[~] Fixed the Conker chainsaw smoke blend
[+] Added a blend to the river in Doubutsu no Mori
[-] Reverted Kirby blend that was breaking Kirby
[+] Added a blend to fix the menu and HUD in Wave Race 64
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@318 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Workaround to green textures and static textures bugs in Conker (Note : This can be "fixed" in the daedalus interpreter by ignoring FullLength in R4300_LDC1 ;)
[+] Added switch-based opcode dispatch to make easier to debug new interpreter while fallback to daedalus interpreter for easier bug hunting
Note: switch-based approach doesn't get along with the dyanrec when GenerateGenericR4300 is called, while it still works, we end up executing "hot" opcodes twice. So is mostly recommended to only use the interpreter only.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@317 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Simplified WriteValue_Cartridge (Added notes too for games that write to ROM in DOM1/ADDR2..)
[!] Moved RTC READ out of ProcessEeprom to keep code clean, and added an assert for NOP cmds in PIF.
[~] Killed a couple of dead externals
[!] Signed extend DADD/DADDU and also operand in 32bit (fixes Excite Bike and saves 4 ops)
[~] Small clean ups here and there..
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@307 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] Repaired some incorrect Kirby 64 blends
[!] Forced a Hexen blend to fix the invisible hands
[+] Added a blend to fix the shadow issue in Killer Instinct Gold
[!] Forced a Killer Instinct Gold blend to partially fix the characters and HUD
[+] Fixed the Pokeball blend in Pokemon Stadium 2
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@301 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] Rewrote PIF to make it simpler (PIF.cpp is now 50% smaller) [WIP]
[!] Removed Chameleon Twist mempak hack (This is nahdled by a cheat now)
[!] Fuse 4 reads and 4 writes to just one when flipping PIF data.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@297 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Refactored ProcessCommand in PIF (bye bye redundant code)
[~] Only call GetPreciseTime when we need to delay in framelimeter (Corn)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@296 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Only read input data when CONT_READ_CONTROLLER is set
[!] Skip dummy data in PIF
[!} Simplified ProcessCommand in PIF
[~] Small clean up in UIScreen
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@295 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] Added notes for developers if having problems with dlist debugger
[~] Do not check image size for offscreen check (is too aggressive, it breaks Doom64 and SuperMan 64)
[~] Fixed debug build
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@287 42e9bfbe-799a-4a2d-bad1-236e862a387a
[~] Removed pilot wings' shadow hack (this is now handle by a cheat, only added the U version, I'll add the rest later)
[+] Added cheatcode deletion (this is disabled since is not used, will enable it if is a highly requested feature)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@279 42e9bfbe-799a-4a2d-bad1-236e862a387a
[!] Fixed debug build
[+] Added hack superman (sky and in game show up now)
[~] Forgot something else from previous commit...
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@278 42e9bfbe-799a-4a2d-bad1-236e862a387a
[+] Added Animal Forest to roms.ini
[!] Clean up left overs of LLE RSP emulation
[+] Added speed hack for MRC - Multi Racing Championship in the cheat database
[!] Ignore SP_PC_REG/SP_IBIST_REG regs (they are only needed in LLE emulation)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@277 42e9bfbe-799a-4a2d-bad1-236e862a387a