Commit graph

2789 commits

Author SHA1 Message Date
TheMrIron2
d463375246 [+] (WIP) Improved Adrenaline experience, update credits
Got the ideas from RetroArch, though they are currently all commented out for stability.. because they almost definitely do not work:

- Add "psp2" power.h, sysmodule.h and appmgr.h when Vita is detected
- Force 444MHz on the ARM CPU and 222MHz on the GPU/bus.. because allegedly, this works!
2019-02-04 23:05:16 +00:00
Wally
a9d5574f09 Whoops missed some stuff 2019-02-04 15:26:29 +11:00
Ben Slater
bad84a50f4 Remove cflag to bypass -permissive errors
Fix build so it compiles on macOS (Still doesn't link.. yet)y
2019-02-04 14:03:32 +11:00
Wally
8bc2012f0e Fix 64 bit support from StrmnNrmns Bazel branch 2019-02-04 13:52:39 +11:00
Ben Slater
99aad0b79d Started work on 64-bit / Linux support 2019-01-30 22:15:17 +11:00
Ben Slater
3eb42a816d Zlib now compiles on build for macOS.. now for the other issues 2019-01-30 13:36:52 +11:00
Ben Slater
85254f1cb0 Reinstate zlib third_party Lib as it requires custom stuff 2019-01-30 12:48:45 +11:00
Ben Slater
673a08a10a Work on macOS build.. Linker errors are annoying 2019-01-29 15:57:48 +11:00
z2442
787c5247bf
Update MainMenuScreen.cpp 2019-01-28 19:53:16 -05:00
z2442
4db13e640e
Update CodeGeneratorPSP.cpp 2019-01-28 19:51:17 -05:00
z2442
4d7c5ec85f
revert to old version 2019-01-28 19:41:05 -05:00
Ben Slater
7233a55c83 Fixed macOS build - Just linker issues remain. Requirements will be listed later
Removed third_party folder as it's all redundant
2019-01-29 11:21:41 +11:00
mrbenslater
e4e258215f Fix Debug Build... 2019-01-25 20:42:57 +11:00
mrbenslater
afed511a05 Oops, broke some HLE stuff 2019-01-25 20:32:40 +11:00
z2442
901ef0fd3c
change compiler flags
-DNDEBUG -O3
2019-01-23 22:25:19 -05:00
z2442
5cf58ccbfb
remove svnversion.h 2019-01-23 22:19:03 -05:00
z2442
8ec8cb8ae2
remove svnversion.h 2019-01-23 22:18:26 -05:00
Wally
09385316e3 Tidy up Source for 1.1.6 Release Candidate 2019-01-24 08:02:08 +11:00
mrbenslater
086084e97d [+] Added Vita Detection - I hope it works 2019-01-23 22:00:04 +11:00
mrbenslater
655effc353 [+] Readded -O3 as it should be fine
[~] Fixed model detection
2019-01-23 21:48:02 +11:00
mrbenslater
6b476e65ab Readded PSP_IS_SLIM Variable. 2019-01-23 18:13:09 +11:00
Wally
e17fdddadf [~] Fix Conker Regression
[+] Remove a hell of a lot more missed asserts.
2019-01-23 17:05:36 +11:00
Wally
bd11ef15d0 Really fixed it this time! 2019-01-23 11:22:22 +11:00
Wally
b6c5952eb0 Fixed Main.cpp 2019-01-23 11:18:47 +11:00
Wally
bc687cac4b Merge branch 'master' of https://github.com/z2442/daedalus 2019-01-23 11:15:50 +11:00
Wally
c5bbb9db2b Removed Kubridge 2019-01-23 11:00:58 +11:00
Wally
45493ce54c Updated PSPModel Utility for debugging as it's not working on Fat PSPs yet
Removed some old info from about component and added updated info
Clean up KUbridge from CMakeLists
2019-01-23 10:54:53 +11:00
Wally
d810625c53 Removed KUBridge and replaced it with a small utility to detect PSP based on VRAM 2019-01-22 22:03:41 +11:00
Wally
db6350091e Removed KUBridge and replaced it with a small utility to detect PSP based on VRAM 2019-01-22 22:02:54 +11:00
z2442
0326b502ba
Update main.cpp 2019-01-21 20:44:31 -05:00
Wally
e5b43a61ca Add a few more things without debug routines
Fix build_daedalus.sh so it removes old directory and adds some more folders
2019-01-22 10:09:47 +11:00
Wally
119a49de20 Remove remaining Debug Symbols from PSP Build 2019-01-22 09:59:53 +11:00
mrbenslater
bfd0e3d055 Revert "Mostly done moving debug stuff"
This reverts commit f8c10f97b7.
2019-01-21 21:29:08 +11:00
mrbenslater
988a404d7d Fixed more stuff 2019-01-21 21:29:05 +11:00
mrbenslater
f8c10f97b7 Mostly done moving debug stuff 2019-01-21 20:54:18 +11:00
mrbenslater
2e6cf17baa Move more debug stuff out of Release 2019-01-21 19:58:47 +11:00
Wally
795cb677f1 Move more debug stuff out of the main code 2019-01-21 16:12:37 +11:00
Wally
0111275f23 Move a lot of debug stuff out of Release Build 2019-01-21 14:26:00 +11:00
mrbenslater
ad90adb999 [+] Daedalus now relies on the CMake Build system to work, use build_daedalus.sh
[!] Removed a bunch of redundant files and moved Makefile to the old folder (Will need to update some stuff there if we wish to keep using it but for now it's redundant)
[~] Updated / Modified Readme file to reflect current day
[+] Added Support for building PSP Debug build and tidy up build_daedalus.sh
[+] build_daedalus.sh now creates a "DaedalusX64" folder in the Daedalus directory containing all data for PSP Build
2019-01-18 23:15:01 +11:00
Wally
14c6f17d85 [+] Fixed PSP Build, works with CMake now
[+] Added support for generation of PBP via daedalus_build.sh
2019-01-18 15:03:58 +11:00
Wally
cbada02772 Fix kubridge finalyl 2019-01-17 11:57:18 +11:00
Wally
79011ece14 Fix CmakeLists to allow kubridge to be compiled 2019-01-17 11:30:15 +11:00
Wally
9a616b20e9 [~] Fixed DveMgr and missign includes 2019-01-17 08:45:45 +11:00
Wally
db2ef58a91 [-] Removed redundant W32 / Gyp / Ninja Files
[~] Moved relevant PSPSDK Libs to SysPSP/Include
[+] CMake project now builds successfully
2019-01-17 08:23:18 +11:00
Wally
ca3b9fe843 Added CFLAGS and fixed build again.. 2019-01-16 22:05:50 +11:00
Wally
ce204dc487 all known linker problems are done 2019-01-16 15:28:09 +11:00
Wally
02e6e49890 Fix a few path errors 2019-01-16 15:16:16 +11:00
Wally
0931cb76d7 all linker errors are gone, just a ld error to go 2019-01-16 15:08:03 +11:00
Wally
3bc3a61f3a Created the start of a PSPToolchain cmake file from scratch, we now have less linker errors 2019-01-16 13:53:42 +11:00
Wally
1115173f1d Not 100% sure why but the linker fails 2019-01-15 20:52:13 +11:00