Wally4000
b5ed8ac792
Revert "Remove redundant Stream.cpp file"
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This reverts commit 5e38dee8e3
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2023-04-25 11:01:34 +10:00
Wally4000
5e38dee8e3
Remove redundant Stream.cpp file
2023-04-23 21:59:18 +10:00
Wally4000
6dca83df5e
Clean up CMake (PSP Build is jank)
2023-04-15 09:35:45 +10:00
Ian
7818571cfb
SysPSP: Fix kPlaceholder typo preventing DEBUG build
2023-04-14 19:03:24 -04:00
Wally4000
060557db9b
Use smart pointers for singleton and graphics
2022-07-16 00:36:25 +10:00
Wally
faaac7fcad
Refine CMakeLists more
2022-06-22 22:41:10 +10:00
Wally
9fe0d7666f
Use modern alignas specifier
2022-06-19 13:55:08 +10:00
Wally4000
3f6594bb0b
Remove deprecated home_button hook
2022-06-17 08:08:16 +10:00
Wally
23d60271b8
PSP will now build but crashes :(
2022-03-27 12:56:24 +11:00
Wally4000
3fec82b04d
Remove stdafx.h for consistency
2022-03-22 18:06:17 +11:00
wally4000
29ca0e1963
Fix issues wtth PSP build, some linker errors rema
2022-03-21 22:32:32 +11:00
Wally4000
1804b898cf
Overhaul CMake. May break PSP Build
2022-03-21 21:34:56 +11:00
Wally4000
11380a721c
Unknown Blenders should be shown in Release Builds
2022-03-16 15:40:02 +11:00
Wally4000
eb91b277a9
Use Posix alignment on PSP
2021-12-10 13:15:30 +11:00
wally4000
d52ce85ce8
replace Clamp with std::clamp
2021-10-23 23:08:27 +11:00
wally4000
b2a97c9471
Fix build.
2021-10-23 22:26:46 +11:00
Wally4000
eadc1b3758
move from typedef to modern using declaration
2021-10-18 18:58:14 +11:00
Wally4000
b1e6ac01da
Adding in some std:: functions to replace some templates
2021-10-16 22:54:18 +11:00
Wally4000
15e3e2a1d0
Update to the Bazel Directory Structure..
2020-08-22 18:42:41 +10:00
Carlos R
264ded00a8
Refactored S2DEX, FB and Sprite2D
2020-08-02 15:46:55 -07:00
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3707c880c2
Revert move to HWFog, we'll re-add this at a later date.
2020-05-28 09:38:37 +10:00
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1511baa25e
Fix up paths in headers
2020-05-27 19:20:52 +10:00
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1c342d8c8f
Revert all initialiser list variables.
2020-05-04 12:24:21 +10:00
Rinnegatamante
839825dce3
Move to hw fog usage.
2020-04-27 15:11:35 +02:00
Ben Slater
e9f95d3f18
Tidied up code more, removed some more asserts and debug stuff
2019-05-22 14:26:24 +10:00
z2442
275aacd212
more nullptr updates
2019-05-03 21:09:20 -04:00
Ben Slater
6a725bf99e
Removed a bunch of asserts / debug options from release build, stabs a bunch of compiler warnings
2019-05-03 17:43:44 +10:00
Ben Slater
eb134c1262
Moved some more asserts and profiling stuff out of the way to stop the compiler whinging.
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Start restructuring audio plugin.. (Needs a diagram now)
2019-05-02 20:46:56 +10:00
z2442
d90bac8ef5
clean up narrowing errors
2019-03-23 20:24:40 -04:00
Wally
44b590f464
More playing around with C11 styled stuff
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Tidied up ME code
2019-03-23 08:59:56 +09:00
Wally
6329d885cf
Tidied up tractor lines and converted some code to C14 standard
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Upped Audio Sync from 40000 to 44100 to make games with faster sound work with framerate limiter
2019-03-21 21:27:32 +09:00
Ben Slater
61cf810d20
Attempt to fix SCroll bug in Main menu. Seems to be a little better. Improvement required
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Scroll bug when rom reset still occurs
2019-03-10 18:26:05 +09:00
Ben Slater
90df48834f
Adjust more UI options
2019-03-08 18:09:59 +09:00
Ben Slater
c562b76641
*Clean build from StrmnNrmns repo
2019-02-27 17:04:51 +11:00
Wally
e17fdddadf
[~] Fix Conker Regression
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[+] Remove a hell of a lot more missed asserts.
2019-01-23 17:05:36 +11:00
Wally
119a49de20
Remove remaining Debug Symbols from PSP Build
2019-01-22 09:59:53 +11:00
mrbenslater
bfd0e3d055
Revert "Mostly done moving debug stuff"
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This reverts commit f8c10f97b7
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2019-01-21 21:29:08 +11:00
mrbenslater
f8c10f97b7
Mostly done moving debug stuff
2019-01-21 20:54:18 +11:00
mrbenslater
ad90adb999
[+] Daedalus now relies on the CMake Build system to work, use build_daedalus.sh
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[!] Removed a bunch of redundant files and moved Makefile to the old folder (Will need to update some stuff there if we wish to keep using it but for now it's redundant)
[~] Updated / Modified Readme file to reflect current day
[+] Added Support for building PSP Debug build and tidy up build_daedalus.sh
[+] build_daedalus.sh now creates a "DaedalusX64" folder in the Daedalus directory containing all data for PSP Build
2019-01-18 23:15:01 +11:00
Wally
02e6e49890
Fix a few path errors
2019-01-16 15:16:16 +11:00
z2442
26e072e22c
Add files via upload
2018-08-15 18:48:00 -04:00
CornN64
d4adf51a6b
[!] Fix menu screens in 40Winks
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[!] Made AudioHLEProcessor addresses and audio buffer accesses safer
2014-02-09 19:34:42 +01:00
salvy
804094c1af
[!] Fixed W32 build, also a couple of warnings
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[!] Handle better platform differences with sqrtf, roundf etc
2013-11-13 00:47:50 -08:00
CornN64
a93e3313e8
[!] Fixed fog issue with alpha textures
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[!] Fixed (bug) when fog is enabled in MM and point light
2013-10-19 20:48:27 +02:00
CornN64
e16d9c8ba9
[!] Fixed fog issue in some games
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[!] Small optimization for CBFD(C++ TnL)
2013-10-15 17:20:37 +02:00
salvy
351e16a38c
[!] Fixed PC build
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[!] No longer needed to clear tnl flags
[~] Removed unused variable
2013-09-25 12:31:58 -07:00
CornN64
5b3534bab4
[!] Fog now works with point light on PSP as well (Zelda MM)
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[!] Removed redundant texture flag in TnL flags
2013-09-25 21:00:11 +02:00
CornN64
bfd94b655c
[!] Some WIP for vertex fog on PSP (functions on many games that uses the standard TnL. It uses a second pass to blend in the fog)
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[-] Reverted some changes from previous commit since it broke texturing in some games and CBFD lights.
2013-09-21 18:31:48 +02:00
CornN64
0a9a6bb2ce
[!] Some tidy and small optimizations in VFPU ASM TnL
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[+] Added TnL VFPU ASM for Zelda MM point lighting
[+] Added calculations in VFPU ASM for back/front culling triangles
2013-08-24 20:34:02 +02:00
CornN64
902eda7a6c
[!] Fixed VFPU TnL lighting for Conker on PSP (Tnx Glide for reversing it to C code from N64)
2013-08-19 08:18:32 +01:00