Commit graph

27 commits

Author SHA1 Message Date
Wally4000
3fec82b04d Remove stdafx.h for consistency 2022-03-22 18:06:17 +11:00
Wally4000
eadc1b3758 move from typedef to modern using declaration 2021-10-18 18:58:14 +11:00
Wally4000
15e3e2a1d0 Update to the Bazel Directory Structure.. 2020-08-22 18:42:41 +10:00
Carlos R
3de6b8210e Fixes and improvements for hle cache and mempack support
*Fixed mempack support when savetype is not unknown, for simplicity we always assume the presence of the mempack. Ill add proper support to disable it later
*Removed force flag for Save_Flush, this was a legacy flag mainly used to manually allow users to force saving
*Moved hle cache directory inside the SaveGames folder and removed all the duplicate code added when it was moved to its own directory
*Fixed accurate TMEM for the PSP (still disabled on the PSP)
2020-07-12 14:10:40 -07:00
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1511baa25e Fix up paths in headers 2020-05-27 19:20:52 +10:00
Carlos R
1ea107e15a Misc changes
*Added FB task from the Vita port. verified working on PPL
*Disabled OSHLE for linux/osx, we don't have a dynarec, no point to have it enabled
2020-05-26 20:32:50 -07:00
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939fe5027d Add Rinne's commit to fix rendering issues. 2020-05-06 11:25:14 +10:00
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1c342d8c8f Revert all initialiser list variables. 2020-05-04 12:24:21 +10:00
joey
9056cce916 Fixed narrowing errors on Clang / OSX build 2020-04-15 19:53:32 -04:00
Wally
2d7157e5a9 Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM 2019-05-27 13:00:23 +10:00
z2442
275aacd212 more nullptr updates 2019-05-03 21:09:20 -04:00
Wally
874c4ebd91 Fixed some narrowing issues, reverted ME back to what it was.. Still playing up
Removed the Rounding mode stuff in the R4300.cpp
2019-03-23 23:02:18 +09:00
Wally
d268338d6c Move debug stuff from release / Move to C11 inits in Core / Add Motos fancy new icons 2019-03-23 17:53:26 +09:00
Wally
be21cd14e3 Removed ttf fonts for now.
Replaced logo with Moto's new logo
Declared some variables properly in JpegTask for type safety.y
2019-03-21 16:11:44 +09:00
Ben Slater
c562b76641 *Clean build from StrmnNrmns repo 2019-02-27 17:04:51 +11:00
Wally
8bc2012f0e Fix 64 bit support from StrmnNrmns Bazel branch 2019-02-04 13:52:39 +11:00
Ben Slater
99aad0b79d Started work on 64-bit / Linux support 2019-01-30 22:15:17 +11:00
Wally
0111275f23 Move a lot of debug stuff out of Release Build 2019-01-21 14:26:00 +11:00
strmnnrmn
4e78d7d970 [~] stdafx cleanup: Include stdlib.h where needed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1702 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:52:59 +00:00
strmnnrmn
c643ce340d [~] Fix some mixed LF/CRLF
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1381 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-24 12:51:49 +00:00
salvy
6f304819d1 [!] x86 platform compiles now
[!] Fixed virtual alloc (x86)
[-] Removed debug COP2 code

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1040 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-20 20:39:26 +00:00
strmnnrmn
15e2447786 Need stdint.h for uint16_t
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@964 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-17 15:03:26 +00:00
strmnnrmn
9850f921dd Fix mixed line endings in JpegTask.cpp
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@963 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-17 15:03:22 +00:00
salvy
aeb7992217 [~] Some optimizations to JPEGTASK
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@953 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-11 21:00:24 +00:00
salvy
7183ba415b [!] Updated JPEGTASK emulation to latest version
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@952 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-02-11 19:28:04 +00:00
salvy
4536c5c170 By StrmnNrmn : …
Multi-platform:

* Reintroduced a bunch of DAEDALUS_PSP ifdefs.
* Reintroduced a load of Win32/OSX code.
* R4300: To reduce some of the DAEDALUS_PSP ifdefs in R4300.cpp, added some
  defines for R4300_IsNan etc.
* R4300: f32_to_s32_trunc etc. I think we should keep these as they provide some
  abstraction between PSP/OSX/W32 etc and remove tons of ifdefs elsewhere.
  I think I updated all of these correctly. Please check!
* Math/Math.h: we should provide a consistent interface here. e.g. rather than
  exposing pspFpuSqrt(), we should have Sqrt() that's #defined (or a wrapper
  function) to the most appropriate implementation for the platform.

Small improvements:

* Added a few DBGConsole_Msg lines to track down boot errors.
* CPU: gLastPC/gLastAddress were defined as static in CPU.h - that means they'd
  be introduced into all compilation units that pulled in that header. Redefined
  as extern.
* NativeTexture.h - GetScaleX/Y can just return an f32 (no need for reference)
* ROMFileCache: Just declare AddressToChunkMapIndex/GetChunkStartAddress as
  inline functions in the .cpp file.

Tidying:

* Path: Moved IO::Path::Tidy to String.h (it's not really a Path function).
* Lots of whitespace fixes (git doesn't like whitespace at the end of lines)
* Started nuking lots of 'tractor lines' (//*********************)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@840 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-12-05 20:07:03 +00:00
Salvy
bdbd952c60 [+] Initial repo (based from r630 dx64 branch)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@3 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 04:37:41 +00:00