Commit graph

12 commits

Author SHA1 Message Date
Wally4000
c7f0aa88ee Clang-tidy audio and use std::array where possible 2022-05-02 13:06:08 +10:00
Wally4000
ad282a3d62 Run Audio through Clang Format 2022-04-28 17:34:58 +10:00
Wally4000
7b17394d80 Revert "Tidy up Audio code a little"
This reverts commit 2aded82a18.
2022-04-04 10:07:45 +10:00
Wally4000
2aded82a18 Tidy up Audio code a little 2022-04-01 21:11:22 +11:00
Wally4000
3fec82b04d Remove stdafx.h for consistency 2022-03-22 18:06:17 +11:00
Wally4000
15e3e2a1d0 Update to the Bazel Directory Structure.. 2020-08-22 18:42:41 +10:00
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1511baa25e Fix up paths in headers 2020-05-27 19:20:52 +10:00
Wally
f73d0885d2 Added DEBUG_AUDIO option to see what each game is accessing 2019-04-02 15:19:04 +11:00
Wally
cadee77bce Revert "Revert "Whoops missed ENVMIXER1.. Mario 64 now works""
This reverts commit 345315f2fb.
2019-03-30 04:00:20 +09:00
Wally
345315f2fb Revert "Whoops missed ENVMIXER1.. Mario 64 now works"
This reverts commit a5dbc6a62d.
2019-03-30 03:59:53 +09:00
Wally
a5dbc6a62d Whoops missed ENVMIXER1.. Mario 64 now works 2019-03-30 02:04:31 +09:00
Wally
24d0475f4d Reworked audio stuff from scratch, sound works again but back to old slowness and Mario64 doesn't seem to have audio now 2019-03-30 01:46:36 +09:00