Commit graph

89 commits

Author SHA1 Message Date
Wally4000
ec99921fb9 as per last 2023-06-26 22:11:40 +10:00
Wally4000
6dca83df5e Clean up CMake (PSP Build is jank) 2023-04-15 09:35:45 +10:00
Wally4000
394c1710c9 Shared_ptr for CCodeBufferManager 2022-07-17 20:43:18 +10:00
Wally4000
c32c05aae3 fix up uncached_ptr for all platforms 2022-06-29 16:30:11 +10:00
Wally
48e6e1d54f Use BuildOptions.h for macro functions 2022-06-19 22:32:56 +10:00
Wally4000
ca36d90a3e Clean up more functions 2022-05-03 22:20:05 +10:00
Wally4000
a69ee0a3f3 More std::array magic 2022-05-03 12:50:08 +10:00
wally4000
658964d47d Start fixing Windows Build, move x86 dynarec 2022-04-16 17:16:12 +10:00
wally4000
e385cfaf4e Start fixing Windows Build a bit 2022-04-16 17:15:50 +10:00
Wally4000
2df8efe30e Bring in ARM Dynarec, Update Credits and cmake 2022-04-13 15:59:31 +10:00
Wally
23d60271b8 PSP will now build but crashes :( 2022-03-27 12:56:24 +11:00
Wally4000
3fec82b04d Remove stdafx.h for consistency 2022-03-22 18:06:17 +11:00
wally4000
29ca0e1963 Fix issues wtth PSP build, some linker errors rema 2022-03-21 22:32:32 +11:00
Wally4000
1804b898cf Overhaul CMake. May break PSP Build 2022-03-21 21:34:56 +11:00
Wally4000
6f73fd820d Use a template for make_uncached_ptr and clean up 2021-12-24 15:05:18 +11:00
Wally4000
eadc1b3758 move from typedef to modern using declaration 2021-10-18 18:58:14 +11:00
Wally4000
976e24ddd1 Update Git Ignore to reflect build changes
Get rid of GetTargetU32 which is unsafe on 64 bit platforms
2020-08-30 09:36:56 +10:00
Wally4000
15e3e2a1d0 Update to the Bazel Directory Structure.. 2020-08-22 18:42:41 +10:00
Carlos R
b37c629d8a *Defined DAEDALUS_SILENT for release builds to
*Fixed batch test for Linux and tidy when setting path for executable
*Fixed rom.db for linux
2020-07-11 15:10:55 -07:00
=
f26134fa42 Finalise appropriate ptr changes 2020-05-28 09:47:31 +10:00
=
1511baa25e Fix up paths in headers 2020-05-27 19:20:52 +10:00
=
1c342d8c8f Revert all initialiser list variables. 2020-05-04 12:24:21 +10:00
Wally
2d7157e5a9 Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM 2019-05-27 13:00:23 +10:00
z2442
275aacd212 more nullptr updates 2019-05-03 21:09:20 -04:00
Ben Slater
6a725bf99e Removed a bunch of asserts / debug options from release build, stabs a bunch of compiler warnings 2019-05-03 17:43:44 +10:00
Ben Slater
eb134c1262 Moved some more asserts and profiling stuff out of the way to stop the compiler whinging.
Start restructuring audio plugin.. (Needs a diagram now)
2019-05-02 20:46:56 +10:00
Wally
f58fc56107 More work on Assert / moving to C11
Audio had a lot of unitialized variables..
2019-03-24 00:05:39 +09:00
Ben Slater
c562b76641 *Clean build from StrmnNrmns repo 2019-02-27 17:04:51 +11:00
Wally
8bc2012f0e Fix 64 bit support from StrmnNrmns Bazel branch 2019-02-04 13:52:39 +11:00
Ben Slater
99aad0b79d Started work on 64-bit / Linux support 2019-01-30 22:15:17 +11:00
Wally
e17fdddadf [~] Fix Conker Regression
[+] Remove a hell of a lot more missed asserts.
2019-01-23 17:05:36 +11:00
Wally
795cb677f1 Move more debug stuff out of the main code 2019-01-21 16:12:37 +11:00
salvy
e691015226 [!] Fixed and optimized IS_SEG_8000 (Corn)
[+] Glover needs rounding mode (PSP)
[!} Fixed crash in Paper Mario when Mem opt is enabled
[!} Removed unused entry from PatchSymbol struct
[-] Remove DAEDALUS_IS_LEGACY (all dead code is removed by the compiler anyways)
2013-11-07 00:19:23 -08:00
salvy
fa52955863 [!] All libraries for W32 build are now statically linked
[!] Do not use fast call for W32, anyways R4300_CALL_TYPE ensures dynarec can use fast call
[!] Removed PSP project files from MSVC11 solution, please use devkitpro.bat or minpspw.bat for compiling the PSP build
[+] Now is much easier to compile W32 build, third party libraries can be built and linked in the same solution

NOTE: These changes are only for MSVC11 project, I'll update the other project files eventually
2013-08-19 08:28:31 +01:00
Paul Holden
aa833acc11 [!] Mario Tennis and Golf work now with the dynarec (Note: these games have core issues, aren't playable yet) 2013-07-12 21:48:29 +01:00
Paul Holden
0c9e241132 [~] Consistent #endif comments 2013-06-04 22:02:30 +01:00
Paul Holden
49a06ed319 [~] Make header guards consistently use FULL_PATH_TO_FILE_H_, with script 2013-06-04 22:02:30 +01:00
Paul Holden
734944d829 [~] Drop the _MSC_VER check around #pragme once - all the compilers we use understand #pragma once (or happily ignore it) 2013-06-04 22:02:30 +01:00
salvy
378f3bc67f [!] Move branch type to static analysis (This avoids an extra look up for branch type)
[!] Use PSP's roms.ini for PC (StrmnNrmn can you check if it works fine for OSX?)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1719 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-26 18:09:48 +00:00
strmnnrmn
ffcbe649b1 [~] stdafx cleanup: Include stdio.h and stdlib.h where needed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1703 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:53:29 +00:00
strmnnrmn
16cb89183a [~] stdafx cleanup: Include string.h where needed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1701 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:52:47 +00:00
strmnnrmn
5366827789 [~] stdafx cleanup: Start adding DaedalusTypes.h where needed.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1696 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:06:16 +00:00
strmnnrmn
3d4a0c0e95 [~] stdafx cleanup: Move utility macros to Utility/Macros.h and directly include where needed.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1691 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:05:35 +00:00
strmnnrmn
9bc86745b7 [~] stdafx cleanup: Pull in Utility/Profiler.h directly
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1689 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:05:14 +00:00
strmnnrmn
b05c813379 [~] Huge filename cleanup. Use IO::Filename rather than char [MAX_PATH] or char [MAX_PATH+1]. Add an IO::Path::Assign. Use IO::Path::Assign/Combine rather than strcpy/strcat/snprintf. Remove MAX_PATH (everything should use the constant in IO.h if required, then we can make this platform specific)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1686 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:04:55 +00:00
salvy
af19d1a3b3 [+] WIP: Implemented CPU framebuffer, used by demos, Donald Duck, Rayman 2 The Great Escape, and probably other games (currently W32/OSX only)
[-] Reverted small constant opt from previous commit, is not worth breaking when EPak isn't used

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1675 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-14 20:11:42 +00:00
salvy
7277157047 [!} Constant optimizations for CFragment::Execute (this is a very hot function!, saves 4 ops)
[~] Keep bitfields for texrect, since compiler generates much better asm when it converts int to float (~30 ops)
[!] Clean ups to gu oshle patches, also optimize when reading from stack since is always physical memory

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1674 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-11 06:37:21 +00:00
strmnnrmn
2124d090e0 [~] Fix OSX warnings
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1649 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-27 16:36:41 +00:00
strmnnrmn
f26b505556 [~] Add a couple of FIXMEs (unused functions) to StatisAnalysis.cpp and tidy
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1647 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-27 16:36:27 +00:00
salvy
581072f5e2 [!] Fixed MSVC warnings
[!] Optimization for Sprite2D, only update the counter individually when next command doesn't match
[!] Fixed and optimized guNormalize_Rugrats (Still can't find any game that uses this errg)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1599 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-18 22:05:31 +00:00