Commit graph

10 commits

Author SHA1 Message Date
Wally4000
3fec82b04d Remove stdafx.h for consistency 2022-03-22 18:06:17 +11:00
wally4000
29ca0e1963 Fix issues wtth PSP build, some linker errors rema 2022-03-21 22:32:32 +11:00
Wally4000
11380a721c Unknown Blenders should be shown in Release Builds 2022-03-16 15:40:02 +11:00
Ben Slater
61cf810d20 Attempt to fix SCroll bug in Main menu. Seems to be a little better. Improvement required
Scroll bug when rom reset still occurs
2019-03-10 18:26:05 +09:00
mrbenslater
bfd0e3d055 Revert "Mostly done moving debug stuff"
This reverts commit f8c10f97b7.
2019-01-21 21:29:08 +11:00
mrbenslater
f8c10f97b7 Mostly done moving debug stuff 2019-01-21 20:54:18 +11:00
CornN64
bfd94b655c [!] Some WIP for vertex fog on PSP (functions on many games that uses the standard TnL. It uses a second pass to blend in the fog)
[-] Reverted some changes from previous commit since it broke texturing in some games and CBFD lights.
2013-09-21 18:31:48 +02:00
strmnnrmn
488d105cc4 [~] Move some RDP state to RDPStateManager. RDP.cpp is pretty defunct now...might make more sense to rename RDPStateManager to RDP and reduce typing :)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1292 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-12 20:54:52 +00:00
strmnnrmn
9eac53d855 [~] Ooops fix Blender.cpp includes
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1154 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 22:14:04 +00:00
strmnnrmn
2ac0f2c10b [~] Implement InitBlenderMode separately for OSX, which means we can move Blender.cpp to SysPSP, and remove a bunch more sceGu dummy functions.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1153 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-03-03 22:13:56 +00:00
Renamed from Source/HLEGraphics/Blender.cpp (Browse further)