Wally4000
3f6594bb0b
Remove deprecated home_button hook
2022-06-17 08:08:16 +10:00
Wally4000
3fec82b04d
Remove stdafx.h for consistency
2022-03-22 18:06:17 +11:00
Wally4000
eb91b277a9
Use Posix alignment on PSP
2021-12-10 13:15:30 +11:00
wally4000
d52ce85ce8
replace Clamp with std::clamp
2021-10-23 23:08:27 +11:00
Wally4000
eadc1b3758
move from typedef to modern using declaration
2021-10-18 18:58:14 +11:00
Wally4000
15e3e2a1d0
Update to the Bazel Directory Structure..
2020-08-22 18:42:41 +10:00
z2442
275aacd212
more nullptr updates
2019-05-03 21:09:20 -04:00
Ben Slater
61cf810d20
Attempt to fix SCroll bug in Main menu. Seems to be a little better. Improvement required
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Scroll bug when rom reset still occurs
2019-03-10 18:26:05 +09:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
mrbenslater
ad90adb999
[+] Daedalus now relies on the CMake Build system to work, use build_daedalus.sh
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[!] Removed a bunch of redundant files and moved Makefile to the old folder (Will need to update some stuff there if we wish to keep using it but for now it's redundant)
[~] Updated / Modified Readme file to reflect current day
[+] Added Support for building PSP Debug build and tidy up build_daedalus.sh
[+] build_daedalus.sh now creates a "DaedalusX64" folder in the Daedalus directory containing all data for PSP Build
2019-01-18 23:15:01 +11:00
salvy
351e16a38c
[!] Fixed PC build
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[!] No longer needed to clear tnl flags
[~] Removed unused variable
2013-09-25 12:31:58 -07:00
salvy
31518c6046
[!] Fixed text in bomberman the second attack (accurate tmem)
2013-06-19 00:08:59 -07:00
strmnnrmn
ea528cdbba
[~] Add a DLDebugOutput class. I'm going to override this so that the webdebug version can wrap individual instructions in HTML tags.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1484 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-30 15:11:03 +00:00
strmnnrmn
ab9603ebcc
[*] Refactor DisplayListDebugger code so that it doesn't rely on quite so much global state being maintained in DLParser. Keep the global state closer to there it's used. Tested the PSP build and the debugger seemed to still work ok to me - let me know if I broke anything
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1453 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-27 22:07:28 +00:00
strmnnrmn
3f49d459be
[~] Tidy up the way that display lists are dumped. Just pass the sink in directly when needed. The caller is responsible for deleting it, which is much simpler.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1431 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-25 22:39:42 +00:00
strmnnrmn
654b6b3f44
[~] Add a mutex to prevent texture references being dropped when debugging (this no-ops in release builds). Needed for OSX which calls Snapshot on a thread, the game purges a texture, but as the debug code still has a reference, it ends up deleting it. OpenGL doesn't seem to like deleting textures on a different threads from where they were created.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1395 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-24 12:53:42 +00:00
strmnnrmn
fe79a21f1a
[!] PrintMux wasn't quite accurate - there's different inputs for each side of the subtract, for instance.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1375 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-24 12:51:05 +00:00
strmnnrmn
c72b2ce625
[~] STextureInfoSnapshot can use a CNativeTexture
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1316 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-20 00:38:35 +00:00
strmnnrmn
eb159c7a01
[~] Missed a TextureDescriptor.h include
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1260 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-12 20:51:02 +00:00
strmnnrmn
a3eee1f6cb
[~] CTextureCache doesn't really need to be a pimpl - remove this to avoid a few virtual calls. Remove lots of unused code and tidy.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1257 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-12 20:50:36 +00:00
strmnnrmn
058c7de6b5
[~] Rename CTexture to CachedTexture
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1249 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-10 19:01:41 +00:00
strmnnrmn
2ae5974061
[~] Move mUnhandledCombinerStates to the PSP renderer.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1135 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 22:11:18 +00:00
strmnnrmn
1f52aaa0bc
[~] Move BlendConstant.{h,cpp} and RenderSettings.{h,cpp} to SysPSP
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1132 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 12:32:10 +00:00
strmnnrmn
20bc886504
[~] Move some more displaylist debugging code from BaseRenderer to RendererPSP
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1130 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 12:08:08 +00:00
strmnnrmn
53a69a2c1f
[*] Move BlendModes.{h,cpp}, CombinerExpression.{h,cpp} CombinerTree.{h,cpp} and CombinerInput.h to SysPSP. These aren't needed to compile the OSX build any more.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1129 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 12:08:00 +00:00
strmnnrmn
5f4df61c5a
[~] Move LookupBlendState to the PSP Renderer implementation
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1128 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 12:07:43 +00:00
strmnnrmn
aebd8b9a33
[~] Ooops - need to prefix paths with HLEGraphics now DisplayListDebugger lives in SysPSP
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1125 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 12:07:18 +00:00
strmnnrmn
ca5e2ce912
[~] Move the existing DisplayListDebugger.cpp to SysPSP - it's far too PSP specific to be useful on OSX.
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git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1122 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 12:06:52 +00:00