Wally4000
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5c7d7d48a6
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Updated a bunch of pointers so they're unique.
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2023-06-26 22:11:29 +10:00 |
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Wally4000
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c7bed4c5a5
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Pass filename by reference to avoid copies
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2023-04-29 12:21:30 +10:00 |
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Wally4000
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6dca83df5e
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Clean up CMake (PSP Build is jank)
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2023-04-15 09:35:45 +10:00 |
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Wally4000
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060557db9b
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Use smart pointers for singleton and graphics
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2022-07-16 00:36:25 +10:00 |
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Wally4000
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d40f4d24d7
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Simplify Endian check Code
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2022-06-22 23:35:36 +10:00 |
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Wally4000
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9433fdafd4
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Move PSP Audio to SDL Audio add SDL Audio
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2022-05-03 22:15:22 +10:00 |
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Wally4000
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107297c150
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Keep PSP Stat where it's used
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2022-04-24 12:23:21 +10:00 |
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Wally4000
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5d16579103
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Use a unique_ptr for Audio
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2022-04-20 20:08:51 +10:00 |
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Wally4000
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fde51a9c44
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Tidy up Mutex
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2022-04-20 20:05:51 +10:00 |
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Wally4000
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b0185d6441
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Begin introducing std::filesystem more
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2022-04-19 20:22:58 +10:00 |
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Wally4000
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f04a7d68ff
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Add beginnings of a UI to posix build
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2022-04-19 16:02:56 +10:00 |
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wally4000
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658964d47d
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Start fixing Windows Build, move x86 dynarec
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2022-04-16 17:16:12 +10:00 |
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Wally4000
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3037770f31
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use pthread on PSP (Will delete PSP code later)
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2022-04-01 15:19:38 +11:00 |
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Wally
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23d60271b8
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PSP will now build but crashes :(
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2022-03-27 12:56:24 +11:00 |
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Wally4000
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3fec82b04d
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Remove stdafx.h for consistency
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2022-03-22 18:06:17 +11:00 |
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Wally4000
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1804b898cf
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Overhaul CMake. May break PSP Build
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2022-03-21 21:34:56 +11:00 |
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Wally4000
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010ed123ad
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Use Pthread instead of semaphores
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2022-02-04 15:13:20 +11:00 |
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Wally4000
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0044d9ae30
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Exclusive PSP Utilities should be in PSP/Utility
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2022-01-31 11:19:44 +11:00 |
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Wally4000
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42d0fece69
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Re add builtins for PSP
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2022-01-30 22:04:59 +11:00 |
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Wally4000
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a1f945414d
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Remove System/Paths.h / Paths.cpp as not required
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2022-01-30 21:21:03 +11:00 |
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Wally4000
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0c242a0249
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Start tidying up the paths, fix c++20 compat
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2022-01-30 21:07:40 +11:00 |
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Wally4000
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4dec722a1b
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Simplify savegame path logic
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2021-11-13 15:38:25 +11:00 |
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Wally4000
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c39ebb78b6
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Use Posix IO with PSP
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2021-11-13 15:19:56 +11:00 |
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wally4000
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4fbc81a4ac
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Use std::max and std::min
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2021-10-23 22:12:40 +11:00 |
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wally4000
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6a619737ac
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Fixed Linux Build
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2021-10-19 23:08:02 +11:00 |
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Wally4000
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eadc1b3758
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move from typedef to modern using declaration
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2021-10-18 18:58:14 +11:00 |
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Wally4000
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15e3e2a1d0
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Update to the Bazel Directory Structure..
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2020-08-22 18:42:41 +10:00 |
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=
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1511baa25e
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Fix up paths in headers
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2020-05-27 19:20:52 +10:00 |
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=
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019600709a
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Move like DAEDALUS_LINUX and DAEDALUS_OSX stuff to DAEDALUS_POSIX
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2020-04-18 10:56:40 +10:00 |
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Wally
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2d7157e5a9
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Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM
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2019-05-27 13:00:23 +10:00 |
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Ben Slater
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6a725bf99e
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Removed a bunch of asserts / debug options from release build, stabs a bunch of compiler warnings
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2019-05-03 17:43:44 +10:00 |
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Wally
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d268338d6c
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Move debug stuff from release / Move to C11 inits in Core / Add Motos fancy new icons
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2019-03-23 17:53:26 +09:00 |
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Ben Slater
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c562b76641
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*Clean build from StrmnNrmns repo
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2019-02-27 17:04:51 +11:00 |
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Ben Slater
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090c86337e
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Merge macOS / Linux builds to Central Posix build
Fix macOS Build - Should work on anything <=10.13 for now
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2019-02-08 14:33:43 +11:00 |
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Wally
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e17fdddadf
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[~] Fix Conker Regression
[+] Remove a hell of a lot more missed asserts.
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2019-01-23 17:05:36 +11:00 |
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Wally
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aa1b535248
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Modified a few files so we can at least get to 50% build in cmake
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2019-01-15 08:03:46 +11:00 |
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salvy
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501d994489
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gamepads are fully supported now (Only tested with a PS3 controller, I'll see in adding controller configuration for other game pads) [!] gamepads can now be connected or disconnected when the emulation has started (no longer is required to connect them before starting the emulator)
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2013-06-18 22:31:04 -07:00 |
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Paul Holden
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c7125668f4
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[~] Move System.{h,cpp} to System/
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2013-06-04 22:02:31 +01:00 |
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strmnnrmn
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b05c813379
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[~] Huge filename cleanup. Use IO::Filename rather than char [MAX_PATH] or char [MAX_PATH+1]. Add an IO::Path::Assign. Use IO::Path::Assign/Combine rather than strcpy/strcat/snprintf. Remove MAX_PATH (everything should use the constant in IO.h if required, then we can make this platform specific)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1686 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-05-18 16:04:55 +00:00 |
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strmnnrmn
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6435d4dc36
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[~] stdafx.h cleanup - move gDaedalusExePath to System/Paths.h
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1684 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-05-18 16:04:31 +00:00 |
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