Commit graph

980 commits

Author SHA1 Message Date
Corn
b4982b27fe [!] BranchZ is made Aerogauge only for now
[!] Fixed order of Zbuffer clear with FillRect (Zbuffer clear has priority)
[!] Updated some Dlist debug output info

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@109 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-29 17:27:30 +00:00
bdacanay
418707b480 git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@106 42e9bfbe-799a-4a2d-bad1-236e862a387a 2011-01-28 20:42:32 +00:00
Corn
d157bfa524 [!] Better balance between code size and speed on loading matrices (fit better in cache)
[+] Blends, Wave racer sky, Sin and punishment, (hack for blend used by both RR64 and OOT) .

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@102 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-27 16:32:48 +00:00
Corn
4aced74ea1 [+] blendmodes -> SM64 head, pilot wings sky
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@101 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-26 14:32:33 +00:00
Corn
bac2d45f55 [!] Reset SM64 star hack after each frame
[~] forgot to change in Rice blend function

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@100 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-26 10:27:05 +00:00
Corn
8e6ad69e23 [!] Fix branchZ for aerogauge (hides stuff once it gets far away.) (need to check other games)
[+] weapons blend for doom64
[!] even better dither matrix combo

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@97 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-25 20:12:19 +00:00
Salvy
ac57f6b97e [~] Speculative fix to Doom's alpha issues on the weapons
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@96 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-25 18:31:35 +00:00
Salvy
bba192baf2 [~] Removed bad blender ( was breaking Doom's weapons)
[~] Removed Nascar hack (tested several games and depth source check seems safe, risky though)
[~] Fixed menu writing in Tarzan and also added proper fix to the alpha issues Tarzan had
[!] Set new blender as default ( I find it alot easier to work with, as far as right now there's no case that it breaks anything)
[=>]Merged from 632-636 (Yamagushi)
[~] Updated About Screen.
[~] Added message boxes for reset settings confirmation.
[~] Added new quit window.
[!] Fixed Dpad+Analog UI Bug
[!] Fixed 2 Rom UI Bug
[!] Fixed Graphical UI Bug

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@95 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-25 02:56:57 +00:00
Wally4000
9328ee9c35 Updated to fix several blends
Added Bdacanays Blends :D (Thanks mate)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@94 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-25 02:22:29 +00:00
Corn
c37b736e68 [~] Some minor house keeping
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@93 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-22 21:22:52 +00:00
Corn
87b132b149 [!] Fixed 3D rendering in RR64 (palettes are still glitchy in some places)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@92 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-21 23:10:54 +00:00
Corn
9571eaf042 [!] Reinserted old blender as default since it now uses same amount of ASM (fixed to match old debug too)
[!] Fixed OS HLE progress in debug console (will show the patches)
[!] Removed some text output from blender for "release" compile

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@91 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-21 16:30:51 +00:00
Corn
53872168bb [!] combined the old and new blender.cpp version (for reference)
[!] fixed some compile errors

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@90 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-20 23:11:42 +00:00
Corn
bdf4a8970a [+] Combiner explorer will color code also the defaulted inexact blends (CYAN)
[!] Some cosmetics to the Dlist debugger 

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@89 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-20 16:20:38 +00:00
Wally4000
e24e14fcb3 Added Blenders for SpiderMan, Doom, Bust a move 3, Starwars Racer
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@88 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-19 19:36:03 +00:00
Corn
403f7c624c [!] Made Combiner explorer a bit friendlier (WIP)
[!] Default Blendmode in explorer is MODULATE_RGB / force MAGENTA
[!] Changed Blendmodes.cpp functions names to reflect proper use

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@87 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-19 19:03:19 +00:00
Wally4000
a359401e21 Added several more blends :D
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@86 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-19 02:29:31 +00:00
Corn
443e87e656 [+] Added back some Kirby blends
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@85 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-15 10:42:48 +00:00
Salvy
33a72c397b [~] Workaround for kirby freezing with new unstable fpu exceptions
[+] Handle non-inexact and brought back hacks for Mario 64's star and Tarzan's bird
[!] tyde up CATCH_NAN_EXCEPTION


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@84 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-15 05:54:28 +00:00
Corn
ee9303a4b5 [!] Fix crash in Ogre battle 64
[+] Added hack for Paper mario and MEM OPT.
[+] Added Blend for Road Rush 64
[~] Use only 32bit in IRQ updates

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@83 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-14 21:57:56 +00:00
Salvy
cc9083fe93 [+] Set Wally's blendmode file as default (this will allow us to concentrate on only blendmode that don't work with default case)
[+] Added a few blendmodes for Fzero and GE007's sky

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@82 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-14 20:35:20 +00:00
Wally4000
e452ea696d [~] Removed blends which are handled by default
[+] Added more Blends

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@81 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-14 08:25:04 +00:00
Salvy
6ddb40153f [+] Implemented generic blendmode (which in theory should handle over 50% of all inexact blends) - Huge Clean up is needed in our blendmode file !!!!
[~] Only check for blendmodes when muux has been marked as inexact (this needed for generic blendmode to work, read notes for more info, mario 64's star hack is broken though)
[+] Adapt inexact highlighter and dumping mux to work with generic blendmode method)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@80 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-14 07:48:45 +00:00
Corn
675123f48c [!] improved blendmode for Fzero ships
[!] removed passing return value on XXXrect

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@79 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-13 20:35:57 +00:00
Salvy
04f8b89782 [~] Simplified a couple of parameters in dynarec codegen
[~] Disabled mem opt for LW op (breaks Paper Mario)
[~] Do mem access opt for cache op (balances speed lost from LW)
[!] Made RDP_SetOtherMode debug only (we no longer use gRDPOtherMode._u64 anyways)
[+] Added locally a modified build.mak, also restored -MD flag and old makefile style) 


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@77 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-13 06:33:20 +00:00
Wally4000
a8a487bde5 [+] Added more blendmodes (Should be most of the Zelda ones done)
[~] Fixed some faulty blends.


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@76 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-12 20:58:26 +00:00
Corn
e1028faa69 [!] Fixed bug in static Zbuffer variables in function RenderUsingRenderSettings
[!] removed return value for Rect code
[!] We now pre-clip in all 6 sides for CuLL Dlist and post transformation.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@75 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-12 20:52:27 +00:00
Wally4000
506f959fa9 Added various more blends for Zelda
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@73 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-12 06:16:36 +00:00
Salvy
d88e1c42c6 [~] Moved Nascar hack out of RenderUsingCurrentBlendMode
[~] Commented out scissor fix (no longer needed)
[!] Set mem region 0xA500 0xA5FF as invalid (Pokemon Stadium 1 and FZero U boots now)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@71 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-11 22:13:13 +00:00
Corn
f6df5ba96d [-] Rice Alpha was removed (didn't improve anything)
[+] added  EnvColour.ReplicateAlpha to the Blender explorer

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@70 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-11 19:45:18 +00:00
Corn
dcd586b1c1 [!] Properly fixed PrimDepth (no need for SSV/Road Rush hacks)
[+] Added Rice Alpha test checks
[+] Road Rush tree blend


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@69 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-11 17:47:58 +00:00
Corn
8b31e15bd3 [!] Forgot to add White to the Force RGB list
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@68 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-10 19:46:41 +00:00
Corn
90687f0bd6 [+] Blend Explorer now takes a selection from Combiner Explorer
[+] Added Force RGB color to the blender options

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@67 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-10 19:07:31 +00:00
Corn
a8bbdc2e35 [!] fix for SSV HUD
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@66 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-10 17:19:11 +00:00
Salvy
b14a08ec32 [+] Added blendmode for power spheres in SSV
[~] Corrected an small error I made on the blender in my last commit and simply it abit more.

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@65 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-10 08:07:52 +00:00
Wally4000
c7a26b079d [+] Added more blendmodes for Zelda / SSB and other titles
[+] Added new blender for Zelda

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@64 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-10 04:19:36 +00:00
Wally4000
f5bdf17bed Added several OOT blends which are 100% correct without Second Texture.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@63 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-09 23:06:51 +00:00
Corn
b669334f27 [+] Fix/Hack for FZero to proper Zbuffer rendering of geometry
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@62 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-09 23:01:03 +00:00
Corn
cc1d01156d [+] SetPrimDepth -> Glover, Rayman2, Donald duck got the annoying (sprite)depth error sorted out (still need more work?)
[!] Mario star has better gold color
[!] Fixed texture.installed selection error

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@61 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-09 19:44:09 +00:00
Wally4000
9fcb84f805 [~] Template for new blendmode file
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@60 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-09 02:32:31 +00:00
Salvy
091e39d5cf [~] Simplified blender
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@59 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-08 20:41:54 +00:00
Corn
a4a8559422 [+] added more debug info for Dlist
[!] fix some init values
[!] reorder list in preferences.cpp to avoid compile errors

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@58 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-08 18:04:21 +00:00
Salvy
033917ba4f [+] Added blender for medallion in Tarzan
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@57 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-07 23:06:15 +00:00
Salvy
4709ea407f [-] Speculative fix for Tarzan's alpha blending issue and Mario's 3D
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@56 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-07 18:48:15 +00:00
Corn
cdbd6d0f1a [!] made texture installed = true by default
[!] avoid calc inverse project matrix more than once

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@55 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-07 10:13:00 +00:00
Salvy
adc66e8aab [!] Opps I forgot to commit most changes from last rev xD (blenders,fix release build etc)
[~] Disabled new mem mapping (was breaking GE007 and Paper Mario)
[+] Brought back my changes to tlb_exceptions

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@54 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-07 07:32:48 +00:00
Salvy
2f674e1f5b [+] Added lotsa of blenders
[~] Fixed a bad blender in MM
[!] Simplified ucode cacher (code_size is always 4096 anyways)
[~] Fixed release build (not sure why Wally replaced some blendmodes with BLEND_MODE_MAKER..)
[~] Fixed install texture on blendmode maker (corn)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@53 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-07 07:08:02 +00:00
Wally4000
92780b1278 [+] Add the ability to Turn Texture on / Off in Blendmode Maker.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@52 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-07 02:52:20 +00:00
Corn
674a93e8b4 [+] Insert matrix should work now (Kirby NMEs)
[+] General fix for force matrix (Rayman2 and starwar racer 1)
[-] removed rayman2/topgearrally/starwar racer hacks

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@51 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-06 18:07:24 +00:00
Salvy
3c53fdc9e2 [~] By error I Commented out gScrnUpd and made non static gZFightingEnabled (corrected)
[-] Made gRDPOtherMode._u64 debug only, we should use gOtherModeL instead

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@50 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-01-06 08:12:42 +00:00