Wally4000
c7bed4c5a5
Pass filename by reference to avoid copies
2023-04-29 12:21:30 +10:00
Wally4000
8dad095428
Fix savestates due to experimental mutex.
2022-06-30 17:56:03 +10:00
Wally
9fe0d7666f
Use modern alignas specifier
2022-06-19 13:55:08 +10:00
Wally4000
f5468b6bef
use std::mutex here
2022-06-13 22:42:34 +10:00
Wally4000
b0185d6441
Begin introducing std::filesystem more
2022-04-19 20:22:58 +10:00
Wally4000
3fec82b04d
Remove stdafx.h for consistency
2022-03-22 18:06:17 +11:00
Wally4000
eadc1b3758
move from typedef to modern using declaration
2021-10-18 18:58:14 +11:00
Wally4000
15e3e2a1d0
Update to the Bazel Directory Structure..
2020-08-22 18:42:41 +10:00
Carlos R
6311dba429
Added savestate support to the Linux build
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Usage is: There's 9 slots available for savestes, pressing ctrl + 0-9 will create a savestate and pressing 0-9 will load the savestate
*Properly exit the emulator when the Daedalus window is closed, also the emulator can now be exited when pressing escape
*Properly disabled gamepad support, also added a define to re enable once it gets implemented with SDL
*Moved key polling events to a callback
2020-08-09 13:32:21 -07:00
Carlos R
da6b5132b3
*Proper implementation for Branchz and added Zelda implementation, thanks Rinnegatamante
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*Optimization in CPU_CheckStuffToDo
2020-07-10 13:30:21 -07:00
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1511baa25e
Fix up paths in headers
2020-05-27 19:20:52 +10:00
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1c342d8c8f
Revert all initialiser list variables.
2020-05-04 12:24:21 +10:00
Ben Slater
8a786ad05f
Tidy up a function in CPU ~.5fps in some games
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Tidy up some pre-initialised variables / old style Variables in R4300
2019-05-11 10:42:21 +10:00
z2442
275aacd212
more nullptr updates
2019-05-03 21:09:20 -04:00
Ben Slater
eb134c1262
Moved some more asserts and profiling stuff out of the way to stop the compiler whinging.
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Start restructuring audio plugin.. (Needs a diagram now)
2019-05-02 20:46:56 +10:00
Wally
d268338d6c
Move debug stuff from release / Move to C11 inits in Core / Add Motos fancy new icons
2019-03-23 17:53:26 +09:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
Ben Slater
25cafe132e
Reverted a change to fix Savegames so we can release 1.1.6
2019-02-22 23:25:42 +11:00
Wally
e17fdddadf
[~] Fix Conker Regression
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[+] Remove a hell of a lot more missed asserts.
2019-01-23 17:05:36 +11:00
Wally
0111275f23
Move a lot of debug stuff out of Release Build
2019-01-21 14:26:00 +11:00
salvy
e691015226
[!] Fixed and optimized IS_SEG_8000 (Corn)
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[+] Glover needs rounding mode (PSP)
[!} Fixed crash in Paper Mario when Mem opt is enabled
[!} Removed unused entry from PatchSymbol struct
[-] Remove DAEDALUS_IS_LEGACY (all dead code is removed by the compiler anyways)
2013-11-07 00:19:23 -08:00
salvy
fa52955863
[!] All libraries for W32 build are now statically linked
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[!] Do not use fast call for W32, anyways R4300_CALL_TYPE ensures dynarec can use fast call
[!] Removed PSP project files from MSVC11 solution, please use devkitpro.bat or minpspw.bat for compiling the PSP build
[+] Now is much easier to compile W32 build, third party libraries can be built and linked in the same solution
NOTE: These changes are only for MSVC11 project, I'll update the other project files eventually
2013-08-19 08:28:31 +01:00
Paul Holden
c7125668f4
[~] Move System.{h,cpp} to System/
2013-06-04 22:02:31 +01:00
Paul Holden
067a594a9f
[~] Move ConfigOptions.{h,cpp} to Config/ and tidy header include order.
2013-06-04 22:02:31 +01:00
strmnnrmn
7f6a40f167
[~] Give Save a C-style interface
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1735 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:40:01 +00:00
strmnnrmn
3d4a0c0e95
[~] stdafx cleanup: Move utility macros to Utility/Macros.h and directly include where needed.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1691 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:05:35 +00:00
strmnnrmn
77b648e0cb
[~] Rename g_pAiPlugin to gAudioPlugin
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1680 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:03:56 +00:00
strmnnrmn
60b77cc4eb
[~] Update a FIXME about Save::Flush
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1612 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-23 22:33:17 +00:00
strmnnrmn
649ee692ef
[~] Call the profiler update function from the cpu callback
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1611 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-23 22:33:10 +00:00
strmnnrmn
6a2ca5d454
[~] BatchTest can use the new vbl callback
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1604 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-23 22:32:19 +00:00
strmnnrmn
93ceb18cd7
[~] Give CPU_Reset and CPU_Finalise more accurate names
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1603 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-23 22:32:10 +00:00
strmnnrmn
51bcbbaec8
[~] CPU vbl callback stuff should compile on PSP too
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1602 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-23 22:32:01 +00:00
salvy
286ca28551
[!] Fixed W32 build
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[!] Optimized DMEMMOVE3
[!] Aligned aligned path of memcpy_byteswap for W32 will use MSVC's impl since it takes advantage of SSE which is much faster than our impl
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1597 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-17 05:26:13 +00:00
strmnnrmn
3ff264bb34
[+] Add a callback interface to the vbl handler. Move HandleSystemKeys to SysGL
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1587 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-16 12:04:07 +00:00
strmnnrmn
bf44c3fb1b
[~] Tidy CPU.cpp
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1586 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-16 12:04:02 +00:00
strmnnrmn
8bd453b524
[+] Update the savestate loading logic to handle switching roms if necessary. Also, made the ESC key quit out.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1578 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:25:55 +00:00
strmnnrmn
0981c858df
[~] Shuffle functions around to keep the SaveState code together
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1575 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:25:36 +00:00
strmnnrmn
e6e0ee15a6
[~] If the cpu is not running, we don't need to deal with gSaveStateXXX
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1574 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:25:30 +00:00
strmnnrmn
d48086262d
[~] Simplify CPU_{Save,Load}State. CPU_LoadState didn't return the result from SaveState_LoadFromFile - don't know if this is intentional, but it seems wrong without comments.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1573 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:25:24 +00:00
strmnnrmn
7a453bb916
[+] System_Open init steps should be able to fail - e.g. if the specified file can't be found.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1570 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:25:05 +00:00
strmnnrmn
6dee6e84c0
[-] Strip out a load of unused debug console cruft
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1566 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:24:36 +00:00
strmnnrmn
604f19f1d0
[~] Minor tidying
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1562 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:24:02 +00:00
strmnnrmn
a173d781bc
[-] DAEDALUS_TRAP_PLUGIN_EXCEPTIONS is not used now, as we don't use external plugins.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1559 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:23:38 +00:00
strmnnrmn
2247bc0b1a
[~] Tidy CPU a little - CPUMain is only called from CPU_Run now
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1558 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:23:31 +00:00
strmnnrmn
2862ae330a
[-] W32 CPU thread stuff isn't needed any mode
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1557 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:23:25 +00:00
strmnnrmn
970da5ea8b
[+] Quick save/load for OSX/PC etc (F8 to load, F9 to save).
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1554 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:23:07 +00:00
salvy
0801ac4ed2
[!] Moved W32 audio thread back to main thread (was causing various issues, it would be nice to get it working though)
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[!] Fixed issue in pixel shader that was affecting my video card (Thx StrmnNrmn)
[!] Copy n64.psh to build dir (W32)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1543 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-08 01:43:40 +00:00
salvy
b74a4c97f2
[!] W32 audio should be updated after LenChanged
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1497 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-31 15:53:16 +00:00
strmnnrmn
60991d6c79
[~] Compile fixes
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1495 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-31 09:45:54 +00:00
salvy
09e34868f0
[~] More clean ups for W32 (We can always pulled out any deleted file from the SVN if needed)
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[!] undef DAEDALUS_TRAP_PLUGIN_EXCEPTIONS for W32
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1467 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-30 04:34:06 +00:00