Commit graph

962 commits

Author SHA1 Message Date
Salvy
33a72c397b [~] Workaround for kirby freezing with new unstable fpu exceptions
[+] Handle non-inexact and brought back hacks for Mario 64's star and Tarzan's bird
[!] tyde up CATCH_NAN_EXCEPTION


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@84 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-15 05:54:28 +00:00
Corn
ee9303a4b5 [!] Fix crash in Ogre battle 64
[+] Added hack for Paper mario and MEM OPT.
[+] Added Blend for Road Rush 64
[~] Use only 32bit in IRQ updates

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@83 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-14 21:57:56 +00:00
Salvy
cc9083fe93 [+] Set Wally's blendmode file as default (this will allow us to concentrate on only blendmode that don't work with default case)
[+] Added a few blendmodes for Fzero and GE007's sky

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@82 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-14 20:35:20 +00:00
Wally4000
e452ea696d [~] Removed blends which are handled by default
[+] Added more Blends

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@81 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-14 08:25:04 +00:00
Salvy
6ddb40153f [+] Implemented generic blendmode (which in theory should handle over 50% of all inexact blends) - Huge Clean up is needed in our blendmode file !!!!
[~] Only check for blendmodes when muux has been marked as inexact (this needed for generic blendmode to work, read notes for more info, mario 64's star hack is broken though)
[+] Adapt inexact highlighter and dumping mux to work with generic blendmode method)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@80 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-14 07:48:45 +00:00
Corn
675123f48c [!] improved blendmode for Fzero ships
[!] removed passing return value on XXXrect

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@79 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-13 20:35:57 +00:00
Salvy
04f8b89782 [~] Simplified a couple of parameters in dynarec codegen
[~] Disabled mem opt for LW op (breaks Paper Mario)
[~] Do mem access opt for cache op (balances speed lost from LW)
[!] Made RDP_SetOtherMode debug only (we no longer use gRDPOtherMode._u64 anyways)
[+] Added locally a modified build.mak, also restored -MD flag and old makefile style) 


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@77 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-13 06:33:20 +00:00
Wally4000
a8a487bde5 [+] Added more blendmodes (Should be most of the Zelda ones done)
[~] Fixed some faulty blends.


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@76 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-12 20:58:26 +00:00
Corn
e1028faa69 [!] Fixed bug in static Zbuffer variables in function RenderUsingRenderSettings
[!] removed return value for Rect code
[!] We now pre-clip in all 6 sides for CuLL Dlist and post transformation.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@75 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-12 20:52:27 +00:00
Wally4000
506f959fa9 Added various more blends for Zelda
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@73 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-12 06:16:36 +00:00
Salvy
d88e1c42c6 [~] Moved Nascar hack out of RenderUsingCurrentBlendMode
[~] Commented out scissor fix (no longer needed)
[!] Set mem region 0xA500 0xA5FF as invalid (Pokemon Stadium 1 and FZero U boots now)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@71 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-11 22:13:13 +00:00
Corn
f6df5ba96d [-] Rice Alpha was removed (didn't improve anything)
[+] added  EnvColour.ReplicateAlpha to the Blender explorer

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@70 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-11 19:45:18 +00:00
Corn
dcd586b1c1 [!] Properly fixed PrimDepth (no need for SSV/Road Rush hacks)
[+] Added Rice Alpha test checks
[+] Road Rush tree blend


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@69 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-11 17:47:58 +00:00
Corn
8b31e15bd3 [!] Forgot to add White to the Force RGB list
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@68 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-10 19:46:41 +00:00
Corn
90687f0bd6 [+] Blend Explorer now takes a selection from Combiner Explorer
[+] Added Force RGB color to the blender options

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@67 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-10 19:07:31 +00:00
Corn
a8bbdc2e35 [!] fix for SSV HUD
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@66 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-10 17:19:11 +00:00
Salvy
b14a08ec32 [+] Added blendmode for power spheres in SSV
[~] Corrected an small error I made on the blender in my last commit and simply it abit more.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@65 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-10 08:07:52 +00:00
Wally4000
c7a26b079d [+] Added more blendmodes for Zelda / SSB and other titles
[+] Added new blender for Zelda

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@64 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-10 04:19:36 +00:00
Wally4000
f5bdf17bed Added several OOT blends which are 100% correct without Second Texture.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@63 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-09 23:06:51 +00:00
Corn
b669334f27 [+] Fix/Hack for FZero to proper Zbuffer rendering of geometry
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@62 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-09 23:01:03 +00:00
Corn
cc1d01156d [+] SetPrimDepth -> Glover, Rayman2, Donald duck got the annoying (sprite)depth error sorted out (still need more work?)
[!] Mario star has better gold color
[!] Fixed texture.installed selection error

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@61 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-09 19:44:09 +00:00
Wally4000
9fcb84f805 [~] Template for new blendmode file
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@60 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-09 02:32:31 +00:00
Salvy
091e39d5cf [~] Simplified blender
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@59 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-08 20:41:54 +00:00
Corn
a4a8559422 [+] added more debug info for Dlist
[!] fix some init values
[!] reorder list in preferences.cpp to avoid compile errors

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@58 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-08 18:04:21 +00:00
Salvy
033917ba4f [+] Added blender for medallion in Tarzan
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@57 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-07 23:06:15 +00:00
Salvy
4709ea407f [-] Speculative fix for Tarzan's alpha blending issue and Mario's 3D
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@56 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-07 18:48:15 +00:00
Corn
cdbd6d0f1a [!] made texture installed = true by default
[!] avoid calc inverse project matrix more than once

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@55 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-07 10:13:00 +00:00
Salvy
adc66e8aab [!] Opps I forgot to commit most changes from last rev xD (blenders,fix release build etc)
[~] Disabled new mem mapping (was breaking GE007 and Paper Mario)
[+] Brought back my changes to tlb_exceptions

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@54 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-07 07:32:48 +00:00
Salvy
2f674e1f5b [+] Added lotsa of blenders
[~] Fixed a bad blender in MM
[!] Simplified ucode cacher (code_size is always 4096 anyways)
[~] Fixed release build (not sure why Wally replaced some blendmodes with BLEND_MODE_MAKER..)
[~] Fixed install texture on blendmode maker (corn)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@53 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-07 07:08:02 +00:00
Wally4000
92780b1278 [+] Add the ability to Turn Texture on / Off in Blendmode Maker.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@52 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-07 02:52:20 +00:00
Corn
674a93e8b4 [+] Insert matrix should work now (Kirby NMEs)
[+] General fix for force matrix (Rayman2 and starwar racer 1)
[-] removed rayman2/topgearrally/starwar racer hacks

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@51 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-06 18:07:24 +00:00
Salvy
3c53fdc9e2 [~] By error I Commented out gScrnUpd and made non static gZFightingEnabled (corrected)
[-] Made gRDPOtherMode._u64 debug only, we should use gOtherModeL instead

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@50 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-06 08:12:42 +00:00
Salvy
d142a7ea12 [!] Simplified othermode inits
[!] Made gLastRDPOtherMode check cheap (saves 24 ops!)
[!] Make sure we don't try to clip non-visible tris
[+] Added blender for ISS64
[~] Disabled cases that are handled correctly in default case in release mode

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@49 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-06 07:13:32 +00:00
Wally4000
0df0abd8b0 Add Blenders (yay first commit)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@48 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-06 05:53:34 +00:00
Salvy
c3920c84da [~] Added more blenders for SSV
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@47 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-06 02:53:49 +00:00
Salvy
279618452f [!] Fixed release build
[~] Corrected blender for M64's text

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@46 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-06 02:35:27 +00:00
Salvy
1735296cbe [+] Changed blender to 16bit (about 4x less ops than the old 64bit version)
Note : I added two blenders, mostly as example, anybody can add the rest of blenders since right now many games will look messed up due the lack of proper blending.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@45 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-05 20:49:41 +00:00
Corn
0b9103f202 [+] added blend cycles as option -> ALL, 1 or 2 ( Inside a (empty) blender paste (only)-> BLEND_MODE_MAKER ) (tnx salvy)
[!] Fixed Pokemon2 ball blend (Salvy)
[!] Fixed Tarzan blend so SM64 shadows also works  

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@44 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-05 19:45:26 +00:00
Corn
c5e8b5d712 [+] Added a simple Blender Explorer (paste "General_Blender( num_cycles, details );" in the blend function)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@43 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-05 16:00:35 +00:00
Salvy
219c531546 [!] Reverted change in dlist from 600 (fixes bsods on DKR and Cruisn' Exotica) Note : There's another regression in Exotica, it crashes later on when getting in game due running out of mem)
[~] Cleaned up abit ABI3

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@41 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-05 03:51:57 +00:00
Corn
c4b5f5ea72 [+] added advanced option to update screen before or after Dlist processing (fixes Chameleon 2)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@38 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-04 19:47:44 +00:00
Corn
84283ff170 [+] Added Z screen update
[+] Proper alpha BlendMode for Tarzan
[-] Removed redundant modify vertex check

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@37 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-04 17:16:02 +00:00
Corn
f8f388eb5a [+] New memory mapping and more compatible (makes more games boot like Pokemon stadium, Fzero U version)
[!] Removed some compiler errors for Debug Dlist


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@36 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-04 09:47:30 +00:00
Corn
ecde170e90 [!] completely fixed Tarzan
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@35 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-03 21:52:22 +00:00
Corn
eb850dffe1 [+] matrix fix for Rayman2
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@31 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-03 19:51:39 +00:00
Corn
af41d69e4b [!] fixed Donald duck rendering
[!] semifixed Tarzan (need more work)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@29 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-03 18:02:56 +00:00
Corn
6dcd996607 [+] Fixed ucode names (again!)
[+] Debug list now prints Matrix values when loaded.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@27 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-02 17:42:55 +00:00
Salvy
0da9606293 [+] Big refactor to our interrupts
[~] Small clean ups here and there etc


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@26 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-02 08:29:49 +00:00
Salvy
400272f56c [!] Cleaned up ucode tables abit
[!] Reworked method to cache ucodes, it works with loaducode now and is faster since we don't do string comparison anymore
[~] Cache ucodes earlier to avoid wasting time DetectVersionString

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@25 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-02 03:26:10 +00:00
Corn
6584426d4a [+] added force force matrix
[+] blendmode for KIRBY
[!] fixed diplaylist names and counter

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@24 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-01 19:54:28 +00:00