salvy
d619f9d975
[!] Some more optimizations with QuickWrite/Read methods
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@665 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-08 19:23:02 +00:00
Corn
868f19f55e
[!] Clean up of GU HLE patches and made them compatible with CPU only
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@664 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-08 18:45:24 +00:00
salvy
d52b7793bd
[!] Optimized HLE osSendMesg/osRecvMesg patches (saved 145 ops, yay QuickRead/Write)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@663 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-08 06:17:42 +00:00
salvy
61fa6af06e
[!} Optimizations to HLE gu patches (saved over 160 ops)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@662 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-08 05:26:51 +00:00
Corn
c1133f7877
[!] reverted HLE cache patch (while it does cause issues there are more HLE issues in Fzero)
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[-] removed redundant SP register update code in dynarec
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@661 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-07 20:02:37 +00:00
Corn
1335817044
[!] use CPU only for memcopy in HLE Patch_memcpy()
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[-] Disable osInvalICache HLE patch since it causes issues in some games(Fzero/Starfox)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@660 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-05 14:33:27 +00:00
salvy
8d33b40f27
[!] Fixed issue in oshle that was breaking Star Soldier
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@659 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-05 02:34:48 +00:00
Corn
ece1c6efd2
[!] Dynarec: More improved in SLTx functions (32bit bit)
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[!] Fixed BlendExplorer to work with new blend functions
Note from Strmn that SLTI is buggy in 64bit mode
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@658 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-03 18:58:00 +00:00
salvy
15d0af0cc5
[!] Removed number of cycles from blendmodes (blendmode explorer needs to be updated!)
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[~] Fixed debug build
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@657 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-03 12:30:59 +00:00
salvy
70dea65db5
[~] opps
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@656 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-01 20:57:34 +00:00
salvy
354cc8258e
[!] Fixed DKR from previous commit
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[!] Removed RecolourTextureWhite from blendmode (not used)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@655 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-01 20:56:25 +00:00
salvy
0f8ffabc3d
[~] Fixed debug build
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@654 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-01 19:40:32 +00:00
salvy
8f5e06f6a5
[!} Some clean ups and simplifies
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@653 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-05-01 19:20:18 +00:00
Corn
daf8cd66b4
[!] HLE: changed code for CPU/FPU register save (better for CPU cache)
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[!] HLE: Fixed annoying warnings
[!] DYNAREC: more optimizations for float load/stores (speedup)
[!] DYNAREC: Skip using full 64bit compare for SLT/SLTI/SLTU/SLTIU (speedup)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@652 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-30 12:21:07 +00:00
salvy
c9a63af786
[!] Fixed a bug in osSpRawStartDma
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[!] Fixed Daedalus not building under linux
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@651 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-25 18:51:18 +00:00
salvy
54bba54796
[!] Fixed build
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@650 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-22 19:46:48 +00:00
Corn
9f409e389c
[+] Optimized non swizzled loads and stores when MemOpt fails
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[!] Some cleanup in non handled OPs in dynarec
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@649 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-22 14:19:14 +00:00
salvy
bde08d245f
[!] Some CodeGen logic optimizations
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@648 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-22 02:37:55 +00:00
salvy
d1757fbeb9
[!] Made last stances of FPUControl[31] and CPUControl 32bit (Only the CPU inits are left)
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[!] Some optimizations to OSHLE
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@647 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-20 04:28:47 +00:00
Corn
e73ee9e5fc
[+] Optimized MemOpt static analyzer
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[+] Implemented LWC1/SWC1 (Skipping MTC1/MFC1 for every access to or from FPU)
[+] Re-use old base register if possible for LW/LWC1 and SW/SWC1 (skipping address calculation for every load and store, most effective with MemOpt enabled)
[!] LoopOpt should be much more stable now
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@646 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-19 20:12:00 +00:00
salvy
8b72c5085d
[!] Removed SimulateDoubleDisabled option (was replaced with specific game hacks)
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[!] Tyde R4300_Cop1_CTC1 (saves 7 ops)
[!] Made all instances of FPUControl[31] to 32bit (Compiler was already optimizing it off anyways)
[!] Fixed languages not being unloaded properly when switching to default language
[!] Tyde when loading languages
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@645 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-18 03:33:42 +00:00
salvy
1fb864e9c9
[!] Rewrote COP1 unusable handler (again..) (Based from Strmn's original approach which is alot cheaper, since it doesn't add overhead to FPU heavy games like Zelda) - Note : All games that didn't like it, work fine now.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@644 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-16 01:52:48 +00:00
Corn
3f1e612b52
[-] Reverted LWC1/SWC1 FPU OPs (caused to many issues need more work)
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[!] Reorganized Build Config flags
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@643 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-13 13:12:34 +00:00
salvy
ffe6238764
[!] Code clean ups, mostly made debug only code which is obsolete in release
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@642 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-13 07:40:03 +00:00
Corn
4e7d69e889
[+] Dynarec: Added K0 and K1 to available cashed regs
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[!] Dynarec: Skip sign extension on GP and SP regs on update
[!] Dynarec: Optimized ADDU when when source reg is R0
[!] Dynarec: Optimized ADDUI not to store sign extension on SP reg
[+] Dynarec: Implemented LWC1 and SWC1 to load and store directly to FPU
[!] Fixed some ASSERTs
[-] Removed automatic fragment dump on ROM exit
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@641 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-10 14:55:18 +00:00
Corn
85f3b021fe
[!] Fixed various compile errors for debug versions (Dynarec stats work now)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@640 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-03 19:26:29 +00:00
Corn
d33bed74b3
[!] Fix for invalid light direction (avoid div zero) and debug output
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@639 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-02 19:25:41 +00:00
salvy
ea3e838fbb
[!] Some small optimizations
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@638 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-02 02:16:42 +00:00
salvy
dbef2f7350
[!] Simplified RDP_MoveMemLight (~30 ops)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@637 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-04-01 22:19:46 +00:00
salvy
77a7fa15ea
[!] Removed completely overhead of "Disable Simulate Doubles" (we now patch the R4300 jumptable as needed)
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[~] Removed some unused code
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@636 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-30 22:12:38 +00:00
Corn
7d6b56ceb3
[!] more optimizations to float to int conversions
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@635 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-30 17:59:00 +00:00
Corn
bad448cd27
[!] Fix float to int conversion
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@634 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-29 19:27:13 +00:00
salvy
1c1894afd8
[!] Removed overhead of Buck Bumble hack from Cop1_D_ADD, biggest win is for games that need simulate doubles disabled
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[!] Enabled simulate doubles for Buck Bumble (slight speed up)
[!] Use pspfpu math for interpreted Opcodes that use floorf,roundf,truncf etc (generates much better assembly, for example our own implementation added mfc1)
[!] Do proper floorf,roundf,truncf for Double precision Opcodes that use them (we should use double precision from libc actually( Im sure this the reason we didn't handled them in the first place?).. but since we simulate doubles for most games and doing it natively with single precision is alot faster, better than not handling them at all ;). Should fix some random bugs)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@632 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-27 22:09:42 +00:00
Corn
c579df6db4
[!] Clean up and optimizations in Dynarec
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[!] Clean up and nicer looking tool tip
[!] Clean up in T1_HACK
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@631 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-27 19:37:42 +00:00
salvy
c3671ef59e
[!] Simplified as much as possible DMA_PI_CopyToRDRAM (based from Mupen's dma_pi_write)
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[~] Some clean ups
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@630 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-21 01:30:39 +00:00
Corn
0d1cb7d636
[!] Fix rayman hack
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@629 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-16 20:23:27 +00:00
salvy
7b2183b505
[~] Removed unused code from Fragment.cpp
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[+] Added const and pure attributes which when given correctly the compiler can do some additional optimisations
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@628 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-16 17:27:58 +00:00
Corn
81c6fb5c64
[!] optimization and additional fixes for rayman hack
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@627 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-16 16:59:08 +00:00
Corn
ac9c584e6e
[+] improved T1_HACK it now merges T0 with T1 so PSP can render textures properly(Rayman2, Donald Duck, Earth worm jim, Tom & Jerry)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@626 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-15 21:16:25 +00:00
Corn
a6c58b4d9b
[!] fixed missing function in previous rev
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@625 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-14 19:11:33 +00:00
salvy
bee8785d7f
[!] Optimizations to CodeGen (small speed-up)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@624 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-13 22:24:13 +00:00
Wally4000
0b7249ea27
added
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@623 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-08 03:28:21 +00:00
Corn
f3406a94b2
[-] reverted ucode changes from previous rev since it broke ucode changes
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@622 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-06 21:58:16 +00:00
salvy
722ea29353
[!] Play with pointers to avoid (expensive) array building for custom ucodes, removed array for custom ucodes too. (~20 ops)
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[~] Some clean ups InitMicrocode
[+] Added -pipe option to makefile for faster compile time (Note: This will use more RAM from your computer, make sure to have atleast 512Mb+ when compiling Daedalus)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@621 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-03-04 02:57:31 +00:00
Salvy
410a4c24a6
[!] Do not render Conker's shadow (even though our generic blendmode does hide it fine, we can save some cycles by not rendering at all)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@620 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-02-25 23:56:06 +00:00
Corn
45f6ecc182
[!] Additional fixes to T1 hack
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[!] Clean up tris culling
[!] Optimization of zero size tris for GE and PD
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@619 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-02-22 19:39:43 +00:00
Corn
62f9e66462
[!] Fixed T1 hack (textures in Donald Duck and Rayman2 should look very good eg. non blocky)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@618 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-02-21 20:34:17 +00:00
Salvy
3ad78170bc
[!] Fixed potential bug in our home button implementation with signed builds under FW 6XX or higher
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[!] Slight change to our loading screen for ROM buffer
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@617 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-02-17 21:11:50 +00:00
Salvy
7797f48dfb
[!] Fixed typo in hash in all translations
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[!] Only try to load language files once when system inits
[!] Fixed crash when number of language files changed
[+] Conserve the order of languages, regardless if their number was changed
[!] Increase ROM cache size for PHAT from 2MB to 4MB
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@616 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-02-17 20:47:22 +00:00
Corn
ac5f60f2e4
[!] Fixed loading screen showing progress bar
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[!] fixed text for buffer modes
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@615 42e9bfbe-799a-4a2d-bad1-236e862a387a
2012-02-13 18:33:50 +00:00