Commit graph

154 commits

Author SHA1 Message Date
Wally4000
b5ed8ac792 Revert "Remove redundant Stream.cpp file"
This reverts commit 5e38dee8e3.
2023-04-25 11:01:34 +10:00
Wally4000
5e38dee8e3 Remove redundant Stream.cpp file 2023-04-23 21:59:18 +10:00
Wally4000
6dca83df5e Clean up CMake (PSP Build is jank) 2023-04-15 09:35:45 +10:00
Ian
7818571cfb
SysPSP: Fix kPlaceholder typo preventing DEBUG build 2023-04-14 19:03:24 -04:00
Wally4000
060557db9b Use smart pointers for singleton and graphics 2022-07-16 00:36:25 +10:00
Wally
faaac7fcad Refine CMakeLists more 2022-06-22 22:41:10 +10:00
Wally
9fe0d7666f Use modern alignas specifier 2022-06-19 13:55:08 +10:00
Wally4000
3f6594bb0b Remove deprecated home_button hook 2022-06-17 08:08:16 +10:00
Wally
23d60271b8 PSP will now build but crashes :( 2022-03-27 12:56:24 +11:00
Wally4000
3fec82b04d Remove stdafx.h for consistency 2022-03-22 18:06:17 +11:00
wally4000
29ca0e1963 Fix issues wtth PSP build, some linker errors rema 2022-03-21 22:32:32 +11:00
Wally4000
1804b898cf Overhaul CMake. May break PSP Build 2022-03-21 21:34:56 +11:00
Wally4000
11380a721c Unknown Blenders should be shown in Release Builds 2022-03-16 15:40:02 +11:00
Wally4000
eb91b277a9 Use Posix alignment on PSP 2021-12-10 13:15:30 +11:00
wally4000
d52ce85ce8 replace Clamp with std::clamp 2021-10-23 23:08:27 +11:00
wally4000
b2a97c9471 Fix build. 2021-10-23 22:26:46 +11:00
Wally4000
eadc1b3758 move from typedef to modern using declaration 2021-10-18 18:58:14 +11:00
Wally4000
b1e6ac01da Adding in some std:: functions to replace some templates 2021-10-16 22:54:18 +11:00
Wally4000
15e3e2a1d0 Update to the Bazel Directory Structure.. 2020-08-22 18:42:41 +10:00
Carlos R
264ded00a8 Refactored S2DEX, FB and Sprite2D 2020-08-02 15:46:55 -07:00
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3707c880c2 Revert move to HWFog, we'll re-add this at a later date. 2020-05-28 09:38:37 +10:00
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1511baa25e Fix up paths in headers 2020-05-27 19:20:52 +10:00
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1c342d8c8f Revert all initialiser list variables. 2020-05-04 12:24:21 +10:00
Rinnegatamante
839825dce3 Move to hw fog usage. 2020-04-27 15:11:35 +02:00
Ben Slater
e9f95d3f18 Tidied up code more, removed some more asserts and debug stuff 2019-05-22 14:26:24 +10:00
z2442
275aacd212 more nullptr updates 2019-05-03 21:09:20 -04:00
Ben Slater
6a725bf99e Removed a bunch of asserts / debug options from release build, stabs a bunch of compiler warnings 2019-05-03 17:43:44 +10:00
Ben Slater
eb134c1262 Moved some more asserts and profiling stuff out of the way to stop the compiler whinging.
Start restructuring audio plugin.. (Needs a diagram now)
2019-05-02 20:46:56 +10:00
z2442
d90bac8ef5 clean up narrowing errors 2019-03-23 20:24:40 -04:00
Wally
44b590f464 More playing around with C11 styled stuff
Tidied up ME code
2019-03-23 08:59:56 +09:00
Wally
6329d885cf Tidied up tractor lines and converted some code to C14 standard
Upped Audio Sync from 40000 to 44100 to make games with faster sound work with framerate limiter
2019-03-21 21:27:32 +09:00
Ben Slater
61cf810d20 Attempt to fix SCroll bug in Main menu. Seems to be a little better. Improvement required
Scroll bug when rom reset still occurs
2019-03-10 18:26:05 +09:00
Ben Slater
90df48834f Adjust more UI options 2019-03-08 18:09:59 +09:00
Ben Slater
c562b76641 *Clean build from StrmnNrmns repo 2019-02-27 17:04:51 +11:00
Wally
e17fdddadf [~] Fix Conker Regression
[+] Remove a hell of a lot more missed asserts.
2019-01-23 17:05:36 +11:00
Wally
119a49de20 Remove remaining Debug Symbols from PSP Build 2019-01-22 09:59:53 +11:00
mrbenslater
bfd0e3d055 Revert "Mostly done moving debug stuff"
This reverts commit f8c10f97b7.
2019-01-21 21:29:08 +11:00
mrbenslater
f8c10f97b7 Mostly done moving debug stuff 2019-01-21 20:54:18 +11:00
mrbenslater
ad90adb999 [+] Daedalus now relies on the CMake Build system to work, use build_daedalus.sh
[!] Removed a bunch of redundant files and moved Makefile to the old folder (Will need to update some stuff there if we wish to keep using it but for now it's redundant)
[~] Updated / Modified Readme file to reflect current day
[+] Added Support for building PSP Debug build and tidy up build_daedalus.sh
[+] build_daedalus.sh now creates a "DaedalusX64" folder in the Daedalus directory containing all data for PSP Build
2019-01-18 23:15:01 +11:00
Wally
02e6e49890 Fix a few path errors 2019-01-16 15:16:16 +11:00
z2442
26e072e22c
Add files via upload 2018-08-15 18:48:00 -04:00
CornN64
d4adf51a6b [!] Fix menu screens in 40Winks
[!] Made AudioHLEProcessor addresses and audio buffer accesses safer
2014-02-09 19:34:42 +01:00
salvy
804094c1af [!] Fixed W32 build, also a couple of warnings
[!] Handle better platform differences with sqrtf, roundf etc
2013-11-13 00:47:50 -08:00
CornN64
a93e3313e8 [!] Fixed fog issue with alpha textures
[!] Fixed (bug) when fog is enabled in MM and point light
2013-10-19 20:48:27 +02:00
CornN64
e16d9c8ba9 [!] Fixed fog issue in some games
[!] Small optimization for CBFD(C++ TnL)
2013-10-15 17:20:37 +02:00
salvy
351e16a38c [!] Fixed PC build
[!] No longer needed to clear tnl flags
[~] Removed unused variable
2013-09-25 12:31:58 -07:00
CornN64
5b3534bab4 [!] Fog now works with point light on PSP as well (Zelda MM)
[!] Removed redundant texture flag in TnL flags
2013-09-25 21:00:11 +02:00
CornN64
bfd94b655c [!] Some WIP for vertex fog on PSP (functions on many games that uses the standard TnL. It uses a second pass to blend in the fog)
[-] Reverted some changes from previous commit since it broke texturing in some games and CBFD lights.
2013-09-21 18:31:48 +02:00
CornN64
0a9a6bb2ce [!] Some tidy and small optimizations in VFPU ASM TnL
[+] Added TnL VFPU ASM for Zelda MM point lighting
[+] Added calculations in VFPU ASM for back/front culling triangles
2013-08-24 20:34:02 +02:00
CornN64
902eda7a6c [!] Fixed VFPU TnL lighting for Conker on PSP (Tnx Glide for reversing it to C code from N64) 2013-08-19 08:18:32 +01:00