Commit graph

119 commits

Author SHA1 Message Date
salvy
f59142a815 [!] Only check game pad status every 60 vbls 2013-07-12 21:52:30 +01:00
Paul Holden
db16a86722 [~] Move duplicated 'include_dirs' settings to common.gypi 2013-07-02 08:36:21 +01:00
salvy
084ec18b44 [!] Improved zelda's sun hack, also now it work with accurate tmem 2013-07-01 22:38:07 +01:00
Paul Holden
acfca3af24 [~] Check we have enough buttons 2013-06-20 07:46:17 +01:00
salvy
501d994489 gamepads are fully supported now (Only tested with a PS3 controller, I'll see in adding controller configuration for other game pads) [!] gamepads can now be connected or disconnected when the emulation has started (no longer is required to connect them before starting the emulator) 2013-06-18 22:31:04 -07:00
Paul Holden
7bcb333f75 [+] Fixes for GLFW 3.0 2013-06-16 19:39:20 +01:00
Paul Holden
157e43c4cb [~] Move InputMangerOSX to SysGL/ 2013-06-16 14:53:17 +01:00
salvy
359389f092 [+] Enabled FSAA 4X filter (Your video card must support it!) (Makes graphics very smooth, good example is Mario's 3D head) 2013-06-14 12:24:42 -07:00
Paul Holden
56ca51475f [~] Replace IO::Path::PathBuf with IO::Filename 2013-06-04 22:02:31 +01:00
Paul Holden
49a06ed319 [~] Make header guards consistently use FULL_PATH_TO_FILE_H_, with script 2013-06-04 22:02:30 +01:00
salvy
9a0624ab37 [!} Fixed crash in 1080 with accurate tmem, also added bound checking in load block to be safe.
[!] Updated glfw to latest version 2.7.8
[!] Pull webly header from third party dir (I'll start pulling out all the headers from third party dir to make compiling PC build easier)
[+] Added german translation by Vedat
[-] Removed deprecated files from PC Data
[~] Disabled full screen toggle for PC (GLFW doesn't handle fullscreen toggle very well yet)
[!} n64.psh had inconsistent end lines
2013-06-03 10:59:55 -07:00
salvy
7fc3af08d0 [!] Saves state's name scheme is the same as the PSP now(save states can be shared with the PSP easily), also no there's 10 slots per game
[!] Increase max trace size (Note: Banjo Tooie still flushes our fragment cache too often, but atleast now I can run it fullspeed on my old pc)
[+] Added toggle for full screen, just press F1 (WIP!)
[!} Updated readme.txt
2013-06-02 23:05:23 -07:00
salvy
dd678a0964 [!] Fixed graphics glitching out in Banjo Tooie
[!] Fixed sun glare in Banjo Tooie (looks great now!)
2013-06-02 18:21:58 -07:00
Paul Holden
7daf339031 [!] Fixed bug when resizing window (from Salvy) 2013-06-01 17:15:23 +01:00
salvy
680a2ff786 [!] Changed input configuration for PC (please refer to readme.txt)
[!] Updated readme.txt for PC
[!} Save states will be created on /SaveStates directory (PC)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1729 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-06-01 06:48:47 +00:00
salvy
9f40daf05f [!] Enabled R0 checks for W32/OSX/Linux, on the PSP is relatively expensive so is disabled
[+] Added clean scene for GL renderer, DK64 needs it (Glover still works fine)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1711 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-22 05:01:33 +00:00
salvy
aeff9d3e4a [!] Fixed Glover and other games not rendering anything in W32/OSX/Linux
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1709 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 22:34:52 +00:00
strmnnrmn
9d54b648f3 [~] Linux fixes
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1705 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 09:05:44 +00:00
strmnnrmn
ffcbe649b1 [~] stdafx cleanup: Include stdio.h and stdlib.h where needed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1703 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:53:29 +00:00
strmnnrmn
4e78d7d970 [~] stdafx cleanup: Include stdlib.h where needed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1702 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-19 08:52:59 +00:00
strmnnrmn
5366827789 [~] stdafx cleanup: Start adding DaedalusTypes.h where needed.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1696 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:06:16 +00:00
strmnnrmn
3d4a0c0e95 [~] stdafx cleanup: Move utility macros to Utility/Macros.h and directly include where needed.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1691 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:05:35 +00:00
strmnnrmn
9bc86745b7 [~] stdafx cleanup: Pull in Utility/Profiler.h directly
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1689 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:05:14 +00:00
strmnnrmn
6435d4dc36 [~] stdafx.h cleanup - move gDaedalusExePath to System/Paths.h
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1684 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:04:31 +00:00
strmnnrmn
43d924db7e [~] Remove the hacky pspgu.h files for W32/OSX/Linux and just define this stuff directly in SysGL/GL.h (slightly less hacky).
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1681 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-18 16:04:05 +00:00
strmnnrmn
9b4943bec0 [~] Add a FIXME for glGenVertexArrays and GLEW
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1667 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-05-06 18:20:07 +00:00
strmnnrmn
c8452474a4 [~] Store common conifg in a config.gypi, rather than having a dummy Config project
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1650 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-27 16:36:47 +00:00
strmnnrmn
dd57b3f53a [+] Use GLEW on all SysGL platforms
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1635 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-27 14:58:59 +00:00
strmnnrmn
083c16208a [~] Fix linux compile errors
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1631 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-27 14:26:03 +00:00
salvy
cd8b86989b [!] Fixed sky in glover when in un/scaled (PSP)
[!] Fixed possible bug in blend state, also default is blend disabled (No longer breaks tarzan) (PSP)
[!] PRXs weren't copied to the correct location (PSP)
[~] Correct last warning for W32

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1613 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-26 06:58:28 +00:00
strmnnrmn
f96b511594 [~] Add a Config.gyp file so that there's a single place for setting the Config/ path. A bit hacky.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1608 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-23 22:32:49 +00:00
wally4000
c3ff04a676 Updated SysGL for Linux includes
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1598 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-18 03:23:44 +00:00
salvy
286ca28551 [!] Fixed W32 build
[!] Optimized DMEMMOVE3
[!] Aligned aligned path of memcpy_byteswap for W32 will use MSVC's impl since it takes advantage of SSE which is much faster than our impl

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1597 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-17 05:26:13 +00:00
strmnnrmn
fb620f7cc4 [~] Don't try to load a savesate if it doesn't exist
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1593 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-16 12:04:25 +00:00
strmnnrmn
1fc91f388a [~] Change quicksave to use Ctrl 0-9 for saving, 0-9 for loading. Change to use a key callback rather than polling.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1591 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-16 12:04:20 +00:00
strmnnrmn
4c8d95b4fe [~] Add a separate .gyp file for SysGL
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1588 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-16 12:04:10 +00:00
strmnnrmn
3ff264bb34 [+] Add a callback interface to the vbl handler. Move HandleSystemKeys to SysGL
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1587 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-16 12:04:07 +00:00
wally4000
5ba2a2f624 Daedalus Linux will compile with DAEDALUS_LINUX define.
Daedalus.gyp will need to go to the OSX Proj file until I work out
gyp files =)
u


git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1581 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-14 23:36:29 +00:00
strmnnrmn
f80caa8039 [~] Blend mode for Banjo Kazooie
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1580 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:26:10 +00:00
strmnnrmn
55c30c0450 [!] Fix GL bug running System_Close then System_Open - the window was being closed too early
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1563 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-12 09:24:09 +00:00
Wally4000
da0c37aa58 Added defines & includes to get some compiling done on Linux
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1546 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-10 09:39:07 +00:00
salvy
0801ac4ed2 [!] Moved W32 audio thread back to main thread (was causing various issues, it would be nice to get it working though)
[!] Fixed issue in pixel shader that was affecting my video card (Thx StrmnNrmn)
[!] Copy n64.psh to build dir (W32)

git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1543 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-08 01:43:40 +00:00
strmnnrmn
68e2f02f40 [~] Add a SysGL/GL.h - use this to ensure glew/glfw headers are included in a consistent order
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1541 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-07 12:01:59 +00:00
strmnnrmn
5ff092324f [!] Reset the scissor at the start of each frame - fix flickering borders when resizing.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1540 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-07 11:47:22 +00:00
strmnnrmn
c29173af9c [+] Add a .gyp build step to copy roms.ini and n64.psh to the output directory, and load n64.psh from that path.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1539 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-07 11:29:58 +00:00
strmnnrmn
0f8d525fae [+] For Copy mode, we shouldn't do any clamping. (Player/Level Select backgrounds in Mario Kart use this.)
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1538 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-07 11:29:52 +00:00
strmnnrmn
bd75cf6e38 [!] Fix a number of small issues with the new pixel shader - correctly select between point/bilinear filtering, and fix texrects for things like California Speed and Mario Kart.
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1536 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-07 11:29:40 +00:00
strmnnrmn
e02d81c9ab [~] Wrap up all the state needed to configure a shader into a single struct
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1535 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-07 11:29:33 +00:00
strmnnrmn
fcc2a59778 [+] Lots of pixel shader iteration. Mostly 'perfect' now, still some problems with bilinear filtering on Mario Kart, California Speed
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1533 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-07 11:29:20 +00:00
strmnnrmn
6a10ac65f5 [*] Pass integer texture coords through to TexRect and TexRectFlip. For OpenGL, the shader now also passes the texture offset/scale as integer args
git-svn-id: https://subversion.assembla.com/svn/Daedalusx64/trunk@1531 42e9bfbe-799a-4a2d-bad1-236e862a387a
2013-04-07 11:29:02 +00:00