Wally4000
0f8c125609
Saveguard the ME.prx so it only loads once
2023-04-26 12:23:31 +10:00
Ian
52f6d15894
Fix mediaengine.prx path
2022-06-13 20:04:20 -04:00
Wally4000
17eb95ffec
Revert std::array on audio, Change SDL Plugin old
2022-06-13 16:13:12 +10:00
Wally4000
9433fdafd4
Move PSP Audio to SDL Audio add SDL Audio
2022-05-03 22:15:22 +10:00
Wally4000
8295b53ff9
Remove JobManager from PSP Audio
2022-05-01 16:38:18 +10:00
Wally4000
5d16579103
Use a unique_ptr for Audio
2022-04-20 20:08:51 +10:00
Wally4000
3fec82b04d
Remove stdafx.h for consistency
2022-03-22 18:06:17 +11:00
Wally4000
6f73fd820d
Use a template for make_uncached_ptr and clean up
2021-12-24 15:05:18 +11:00
Wally4000
9977ae5050
Revert "Revert back to old PSP Audio Plugin"
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This reverts commit 4397047b54
.
2021-12-12 12:33:44 +11:00
Wally4000
4397047b54
Revert back to old PSP Audio Plugin
2021-12-11 11:16:02 +11:00
Wally4000
c00870467d
Tidy up AudioPluginPSP
2021-11-23 12:25:17 +11:00
Wally4000
15e3e2a1d0
Update to the Bazel Directory Structure..
2020-08-22 18:42:41 +10:00
Carlos R
d1eebabe55
Fixed PSP build
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Tidy AudioPluginPSP
2020-08-02 15:23:48 -07:00
=
1511baa25e
Fix up paths in headers
2020-05-27 19:20:52 +10:00
joey
afea726b77
Revert "Update Async audio code"
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This reverts commit df857580a6
.
2020-05-16 21:18:12 +10:00
=
1c342d8c8f
Revert all initialiser list variables.
2020-05-04 12:24:21 +10:00
joey
df857580a6
Update Async audio code
2020-05-01 14:55:39 -04:00
z2442
0aade3fe8a
small changes to me prx and audio jobs
2019-05-16 18:27:05 -04:00
Ben Slater
ebe9923f6b
Turn off -WExtra for now...
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Tidy up Job functions in AudioPlugin
2019-05-11 12:40:45 +10:00
z2442
9afef39347
add back in uncached buffer
2019-05-07 22:02:31 -04:00
z2442
2597961b2a
job null ptr
2019-05-03 21:30:52 -04:00
Wally4000
9f95606003
Audio now closes properly - Had to add a delay in the thread!
2019-05-04 09:22:19 +10:00
Wally4000
11ffd88707
yuyRevert "Tidy up audio more"
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This reverts commit 1c0e72f3aa
.
2019-05-04 09:14:41 +10:00
Ben Slater
1c0e72f3aa
Tidy up audio more
2019-05-03 22:19:15 +10:00
Ben Slater
6a725bf99e
Removed a bunch of asserts / debug options from release build, stabs a bunch of compiler warnings
2019-05-03 17:43:44 +10:00
Ben Slater
eb134c1262
Moved some more asserts and profiling stuff out of the way to stop the compiler whinging.
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Start restructuring audio plugin.. (Needs a diagram now)
2019-05-02 20:46:56 +10:00
Wally4000
806cedf5ce
Cleaned up AudioPlugin nore.. Trying to fix closing of audio
2019-04-09 15:22:07 +10:00
Ben Slater
31d9f52cd2
Converted JobManager / AudioPlugin structs to classes
2019-04-09 11:25:39 +10:00
Wally
a645eb6365
readd libpspaudio, remove a bunch of redundant threads. Speed is around the same
2019-04-05 17:28:11 +11:00
Wally
1eec2b78c3
More cleaning up and standardisation
2019-04-05 17:11:09 +11:00
Wally
4fbfec2e20
Restarted, left the job manager.. Suprisingly still small and faster :D
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Just gotta clean this up now :D
2019-04-05 14:21:13 +11:00
Ben Slater
4d4802fdfd
Bah doesn't want to work still
2019-04-04 22:28:33 +11:00
wally4000
ce1a3a8ac8
More changes to Audio (It won't compile at the moment)
2019-04-04 16:59:24 +11:00
Wally
5a88d25bf1
Further work on Audio plugin
2019-04-04 15:28:42 +11:00
Wally
10bcc7e266
removed reliance on AudioOutput.h
2019-04-04 14:35:00 +11:00
Wally
77425869d5
Start work on reworking AudioPlugin.
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* Audio Plugin is one file
* MediaEngine Audio is removed for now
* Performance increase with some games
2019-04-04 13:33:45 +11:00
z2442
d90bac8ef5
clean up narrowing errors
2019-03-23 20:24:40 -04:00
Wally
4d06b8ae0c
Disable output sync thing for now
2019-03-24 01:01:14 +09:00
Wally
ee7c0bbaba
Convert Audio variables to C11, type safety, init some things to 0
2019-03-21 21:38:41 +09:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
mrbenslater
5bf21143d6
Increase Audio Buffer and tidy up Audio code a little
2019-02-21 13:58:04 +11:00
mrbenslater
d12eda4abd
Why are we creating two audio plugins?
2019-02-21 13:19:47 +11:00
Paul Holden
067a594a9f
[~] Move ConfigOptions.{h,cpp} to Config/ and tidy header include order.
2013-06-04 22:02:31 +01:00
strmnnrmn
9821e04675
[~] Update DAEDALUS_ASSERT and other macros that are compiled out of release builds so that they 'consume' their arguments without generating any code. This removed the need for use() in a lot of places.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1655 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-27 16:37:17 +00:00
strmnnrmn
604f19f1d0
[~] Minor tidying
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1562 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:24:02 +00:00
strmnnrmn
557958b741
[-] RomClosed is never called on AudioPlugin. Probably should rename StopAudio to RomClosed for symmetry with the graphics plugin
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1560 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:23:48 +00:00
strmnnrmn
8f7c97d6ac
[~] PSP compile fix
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1496 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-31 10:57:20 +00:00
strmnnrmn
e4373ed185
[~] There's no need for AudioOutput.h to be shared
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1239 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-10 19:00:01 +00:00
strmnnrmn
6907cd199a
[~] Rename AudioCode to AudioOutput. SysOSX had stuff in AudioHLE, should have been HLEAudio.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1237 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-10 18:59:34 +00:00
salvy
9ea723a616
[~] Some misc changes
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[+] Init/reset FlashRam
[!] Simplified ReadInvalid to take advantage of the movn instruction
[!] Need to check for interrupts when writing to DPC_END_REG
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@896 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-01-24 06:14:30 +00:00