Commit graph

17 commits

Author SHA1 Message Date
wally4000
b59bd6bea4 Dunno 2021-10-23 21:48:59 +11:00
Wally
2d7157e5a9 Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM 2019-05-27 13:00:23 +10:00
salvy
eb94a69152 [!] Fixed bug with OSHLE when flushing the fragment cache (This fixes many games, Banjo Tooie, F-Zero, Zelda, PS, SSB, and others)
[~] DK64 works now with dynarec (PSP)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1717 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-24 06:35:33 +00:00
strmnnrmn
50717a5cb2 [~] Some minor OSHLE tidying
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@934 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-03 17:42:42 +00:00
strmnnrmn
767e4efd9c Fix line endings
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@822 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-28 22:11:57 +00:00
salvy
0355856f6c [!] Use new hash for texture update (faster)
[!] Ignore MakeTextureWhite in auto combiner (causes unnecessary texture updates in Zelda, anyways we ignore it in blendmodes, and have yet to see an issue)
[!] Wait abit longer before trashing textures (texture cache failures in Aerogauge is now 0, VRAM usage seems fine in my PHAT PSP)
[~] Some clean ups, disable osSetIntMask (for now, need to implement it correctly)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@776 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-10-06 08:58:20 +00:00
salvy
005d71196d [!] Enabled osSetIntMask (ATM we just NOP it.. for some reasons games don't seem to bother, perhaps not important for emulation?) (Let me know if any game no longer works with OHSLE so I can try to implement it)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@774 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-09-23 23:51:07 +00:00
salvy
755baf793d [!] Use vfpu memcpy for osSpTaskLoad (since copy is always 64 bytes, we gain from the the VFPU)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@763 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-09-04 03:05:16 +00:00
salvy
003ed1baca [!] Optimized osSpTaskStartGo (HLE tasks will be loaded directly now when using OSHLE)
[!] Fixed a bug in osSpTaskLoad when setting the status reg, also optimized it to DMA directly
[+] Enabled osSpTaskYield/osSpTaskYielded (I noticed it was used in OOT)
[!] increased MEM_UNUSED alloc to store word size data

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@762 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-09-04 02:07:59 +00:00
Corn
c1133f7877 [!] reverted HLE cache patch (while it does cause issues there are more HLE issues in Fzero)
[-] removed redundant SP register update code in dynarec

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@661 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-07 20:02:37 +00:00
Corn
1335817044 [!] use CPU only for memcopy in HLE Patch_memcpy()
[-] Disable osInvalICache HLE patch since it causes issues in some games(Fzero/Starfox) 

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@660 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-05 14:33:27 +00:00
Salvy
28091831e4 [!] Fixed osTimerServicesInit (calculate TimeLo if it returns null, KI works with it now)
[!] Simplified further osSpTaskLoad
[~] Removed Wextra flag from release (spams too muc, but eventually we need to look at those warnings)
[~] Made blendmodes as static
[~] Reorder abit our symbol table for oshle (to make easier to track down issues)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@112 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-01 03:49:49 +00:00
Salvy
87cc1d6486 [!] Optimized osSpSetStatus,osSpRawStartDma, and osSpTaskLoad
[!] Disabled __osContGetInitData (still too buggy, was breaking FZero)
[~] undef DISPLAY_AI_READS

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@110 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-31 07:26:28 +00:00
Salvy
2658f4d69a [~] Minor change to osEepStatus (saves around 4 ops)
[!] Re-enabled __osSetFpcCsr (I disabled it by error :d)
[!] Tyde up osContGetInitData (seems games don't care as long as is in the range of 0x0BBBFDFF)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@107 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-28 21:01:03 +00:00
Salvy
775866259d [+] Implemented osContGetInitData (can't find out why SSV doesn't like it :( so bail out in the meanwhile)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@105 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-28 08:15:17 +00:00
Salvy
97417ee48a [+] Enabled osSetFpcCsr (is only called once...no speed up expect it, works fine with all the games I tried)
[!] Forgot some changes from last commit

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@12 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-26 22:22:49 +00:00
Salvy
bdbd952c60 [+] Initial repo (based from r630 dx64 branch)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@3 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 04:37:41 +00:00