TheMrIron2
d463375246
[+] (WIP) Improved Adrenaline experience, update credits
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Got the ideas from RetroArch, though they are currently all commented out for stability.. because they almost definitely do not work:
- Add "psp2" power.h, sysmodule.h and appmgr.h when Vita is detected
- Force 444MHz on the ARM CPU and 222MHz on the GPU/bus.. because allegedly, this works!
2019-02-04 23:05:16 +00:00
Wally
a9d5574f09
Whoops missed some stuff
2019-02-04 15:26:29 +11:00
Ben Slater
bad84a50f4
Remove cflag to bypass -permissive errors
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Fix build so it compiles on macOS (Still doesn't link.. yet)y
2019-02-04 14:03:32 +11:00
Wally
8bc2012f0e
Fix 64 bit support from StrmnNrmns Bazel branch
2019-02-04 13:52:39 +11:00
Ben Slater
99aad0b79d
Started work on 64-bit / Linux support
2019-01-30 22:15:17 +11:00
Ben Slater
3eb42a816d
Zlib now compiles on build for macOS.. now for the other issues
2019-01-30 13:36:52 +11:00
Ben Slater
85254f1cb0
Reinstate zlib third_party Lib as it requires custom stuff
2019-01-30 12:48:45 +11:00
Ben Slater
673a08a10a
Work on macOS build.. Linker errors are annoying
2019-01-29 15:57:48 +11:00
z2442
787c5247bf
Update MainMenuScreen.cpp
2019-01-28 19:53:16 -05:00
z2442
4db13e640e
Update CodeGeneratorPSP.cpp
2019-01-28 19:51:17 -05:00
z2442
4d7c5ec85f
revert to old version
2019-01-28 19:41:05 -05:00
Ben Slater
7233a55c83
Fixed macOS build - Just linker issues remain. Requirements will be listed later
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Removed third_party folder as it's all redundant
2019-01-29 11:21:41 +11:00
mrbenslater
e4e258215f
Fix Debug Build...
2019-01-25 20:42:57 +11:00
mrbenslater
afed511a05
Oops, broke some HLE stuff
2019-01-25 20:32:40 +11:00
z2442
901ef0fd3c
change compiler flags
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-DNDEBUG -O3
2019-01-23 22:25:19 -05:00
z2442
5cf58ccbfb
remove svnversion.h
2019-01-23 22:19:03 -05:00
z2442
8ec8cb8ae2
remove svnversion.h
2019-01-23 22:18:26 -05:00
Wally
09385316e3
Tidy up Source for 1.1.6 Release Candidate
2019-01-24 08:02:08 +11:00
mrbenslater
086084e97d
[+] Added Vita Detection - I hope it works
2019-01-23 22:00:04 +11:00
mrbenslater
655effc353
[+] Readded -O3 as it should be fine
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[~] Fixed model detection
2019-01-23 21:48:02 +11:00
mrbenslater
6b476e65ab
Readded PSP_IS_SLIM Variable.
2019-01-23 18:13:09 +11:00
Wally
e17fdddadf
[~] Fix Conker Regression
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[+] Remove a hell of a lot more missed asserts.
2019-01-23 17:05:36 +11:00
Wally
bd11ef15d0
Really fixed it this time!
2019-01-23 11:22:22 +11:00
Wally
b6c5952eb0
Fixed Main.cpp
2019-01-23 11:18:47 +11:00
Wally
bc687cac4b
Merge branch 'master' of https://github.com/z2442/daedalus
2019-01-23 11:15:50 +11:00
Wally
c5bbb9db2b
Removed Kubridge
2019-01-23 11:00:58 +11:00
Wally
45493ce54c
Updated PSPModel Utility for debugging as it's not working on Fat PSPs yet
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Removed some old info from about component and added updated info
Clean up KUbridge from CMakeLists
2019-01-23 10:54:53 +11:00
Wally
d810625c53
Removed KUBridge and replaced it with a small utility to detect PSP based on VRAM
2019-01-22 22:03:41 +11:00
Wally
db6350091e
Removed KUBridge and replaced it with a small utility to detect PSP based on VRAM
2019-01-22 22:02:54 +11:00
z2442
0326b502ba
Update main.cpp
2019-01-21 20:44:31 -05:00
Wally
e5b43a61ca
Add a few more things without debug routines
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Fix build_daedalus.sh so it removes old directory and adds some more folders
2019-01-22 10:09:47 +11:00
Wally
119a49de20
Remove remaining Debug Symbols from PSP Build
2019-01-22 09:59:53 +11:00
mrbenslater
bfd0e3d055
Revert "Mostly done moving debug stuff"
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This reverts commit f8c10f97b7
.
2019-01-21 21:29:08 +11:00
mrbenslater
988a404d7d
Fixed more stuff
2019-01-21 21:29:05 +11:00
mrbenslater
f8c10f97b7
Mostly done moving debug stuff
2019-01-21 20:54:18 +11:00
mrbenslater
2e6cf17baa
Move more debug stuff out of Release
2019-01-21 19:58:47 +11:00
Wally
795cb677f1
Move more debug stuff out of the main code
2019-01-21 16:12:37 +11:00
Wally
0111275f23
Move a lot of debug stuff out of Release Build
2019-01-21 14:26:00 +11:00
mrbenslater
ad90adb999
[+] Daedalus now relies on the CMake Build system to work, use build_daedalus.sh
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[!] Removed a bunch of redundant files and moved Makefile to the old folder (Will need to update some stuff there if we wish to keep using it but for now it's redundant)
[~] Updated / Modified Readme file to reflect current day
[+] Added Support for building PSP Debug build and tidy up build_daedalus.sh
[+] build_daedalus.sh now creates a "DaedalusX64" folder in the Daedalus directory containing all data for PSP Build
2019-01-18 23:15:01 +11:00
Wally
14c6f17d85
[+] Fixed PSP Build, works with CMake now
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[+] Added support for generation of PBP via daedalus_build.sh
2019-01-18 15:03:58 +11:00
Wally
cbada02772
Fix kubridge finalyl
2019-01-17 11:57:18 +11:00
Wally
79011ece14
Fix CmakeLists to allow kubridge to be compiled
2019-01-17 11:30:15 +11:00
Wally
9a616b20e9
[~] Fixed DveMgr and missign includes
2019-01-17 08:45:45 +11:00
Wally
db2ef58a91
[-] Removed redundant W32 / Gyp / Ninja Files
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[~] Moved relevant PSPSDK Libs to SysPSP/Include
[+] CMake project now builds successfully
2019-01-17 08:23:18 +11:00
Wally
ca3b9fe843
Added CFLAGS and fixed build again..
2019-01-16 22:05:50 +11:00
Wally
ce204dc487
all known linker problems are done
2019-01-16 15:28:09 +11:00
Wally
02e6e49890
Fix a few path errors
2019-01-16 15:16:16 +11:00
Wally
0931cb76d7
all linker errors are gone, just a ld error to go
2019-01-16 15:08:03 +11:00
Wally
3bc3a61f3a
Created the start of a PSPToolchain cmake file from scratch, we now have less linker errors
2019-01-16 13:53:42 +11:00
Wally
1115173f1d
Not 100% sure why but the linker fails
2019-01-15 20:52:13 +11:00