Commit graph

23 commits

Author SHA1 Message Date
Wally4000
6dca83df5e Clean up CMake (PSP Build is jank) 2023-04-15 09:35:45 +10:00
Wally4000
060557db9b Use smart pointers for singleton and graphics 2022-07-16 00:36:25 +10:00
Wally
23d60271b8 PSP will now build but crashes :( 2022-03-27 12:56:24 +11:00
Wally4000
3fec82b04d Remove stdafx.h for consistency 2022-03-22 18:06:17 +11:00
Wally4000
1804b898cf Overhaul CMake. May break PSP Build 2022-03-21 21:34:56 +11:00
z2442
6cb37a2040 Mapp z button 2020-12-21 14:34:42 -05:00
z2442
bbfe479234 Add analog stick support 2020-12-21 14:03:36 -05:00
z2442
4fee3bc6d3 Basic Xinput Support for windows! 2020-12-21 13:00:32 -05:00
Carlos R
6311dba429 Added savestate support to the Linux build
Usage is: There's 9 slots available for savestes, pressing ctrl + 0-9 will create a savestate and pressing 0-9 will load the savestate
*Properly exit the emulator when the Daedalus window is closed, also the emulator can now be exited when pressing escape
*Properly disabled gamepad support, also added a define to re enable once it gets implemented with SDL
*Moved key polling events to a callback
2020-08-09 13:32:21 -07:00
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1511baa25e Fix up paths in headers 2020-05-27 19:20:52 +10:00
Ben Slater
0e2d2369c4 Reverted base renderer 2019-05-27 17:34:13 +10:00
Wally
2d7157e5a9 Got SDL2 build compiling again.. Not sure if it works yet, crashes KDE on my VM 2019-05-27 13:00:23 +10:00
Ben Slater
c562b76641 *Clean build from StrmnNrmns repo 2019-02-27 17:04:51 +11:00
Wally
f7d5bf9ff3 fixed input so keys actually work now 2019-02-18 21:01:36 -05:00
z2442
41d0328899 Add SDL QUIT 2019-02-18 19:15:06 -05:00
mrbenslater
a15db49462 Added input for SDL keyboard.. Needs some work and is very basic 2019-02-18 17:12:00 +11:00
Ben Slater
5d99427086 Just linker errors to go now 2019-02-14 13:38:46 +11:00
salvy
be72ff010f [!] Fixed and made MEMCPY_TEST platform independent
[!] Small bug fix when decrypting PifRam
2014-04-28 21:00:52 -07:00
salvy
f59142a815 [!] Only check game pad status every 60 vbls 2013-07-12 21:52:30 +01:00
Paul Holden
acfca3af24 [~] Check we have enough buttons 2013-06-20 07:46:17 +01:00
salvy
501d994489 gamepads are fully supported now (Only tested with a PS3 controller, I'll see in adding controller configuration for other game pads) [!] gamepads can now be connected or disconnected when the emulation has started (no longer is required to connect them before starting the emulator) 2013-06-18 22:31:04 -07:00
Paul Holden
7bcb333f75 [+] Fixes for GLFW 3.0 2013-06-16 19:39:20 +01:00
Paul Holden
157e43c4cb [~] Move InputMangerOSX to SysGL/ 2013-06-16 14:53:17 +01:00