Commit graph

25 commits

Author SHA1 Message Date
wally4000
b59bd6bea4 Dunno 2021-10-23 21:48:59 +11:00
Wally
2d7157e5a9 Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM 2019-05-27 13:00:23 +10:00
Ben Slater
6a725bf99e Removed a bunch of asserts / debug options from release build, stabs a bunch of compiler warnings 2019-05-03 17:43:44 +10:00
Ben Slater
c562b76641 *Clean build from StrmnNrmns repo 2019-02-27 17:04:51 +11:00
mrbenslater
2e6cf17baa Move more debug stuff out of Release 2019-01-21 19:58:47 +11:00
salvy
e5b611e018 [~] Clean up OSHLE since we now always sign ext V0 2013-06-26 21:42:13 +01:00
salvy
c7a19fcd9e [!] Only enable sign ext in certain oshle patches for PC (on the PSP this disabled since we loose up to ~5% speed in some games)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1723 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-28 20:00:51 +00:00
salvy
d1087f9932 [+] Added define to enable sign ext for OSHLE patches, is getting tiresome to debug when some games are sensible when sign ext is ignored (This is disabled for now, need to benchmark carefully the performance impact on the PSP)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1722 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-28 18:53:10 +00:00
salvy
9f40daf05f [!] Enabled R0 checks for W32/OSX/Linux, on the PSP is relatively expensive so is disabled
[+] Added clean scene for GL renderer, DK64 needs it (Glover still works fine)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1711 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-22 05:01:33 +00:00
salvy
1df2d7c44e [!} Fighting Force now works with OSHLE (silly me, can only return -1 if ai is busy)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1710 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-22 04:20:26 +00:00
strmnnrmn
77b648e0cb [~] Rename g_pAiPlugin to gAudioPlugin
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1680 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:03:56 +00:00
strmnnrmn
0e698c385d Fix all the remaining mixed newlines
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@852 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-12-08 14:21:04 +00:00
strmnnrmn
767e4efd9c Fix line endings
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@822 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-28 22:11:57 +00:00
salvy
b7f2771819 [!] Implemented osAiSetNextBuffer correctly (optimized it too)
[!] Allocate 8 bytes of memory to handle SP_PC_REG and SP_IBITS_REG (so we can use the pointer table opt and fix some bugs in OSHLE when setting pc)
[~] Removed nasty hack from osAiGetLength (no longer required since osAiSetNextBuffer is implemented correctly)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@760 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-09-02 03:00:53 +00:00
Salvy
598f6ac360 [!] Disabled osSendMesg for Clay Fighter 63 1-3 (It works with oshle now)
[!] Revert recent change that added memcpy in bcopy (breaks Clay Fighter 63 1-3)
[~] Made osAiSetNextBuffer thread safe, also added several asserts to make sure we handle everything.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@173 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-05 06:28:46 +00:00
Salvy
82dbdf24ff [~] Fixed regression in osTaskLoad if sync was enabled
[!] Removed -fno-builtin (needs to be profiled)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@158 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-26 02:18:23 +00:00
Salvy
7203fd8de8 [!] Added hack to disabled osSendMesg in Animal Crossing (it works now with OSHLE)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@141 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-16 21:01:35 +00:00
Salvy
97611fa1cb [~] Minor change when using gprof build
[!] Avoid ending up trying to get length from mem in osAiGetLength when audio is disabled.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@139 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-02-14 05:00:46 +00:00
Salvy
2293cca5e2 [!] Set various return values to 32bit in OSHLE (Note: Only changed the funcs I could test, seems safe to change em all, I could save from 2-19 ops per func!)
[~] Reverted adding back libs from 623 ( It didn't fix the freezing issue in MM when oshle is off...)
[~] Avoid linking unnecessary libs
[!] Updated profiler for memcpy, also added back original memcpy_vpfu( newer memcpy_vpu mostly LE version got really slow, should we revert the changes to it? )

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@98 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-26 03:20:31 +00:00
Salvy
833d552d88 [!] Huge clean up (made alot of stuff debug only)
[!] Skip display ai reads

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@19 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-29 22:45:03 +00:00
Corn
4d1d08b178 [+] inline N64 register cache functions
[-] printf in audio HLE 

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@9 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 19:22:55 +00:00
Salvy
18ac2c5723 [!] optimized osAiSetNextBuffer
[~] reset gCurrentLength everytime we load a rom - fixes "bug" in aerogauge after booting Doom :p


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@8 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 11:34:14 +00:00
Salvy
379b833502 [~] fixed compiling issue
[+] added go and 3k support under hen

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@5 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 10:00:51 +00:00
Salvy
d9a70771df [~] Added WIP speed hack Corn and I found (around 40% speed up)
Note : Mostly on example of what can be done for all roms to archive over 40% speed up when audio is disabled.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@4 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 04:46:01 +00:00
Salvy
bdbd952c60 [+] Initial repo (based from r630 dx64 branch)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@3 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 04:37:41 +00:00