Wally4000
6c8671ff48
Build a PRX using the built in tools
2021-12-08 15:25:57 +11:00
Wally4000
c39ebb78b6
Use Posix IO with PSP
2021-11-13 15:19:56 +11:00
wally4000
b2a97c9471
Fix build.
2021-10-23 22:26:46 +11:00
wally4000
8b1bc7baad
Universal in PSP build for now
2021-10-23 22:15:23 +11:00
wally4000
6a619737ac
Fixed Linux Build
2021-10-19 23:08:02 +11:00
Wally4000
226a1ae624
Tidy up defines internally, move to CMake
2021-10-19 21:54:40 +11:00
Wally4000
4082edabe5
Let CMake Handle Endianness Detection
2021-10-18 22:28:41 +11:00
Wally4000
72b8d511b4
Clean up main a bit
2021-10-18 21:41:29 +11:00
Wally4000
06ed2f6d4a
use Posix threads
2021-10-18 15:08:16 +11:00
Wally4000
b1e6ac01da
Adding in some std:: functions to replace some templates
2021-10-16 22:54:18 +11:00
Wally4000
daf0238852
Build files in base directory
2021-10-16 17:54:22 +11:00
Wally4000
a1474dd68a
Use Toolchain provided IntraFont / KUBridge. Don't build as PRX for now
2021-10-16 17:53:40 +11:00
z2442
c91176dfb4
Enable 02 again
2021-02-20 14:37:19 -05:00
z2442
4fee3bc6d3
Basic Xinput Support for windows!
2020-12-21 13:00:32 -05:00
z2442
3039f6a652
Windows support!
2020-12-18 13:14:27 -05:00
Wally4000
00f6fc054f
Fix macOS Build
2020-08-25 15:26:42 +10:00
Wally4000
c83e5fe929
Update CMakeLists / Daedalus build script to make it less complex
2020-08-25 15:10:43 +10:00
Wally4000
15e3e2a1d0
Update to the Bazel Directory Structure..
2020-08-22 18:42:41 +10:00
Carlos R
5b3a42c749
TMEM clean ups
...
*Moved TMEM Copy routines to their own file (TMEM.cpp)
*Avoid loading tmemload info twice when the tmem lookup entry is invalid
2020-08-08 10:42:55 -07:00
Carlos R
1ea107e15a
Misc changes
...
*Added FB task from the Vita port. verified working on PPL
*Disabled OSHLE for linux/osx, we don't have a dynarec, no point to have it enabled
2020-05-26 20:32:50 -07:00
salvy
831be5b995
Debug build fixes
...
*Fixed debug build when DAEDALUS_DEBUG_DISPLAYLIST its defined, also I enabled it for debug builds
*Fixed ptr->u32 cast in DLParser_DumpVtxInfoDKR, it was causing a compilation error for me)
*Removed unsused zlib from third_party, also added webby
2020-05-13 19:39:20 -07:00
=
de27d59ecf
Fix Dev options to debug output
2020-05-12 17:36:02 +10:00
joey
aca3c56d00
Ignore narrowing on Clang/OSX
2020-04-28 08:58:52 -04:00
joey
f83cee6e82
Added linux and mac debug
2020-04-17 13:53:31 -04:00
joey
dd1b590244
Fix osx buid
2020-04-17 13:27:49 -04:00
joey
9056cce916
Fixed narrowing errors on Clang / OSX build
2020-04-15 19:53:32 -04:00
Ben Slater
0e2d2369c4
Reverted base renderer
2019-05-27 17:34:13 +10:00
wally4000
d2694878c0
Fixed GL
2019-05-27 16:55:36 +10:00
Ben Slater
ebe9923f6b
Turn off -WExtra for now...
...
Tidy up Job functions in AudioPlugin
2019-05-11 12:40:45 +10:00
Ben Slater
e352361984
Added -WExtra
...
zmatt assisted with fixing the math.h problem replacing the whole thing with 1 line
2019-05-07 08:57:08 +10:00
Ben Slater
eb134c1262
Moved some more asserts and profiling stuff out of the way to stop the compiler whinging.
...
Start restructuring audio plugin.. (Needs a diagram now)
2019-05-02 20:46:56 +10:00
Wally
a645eb6365
readd libpspaudio, remove a bunch of redundant threads. Speed is around the same
2019-04-05 17:28:11 +11:00
Wally
c2b444bf99
Merge remote-tracking branch 'origin/audio' into audioplugin
2019-04-04 14:38:54 +11:00
Wally
77425869d5
Start work on reworking AudioPlugin.
...
* Audio Plugin is one file
* MediaEngine Audio is removed for now
* Performance increase with some games
2019-04-04 13:33:45 +11:00
Wally
244c36a747
Tidy up PSP Main, disable exception handler and panicthread
2019-04-02 11:44:08 +11:00
Ben Slater
9fefb61d34
Reverted back to -02 As speed is slightly increasedy
2019-03-31 20:44:09 +11:00
Ben Slater
ba44a77dfb
Added tune / arch options to optimise specifically for PSP (No real changes unfortunately)w
2019-03-31 20:38:32 +11:00
Wally
24d0475f4d
Reworked audio stuff from scratch, sound works again but back to old slowness and Mario64 doesn't seem to have audio now
2019-03-30 01:46:36 +09:00
Wally
1ce84673e5
Finished adding audio stuff.. Now to tidy up
2019-03-29 22:39:42 +09:00
Wally
b9ced47ca9
Moved ABI_Mixer Interleave functions to AZIaudio Order in own file
2019-03-29 20:25:22 +09:00
Wally
4e04cdc3b6
Finished adding the remainder of the Assert management / C11 stuff in the Core.
...
Removed Registers.cpp from main build as is not required
2019-03-23 22:09:21 +09:00
Wally
d268338d6c
Move debug stuff from release / Move to C11 inits in Core / Add Motos fancy new icons
2019-03-23 17:53:26 +09:00
Wally
30eca8117b
yShuffle some files around
...
Added -lc to build script to use fast memcpy
A#
2019-03-18 15:45:59 +09:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
Ben Slater
a8470591c0
Fix PSPModel detection..
...
Update CMakeLists
2019-02-24 00:11:00 +11:00
Ben Slater
9bd9b31776
Fixed Linux debug build and build_daedalus script
2019-02-23 22:18:43 +11:00
Ben Slater
a0ffc748fe
Removed Unused DynarecTargetPSP file
...
Updated CMakeLists: Fix PSP Debug build and remove LARGE_MEMORY option as is defined in the build_daedalus script
2019-02-23 09:34:34 +11:00
Ben Slater
06b0c9b15c
add more stuff
2019-02-15 15:58:18 +11:00
Wally
fd5964b619
Fixed Linux build, GLSL stuff still doesn't work.. maybe it will on my PC at home
2019-02-14 15:06:16 +11:00
Ben Slater
b3f38652c7
SDL2 stuff builds but segfaults
2019-02-14 13:51:13 +11:00