Commit graph

226 commits

Author SHA1 Message Date
Ben Slater
6e1c139557 Added some more games to roms.ini / Minor changes to rom selector 2019-03-12 23:43:47 +09:00
Ben Slater
63177e230e Fixed Rom Selector so it doesn't BSOD. Final testing for GUI commit 2019-03-12 21:46:56 +09:00
Ben Slater
318b0bbc5a Merge Audio Branch
Merge branch 'Cleanup-Audio' into cleanup-ui
2019-03-12 21:16:44 +09:00
Ben Slater
d5882813c6 Readded OSHLE Text Colour
Fixed some menu arrangements
2019-03-12 18:37:34 +09:00
Ben Slater
61cf810d20 Attempt to fix SCroll bug in Main menu. Seems to be a little better. Improvement required
Scroll bug when rom reset still occurs
2019-03-10 18:26:05 +09:00
Ben Slater
156aee6f42 Resized Preview images to suit new UI 2019-03-10 10:44:22 +09:00
Ben Slater
3aa33cbaeb Fixed Scroll for daedalus menu 2019-03-09 22:00:53 +09:00
Ben Slater
757b22395f Fixed UI duplicating.. Looks like the scroll bug is in this file! 2019-03-08 22:28:53 +09:00
Ben Slater
90df48834f Adjust more UI options 2019-03-08 18:09:59 +09:00
Ben Slater
a7e9518933 More tidy up with the UI. 2019-03-05 23:06:54 +09:00
Ben Slater
eca56ece0a Fixed UI in Pause Screen, tidy up some other code 2019-03-05 16:26:13 +09:00
Ben Slater
783f0cf8d9 Fixed Pause Options 2019-03-04 18:55:49 +11:00
Ben Slater
68c9c5d3ee Move away from old UI variables 2019-03-04 18:34:31 +11:00
Ben Slater
4e9d888e07 Move most of Savestate UI in place 2019-03-04 17:01:23 +11:00
Ben Slater
487c51622e Finished Migrating the rom list, not sure if green is suitable for the "Info text" 2019-03-04 15:51:57 +11:00
Ben Slater
da396f08f8 Moved ROM list / Image / Rom info into new place in UI. 2019-03-04 15:19:41 +11:00
Ben Slater
bb18ec2285 Start work on refactoring / tidying up the PSPUI 2019-03-03 07:03:09 +11:00
Wally4000
ff46e2e352 Remove remainder of SVN Version from AboutComponent
Fix MemPak support
2019-02-28 07:26:21 +11:00
Ben Slater
c562b76641 *Clean build from StrmnNrmns repo 2019-02-27 17:04:51 +11:00
TheMrIron2
aca0c9f2ba
Make clear that asynchronous is PSP only
This caused a lot of confusion so perhaps addressing this in the options menu itself is the best way about it.
2019-02-25 23:56:21 +00:00
Ben Slater
1beed9d32e Merge branch 'master' into SDL2 2019-02-19 14:53:37 +11:00
Ben Slater
09eddeacce small rewrite of SDL init stuff 2019-02-15 10:09:23 +11:00
z2442
fd9e8baa34 one for intrafont fix & change to ui code to compile for gcc 8.2 2019-02-13 21:42:00 -05:00
z2442
787c5247bf
Update MainMenuScreen.cpp 2019-01-28 19:53:16 -05:00
Ben Slater
7233a55c83 Fixed macOS build - Just linker issues remain. Requirements will be listed later
Removed third_party folder as it's all redundant
2019-01-29 11:21:41 +11:00
z2442
8ec8cb8ae2
remove svnversion.h 2019-01-23 22:18:26 -05:00
Wally
09385316e3 Tidy up Source for 1.1.6 Release Candidate 2019-01-24 08:02:08 +11:00
mrbenslater
655effc353 [+] Readded -O3 as it should be fine
[~] Fixed model detection
2019-01-23 21:48:02 +11:00
mrbenslater
6b476e65ab Readded PSP_IS_SLIM Variable. 2019-01-23 18:13:09 +11:00
Wally
e17fdddadf [~] Fix Conker Regression
[+] Remove a hell of a lot more missed asserts.
2019-01-23 17:05:36 +11:00
Wally
45493ce54c Updated PSPModel Utility for debugging as it's not working on Fat PSPs yet
Removed some old info from about component and added updated info
Clean up KUbridge from CMakeLists
2019-01-23 10:54:53 +11:00
Wally
db6350091e Removed KUBridge and replaced it with a small utility to detect PSP based on VRAM 2019-01-22 22:02:54 +11:00
z2442
70291311c9
Update GlobalSettingsComponent.cpp
Added Settings 240P native output over psp tv out
2018-12-21 13:30:38 -05:00
Carlos Bombonatti
2de9e64e35 Fixing scrolling issue for large ROMs list
For a long ROMs list (more than 150), scrolling was not working correctly and was not possible to select desired ROM.

Signed-off-by: Carlos Bombonatti <carlos.bombonatti@gmail.com>
2018-12-15 01:28:22 -02:00
TheMrIron2
99665d8087
Append GitHub project to about page 2018-10-11 20:34:25 +01:00
z2442
93bc35be55
Update AboutComponent.cpp 2018-10-03 15:03:33 -04:00
z2442
c35309304e
Update PauseScreen.cpp
Broken battery indicator removed
2018-10-03 15:01:15 -04:00
z2442
26e072e22c
Add files via upload 2018-08-15 18:48:00 -04:00
salvy
804094c1af [!] Fixed W32 build, also a couple of warnings
[!] Handle better platform differences with sqrtf, roundf etc
2013-11-13 00:47:50 -08:00
CornN64
66f8c9e851 [!] Fixed text in advanced option screen
[!] Reinstated some lost changes to exception.cpp
2013-10-20 21:47:48 +02:00
CornN64
bfd94b655c [!] Some WIP for vertex fog on PSP (functions on many games that uses the standard TnL. It uses a second pass to blend in the fog)
[-] Reverted some changes from previous commit since it broke texturing in some games and CBFD lights.
2013-09-21 18:31:48 +02:00
salvy
59052f047a [!} Optimization to Conker's light (PC/OSX)
[!] Aligned v2, we can copy 2d vectors more efficiently
2013-09-19 23:28:24 -07:00
Paul Holden
c7125668f4 [~] Move System.{h,cpp} to System/ 2013-06-04 22:02:31 +01:00
Paul Holden
067a594a9f [~] Move ConfigOptions.{h,cpp} to Config/ and tidy header include order. 2013-06-04 22:02:31 +01:00
Paul Holden
7cfc7d16fa [~] Reference headers relative to Source/ 2013-06-04 22:02:31 +01:00
Paul Holden
49a06ed319 [~] Make header guards consistently use FULL_PATH_TO_FILE_H_, with script 2013-06-04 22:02:30 +01:00
salvy
99988d4f9d [+] Added advanced option to enable "Clear Depth FrameBuffer", needed for DK64 and Zelda's special effects (This can slow down games, make sure to only enable it if needed)(This enabled by default for PC)
[!] Optimized Clear Depth FrameBuffer (Corn)


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1714 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-23 05:44:40 +00:00
strmnnrmn
ffcbe649b1 [~] stdafx cleanup: Include stdio.h and stdlib.h where needed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1703 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:53:29 +00:00
strmnnrmn
3757a27a46 [~] stdafx cleanup: PSP should compile without DaedalusTypes.h in stdafx.h now
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1699 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:52:22 +00:00
strmnnrmn
3d4a0c0e95 [~] stdafx cleanup: Move utility macros to Utility/Macros.h and directly include where needed.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1691 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:05:35 +00:00