Commit graph

42 commits

Author SHA1 Message Date
Wally4000
66d4dbbad9 Modernize Save code, squash bug 2022-06-30 14:19:24 +10:00
Wally4000
fedab95fec Fix a filesystem issue in Dump. Silent flag gone? 2022-06-22 11:35:45 +10:00
Wally4000
ca36d90a3e Clean up more functions 2022-05-03 22:20:05 +10:00
Wally4000
a27cf24f9f Use new SaveAs function in .hle 2022-04-28 13:16:54 +10:00
Wally4000
3fec82b04d Remove stdafx.h for consistency 2022-03-22 18:06:17 +11:00
Wally4000
a1f945414d Remove System/Paths.h / Paths.cpp as not required 2022-01-30 21:21:03 +11:00
Wally4000
0c242a0249 Start tidying up the paths, fix c++20 compat 2022-01-30 21:07:40 +11:00
Wally4000
cd80cfc6de Just use strcasecmp now. All platforms support it 2021-12-09 16:05:21 +11:00
Wally4000
4dec722a1b Simplify savegame path logic 2021-11-13 15:38:25 +11:00
Wally4000
d2b861fd72 Automatically create a SaveGames folder 2021-10-18 21:22:31 +11:00
Wally4000
15e3e2a1d0 Update to the Bazel Directory Structure.. 2020-08-22 18:42:41 +10:00
Carlos R
6a1fbfca52 Fixed PSP path for savegames and FindFilename usage 2020-08-09 11:59:04 -07:00
Carlos R
3de6b8210e Fixes and improvements for hle cache and mempack support
*Fixed mempack support when savetype is not unknown, for simplicity we always assume the presence of the mempack. Ill add proper support to disable it later
*Removed force flag for Save_Flush, this was a legacy flag mainly used to manually allow users to force saving
*Moved hle cache directory inside the SaveGames folder and removed all the duplicate code added when it was moved to its own directory
*Fixed accurate TMEM for the PSP (still disabled on the PSP)
2020-07-12 14:10:40 -07:00
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1511baa25e Fix up paths in headers 2020-05-27 19:20:52 +10:00
joey Radcliffe
9b9a88604c Compiles on OSX now :) 2020-05-11 19:31:30 -04:00
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f28b4788a5 fix saves / Disable debug console on release
Fix more {}
2020-05-07 17:55:26 +10:00
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09dd54c362 Merge SDL2 branch to Master 2020-04-18 11:05:38 +10:00
joey
dd1b590244 Fix osx buid 2020-04-17 13:27:49 -04:00
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a68b3bdafe Add Cache Directory and move hle files there
Make sure SaveStates and Cache dir are generated on fly
Update Roms.ini
2020-04-15 17:46:49 +10:00
Ben Slater
c562b76641 *Clean build from StrmnNrmns repo 2019-02-27 17:04:51 +11:00
Ben Slater
25cafe132e Reverted a change to fix Savegames so we can release 1.1.6 2019-02-22 23:25:42 +11:00
z2442
7a95363c81 Fix saving paths 2019-02-20 22:15:24 -05:00
z2442
b89365235a Changes to file loading Fixes daedalus on Ubuntu 2019-02-18 17:43:36 -05:00
Wally
795cb677f1 Move more debug stuff out of the main code 2019-01-21 16:12:37 +11:00
Paul Holden
e2492d21d7 [~] Add a FIXME in Dump_GetSaveDirectory - we check that a string is empty twice here, and it looks odd. I think there used to be some code here to show a file selector or something. 2013-06-04 22:02:31 +01:00
Paul Holden
067a594a9f [~] Move ConfigOptions.{h,cpp} to Config/ and tidy header include order. 2013-06-04 22:02:31 +01:00
strmnnrmn
5f1af554f7 [~] Ensure we call IO::Directory::EnsureExists after setting up the path. Tidy Dump_Get{Save|Dump}Directory functions
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1746 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:41:01 +00:00
strmnnrmn
c4667cfee3 [~] Rename DaedalusConfig::szSaveDir to mSaveDir
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1743 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:40:45 +00:00
strmnnrmn
a9c40c73d0 [~] DaedalusConfig::szRomsDirs had 99 unused IO::Filename instances, wasting 26KB or so. Even [0] seemed to be unused - it's never assigned to. Rename to mRomsDir
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1742 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:40:38 +00:00
strmnnrmn
b05c813379 [~] Huge filename cleanup. Use IO::Filename rather than char [MAX_PATH] or char [MAX_PATH+1]. Add an IO::Path::Assign. Use IO::Path::Assign/Combine rather than strcpy/strcat/snprintf. Remove MAX_PATH (everything should use the constant in IO.h if required, then we can make this platform specific)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1686 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:04:55 +00:00
strmnnrmn
6435d4dc36 [~] stdafx.h cleanup - move gDaedalusExePath to System/Paths.h
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1684 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:04:31 +00:00
strmnnrmn
c5fdd5d04a [+] Add an IO::Path::Assign
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1672 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-06 18:39:00 +00:00
strmnnrmn
9821e04675 [~] Update DAEDALUS_ASSERT and other macros that are compiled out of release builds so that they 'consume' their arguments without generating any code. This removed the need for use() in a lot of places.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1655 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-27 16:37:17 +00:00
salvy
ec968e68cb [-] Bye bye MainWindow, we are a console app now :)
Note: A huge clean up is required to deprecate completely MainWindow

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1463 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-28 08:26:16 +00:00
salvy
0e62310a61 [!] Fixed Howard's audio plugin in W32 build (Audio doesn't work too well, should be nice to share OSX impl)
[~] OSX/W32 were calling updatescreen twice per frame, also sp semaphore should always be zero
[-] removed alot of deprecated files from W32
[!] Enable accurate tmem for W32
[!] W32 will use OSX input implementation

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1458 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-28 06:33:48 +00:00
strmnnrmn
b4ce66e376 Reintroduce some cross-platform code
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@969 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-17 15:03:48 +00:00
strmnnrmn
57e39ec213 Merge some trivial changes from multi-platform build
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@838 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-12-04 09:32:14 +00:00
strmnnrmn
d7d116642a Fix more trailing whitespace (files with CRLF line endings?)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@825 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-11-28 23:23:11 +00:00
Corn
fc3435211f [!] Fixed dynarec access to broken pointer from previous rev
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@749 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-08-15 17:54:28 +00:00
Corn
4502ef5f4f [!] It is now possible to map emulated CPU/FPUregs to psp scratchpad
[!] Debug_console is now possible to compile without silent flag
[!] Adjustments to dynarec/traces parameters

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@738 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-07-24 20:30:44 +00:00
Corn
3f1e612b52 [-] Reverted LWC1/SWC1 FPU OPs (caused to many issues need more work)
[!] Reorganized Build Config flags

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@643 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-13 13:12:34 +00:00
Salvy
bdbd952c60 [+] Initial repo (based from r630 dx64 branch)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@3 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 04:37:41 +00:00