Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
Wally
119a49de20
Remove remaining Debug Symbols from PSP Build
2019-01-22 09:59:53 +11:00
Corn
43da3845c6
[!] Optimized CPU and VFPU VectorClip
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[!] Reduced max number of clipped verts to 192 from 1024 (saving some memory)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@417 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-26 21:11:39 +00:00
Corn
fa099b1cdf
[!] Fixed texture scaling glitch (and simplified transform pipeline) in Conker.
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[!] Small change in Vector clipping ASM (scale whole matrix rather than just one vector at the time).
[!] Some clean up in gspmacros and PSPRenderer.
[+] Alternative transform pipeline (using CPU/FPU) for Conker (WIP)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@394 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-09-11 14:11:53 +00:00
Corn
ece59d5163
[!] Optimized loading vector planes for clipping
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@165 42e9bfbe-799a-4a2d-bad1-236e862a387a
2011-03-03 20:14:41 +00:00
Salvy
bdbd952c60
[+] Initial repo (based from r630 dx64 branch)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@3 42e9bfbe-799a-4a2d-bad1-236e862a387a
2010-12-24 04:37:41 +00:00