Wally4000
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3fec82b04d
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Remove stdafx.h for consistency
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2022-03-22 18:06:17 +11:00 |
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wally4000
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29ca0e1963
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Fix issues wtth PSP build, some linker errors rema
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2022-03-21 22:32:32 +11:00 |
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Wally4000
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11380a721c
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Unknown Blenders should be shown in Release Builds
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2022-03-16 15:40:02 +11:00 |
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Ben Slater
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61cf810d20
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Attempt to fix SCroll bug in Main menu. Seems to be a little better. Improvement required
Scroll bug when rom reset still occurs
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2019-03-10 18:26:05 +09:00 |
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mrbenslater
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bfd0e3d055
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Revert "Mostly done moving debug stuff"
This reverts commit f8c10f97b7 .
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2019-01-21 21:29:08 +11:00 |
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mrbenslater
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f8c10f97b7
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Mostly done moving debug stuff
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2019-01-21 20:54:18 +11:00 |
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CornN64
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bfd94b655c
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[!] Some WIP for vertex fog on PSP (functions on many games that uses the standard TnL. It uses a second pass to blend in the fog)
[-] Reverted some changes from previous commit since it broke texturing in some games and CBFD lights.
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2013-09-21 18:31:48 +02:00 |
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strmnnrmn
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488d105cc4
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[~] Move some RDP state to RDPStateManager. RDP.cpp is pretty defunct now...might make more sense to rename RDPStateManager to RDP and reduce typing :)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1292 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-12 20:54:52 +00:00 |
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strmnnrmn
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9eac53d855
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[~] Ooops fix Blender.cpp includes
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1154 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-03 22:14:04 +00:00 |
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strmnnrmn
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2ac0f2c10b
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[~] Implement InitBlenderMode separately for OSX, which means we can move Blender.cpp to SysPSP, and remove a bunch more sceGu dummy functions.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1153 42e9bfbe-799a-4a2d-bad1-236e862a387a
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2013-03-03 22:13:56 +00:00 |
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