Wally4000
a69ee0a3f3
More std::array magic
2022-05-03 12:50:08 +10:00
Wally4000
3fec82b04d
Remove stdafx.h for consistency
2022-03-22 18:06:17 +11:00
Wally4000
15e3e2a1d0
Update to the Bazel Directory Structure..
2020-08-22 18:42:41 +10:00
=
1511baa25e
Fix up paths in headers
2020-05-27 19:20:52 +10:00
Carlos R
934ea22c7f
Fix crashes in Paper Mario and Yoshi
...
*Correct bad pointer casting for optimized copy in Yoshi_Memrect and fixed non optimized copy
*Store n64 ram offset rather than the system memory for Fast TMEM (thanks strmnnrmn!). Fixes random crashes when using the non accurate path for TMEM emulation
*Make sure to reset tmem block for fast TMEM even when accurate TMEM its used since we fall back to the non accurate path when games set line to 0
*Ignore load tile for accurate TMEM when line its 0, this was causing a crash in Paper Mario which sets line = 0
2020-05-16 16:09:17 -07:00
=
1c342d8c8f
Revert all initialiser list variables.
2020-05-04 12:24:21 +10:00
Wally
2d7157e5a9
Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM
2019-05-27 13:00:23 +10:00
z2442
d90bac8ef5
clean up narrowing errors
2019-03-23 20:24:40 -04:00
Wally
5dee7fe2cb
Converted remaining HLEGraphics to C11 standard
2019-03-22 16:39:50 +09:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
Wally
8bc2012f0e
Fix 64 bit support from StrmnNrmns Bazel branch
2019-02-04 13:52:39 +11:00
mrbenslater
2e6cf17baa
Move more debug stuff out of Release
2019-01-21 19:58:47 +11:00
Paul Holden
067a594a9f
[~] Move ConfigOptions.{h,cpp} to Config/ and tidy header include order.
2013-06-04 22:02:31 +01:00
strmnnrmn
9821e04675
[~] Update DAEDALUS_ASSERT and other macros that are compiled out of release builds so that they 'consume' their arguments without generating any code. This removed the need for use() in a lot of places.
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1655 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-27 16:37:17 +00:00
strmnnrmn
4218e19f5c
[~] Tidy TextureInfo a little
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1264 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-12 20:51:32 +00:00
strmnnrmn
b9ac9a12f0
[~] Move TextureInfo::SelectNativeFormat to be a free function in TextureCache.cpp. I want to push this closer to the NativeTexture creation/update so that different platforms can easily override (e.g. OSX can just create RGBA8888 textures.)
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1263 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-12 20:51:26 +00:00
strmnnrmn
96de19a570
[*] Rename TextureDecriptor.{h,cpp} to TextureInfo (match the class name)
...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1258 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-12 20:50:48 +00:00