Ian
7818571cfb
SysPSP: Fix kPlaceholder typo preventing DEBUG build
2023-04-14 19:03:24 -04:00
Wally
9fe0d7666f
Use modern alignas specifier
2022-06-19 13:55:08 +10:00
Wally4000
3fec82b04d
Remove stdafx.h for consistency
2022-03-22 18:06:17 +11:00
wally4000
b2a97c9471
Fix build.
2021-10-23 22:26:46 +11:00
Wally4000
b1e6ac01da
Adding in some std:: functions to replace some templates
2021-10-16 22:54:18 +11:00
Wally4000
15e3e2a1d0
Update to the Bazel Directory Structure..
2020-08-22 18:42:41 +10:00
Carlos R
264ded00a8
Refactored S2DEX, FB and Sprite2D
2020-08-02 15:46:55 -07:00
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3707c880c2
Revert move to HWFog, we'll re-add this at a later date.
2020-05-28 09:38:37 +10:00
=
1511baa25e
Fix up paths in headers
2020-05-27 19:20:52 +10:00
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1c342d8c8f
Revert all initialiser list variables.
2020-05-04 12:24:21 +10:00
Rinnegatamante
839825dce3
Move to hw fog usage.
2020-04-27 15:11:35 +02:00
Ben Slater
e9f95d3f18
Tidied up code more, removed some more asserts and debug stuff
2019-05-22 14:26:24 +10:00
z2442
275aacd212
more nullptr updates
2019-05-03 21:09:20 -04:00
Ben Slater
6a725bf99e
Removed a bunch of asserts / debug options from release build, stabs a bunch of compiler warnings
2019-05-03 17:43:44 +10:00
Ben Slater
eb134c1262
Moved some more asserts and profiling stuff out of the way to stop the compiler whinging.
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Start restructuring audio plugin.. (Needs a diagram now)
2019-05-02 20:46:56 +10:00
Wally
44b590f464
More playing around with C11 styled stuff
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Tidied up ME code
2019-03-23 08:59:56 +09:00
Wally
6329d885cf
Tidied up tractor lines and converted some code to C14 standard
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Upped Audio Sync from 40000 to 44100 to make games with faster sound work with framerate limiter
2019-03-21 21:27:32 +09:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
Wally
e17fdddadf
[~] Fix Conker Regression
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[+] Remove a hell of a lot more missed asserts.
2019-01-23 17:05:36 +11:00
Wally
119a49de20
Remove remaining Debug Symbols from PSP Build
2019-01-22 09:59:53 +11:00
mrbenslater
bfd0e3d055
Revert "Mostly done moving debug stuff"
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This reverts commit f8c10f97b7
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2019-01-21 21:29:08 +11:00
mrbenslater
f8c10f97b7
Mostly done moving debug stuff
2019-01-21 20:54:18 +11:00
CornN64
d4adf51a6b
[!] Fix menu screens in 40Winks
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[!] Made AudioHLEProcessor addresses and audio buffer accesses safer
2014-02-09 19:34:42 +01:00
salvy
804094c1af
[!] Fixed W32 build, also a couple of warnings
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[!] Handle better platform differences with sqrtf, roundf etc
2013-11-13 00:47:50 -08:00
CornN64
a93e3313e8
[!] Fixed fog issue with alpha textures
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[!] Fixed (bug) when fog is enabled in MM and point light
2013-10-19 20:48:27 +02:00
CornN64
e16d9c8ba9
[!] Fixed fog issue in some games
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[!] Small optimization for CBFD(C++ TnL)
2013-10-15 17:20:37 +02:00
salvy
351e16a38c
[!] Fixed PC build
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[!] No longer needed to clear tnl flags
[~] Removed unused variable
2013-09-25 12:31:58 -07:00
CornN64
bfd94b655c
[!] Some WIP for vertex fog on PSP (functions on many games that uses the standard TnL. It uses a second pass to blend in the fog)
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[-] Reverted some changes from previous commit since it broke texturing in some games and CBFD lights.
2013-09-21 18:31:48 +02:00
salvy
084ec18b44
[!] Improved zelda's sun hack, also now it work with accurate tmem
2013-07-01 22:38:07 +01:00
salvy
8d796520a6
[!] Fixed shade issue in Kirby
2013-06-26 21:42:13 +01:00
strmnnrmn
b0b6ca54df
[~] Tidy another szFilePath
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1741 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 08:40:32 +00:00
strmnnrmn
9bc86745b7
[~] stdafx cleanup: Pull in Utility/Profiler.h directly
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1689 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:05:14 +00:00
strmnnrmn
b05c813379
[~] Huge filename cleanup. Use IO::Filename rather than char [MAX_PATH] or char [MAX_PATH+1]. Add an IO::Path::Assign. Use IO::Path::Assign/Combine rather than strcpy/strcat/snprintf. Remove MAX_PATH (everything should use the constant in IO.h if required, then we can make this platform specific)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1686 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:04:55 +00:00
salvy
a4b93c094a
[!] (PSP) Use more complex blit for large textures (fixes Star Soldier and V-Rally)
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[!] Disable DoubleDIsplay for Star Soldier (fixes crash in main menu), something fishy is there that is overflowing our PSP dlist
[!] Re-enable DoubleDisplay for DK64, it was crashing before since we weren't freezing the task,, and thus a bad dlist.
[+] Added check for compressed cheats to avoid any overflow.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1678 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-17 05:35:10 +00:00
salvy
cd8b86989b
[!] Fixed sky in glover when in un/scaled (PSP)
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[!] Fixed possible bug in blend state, also default is blend disabled (No longer breaks tarzan) (PSP)
[!] PRXs weren't copied to the correct location (PSP)
[~] Correct last warning for W32
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1613 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-26 06:58:28 +00:00
strmnnrmn
fcc2a59778
[+] Lots of pixel shader iteration. Mostly 'perfect' now, still some problems with bilinear filtering on Mario Kart, California Speed
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1533 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-07 11:29:20 +00:00
strmnnrmn
6a10ac65f5
[*] Pass integer texture coords through to TexRect and TexRectFlip. For OpenGL, the shader now also passes the texture offset/scale as integer args
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1531 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-07 11:29:02 +00:00
strmnnrmn
b359dc1c1f
[~] Remove mAlphaThreshold - this is just the blend colour alpha
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1527 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-07 11:28:31 +00:00
strmnnrmn
fe79a21f1a
[!] PrintMux wasn't quite accurate - there's different inputs for each side of the subtract, for instance.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1375 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-24 12:51:05 +00:00
salvy
1d61dd19e6
[!] Need to set depth state in Draw2Texture (Fixes logo in Wipeout)
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[-] Don't update shademodel ( I don't think this required, and was breaking tiger's honey hunt)
[!] Fixed crash in Wetrix
[!] Removed unused hacks
[~] Banjo K needs tlut hack for fast tmem (Fixes Nintendo logo)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1369 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-23 03:33:13 +00:00
salvy
2166c443c3
[~] Forgot to merge StrmnNrmn's fix to the psp renderer
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1361 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-22 20:02:12 +00:00
Corn
f2d0f4cd0f
[!] Force Clamp for textures on texrects (and use a hack to disable it on Lamborghini)
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[!] Fix off by one in UV mapping for texrects (california speed)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1354 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-21 19:20:09 +00:00
strmnnrmn
95ff470496
[-] PSP renderer doesn't need to remove mTileTopLeft from texrect uvs now (PrepareTexRectUVs should have set it to zero and fixed everything up already)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1349 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 01:00:11 +00:00
strmnnrmn
f8d4b4d190
[!] Fix glitchy borders in TexRect. Use GU_CLAMP/GL_CLAMP_TO_EDGE, but only after fixing up UVs so that they're positive.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1348 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 00:42:24 +00:00
strmnnrmn
65928a7b4f
[~] Fix Draw2DTextureBlit on OSX. It's only needed on PSP and Draw2DTexture works fine for OSX. So move the logic for calling (w>=512) to RendererPSP::Draw2DTexture, and remove Draw2DTextureBlit from the BaseRenderer abstract interface.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1346 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 00:42:08 +00:00
strmnnrmn
e068c9da98
[~] Rename mRecentTexture* to mBoundTexture*
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1325 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 00:39:41 +00:00
strmnnrmn
7e9a6f8eb0
[*] Remove mTileScale. No need to cache this, as we can always figure it out from the native texture (less state to keep in sync is better)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1323 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 00:39:27 +00:00
strmnnrmn
c2b6206b51
[~] RendererPSP::RenderUsingRenderSettings - outer check for mRecentTexture != NULL isn't needed
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1322 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 00:39:17 +00:00
strmnnrmn
240081f9ff
[~] Don't store a separate mpWhiteTexture per CachedTexture. Make it a separate attribute of the key (TextureInfo) and cache it directly.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1315 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 00:38:26 +00:00
strmnnrmn
af29743eab
[~] Keep track of NativeTextures, not CachedTextures. I'm going to introduce a new CachedTile type for OSX, and it's simpler for the renderer to only know about the native texture type (common to CachedTexture and CachedTile)
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1313 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 00:38:09 +00:00