATH_TO_FILE_H_, with script
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2013-06-04 22:02:30 +01:00 |
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strmnnrmn
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bd75cf6e38
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[!] Fix a number of small issues with the new pixel shader - correctly select between point/bilinear filtering, and fix texrects for things like California Speed and Mario Kart.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1536 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-04-07 11:29:40 +00:00 |
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strmnnrmn
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6a10ac65f5
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[*] Pass integer texture coords through to TexRect and TexRectFlip. For OpenGL, the shader now also passes the texture offset/scale as integer args
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1531 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-04-07 11:29:02 +00:00 |
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strmnnrmn
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f93a375049
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[~] Pass integer texture coords to the OpenGL renderer.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1530 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-04-07 11:28:51 +00:00 |
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strmnnrmn
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fef58eed97
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[~] Remove the identity_uv_transform param from PrepareRenderState - fix up the UVs so they're consistent
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1508 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-04-04 10:49:44 +00:00 |
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strmnnrmn
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2689a81177
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[*] Rename RendererOSX -> RendererGL, and move to a SysGL folder
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1436 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-25 22:48:54 +00:00 |
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